hiran wrote: ↑Sun Apr 11, 2021 12:05 pm
There can be different approaches how to present the nice documentation on the wiki to users.
So the difference between simulator and the simulated universe is only one, and is topic oriented.
Another one could be use-case/experience level oriented:
Go for basic functionality (like in a getting started szenario), where the first installation and then the first steps in the universe are clubbed together.
There could be an advanced section as well that covers hints for missions, customization of Oolite and the such.
Wizard level could be to tweak the Ooniverse via expansions, while god level would then dive under the hood of the simulator and modify that mechanics.
Which would be preferable? I would not know myself and leave it up to the user. Which means we'd have to maintain multiple entry pages showing the same information just differently aggregated. Which indicates all content could be marked up with categories, and these categories are then used to create automatic index pages...
Thinking about this.
The main issue is time and effort. Ours, on the one hand, to do it all. Apart from people adding new OXZs to it, there seems to me to have been little concerted work on the wiki for a decade or so. Several people tweaked at the edges, categorising and that sort of thing, but no real analysis of what was missing or deficient. Again, time & effort. It takes time to read through all those pages and see what is missing.
But much more importantly, the real issue - it seems to me - is that while Oolite is supremely modifiable so that you can virtually create the game you want - it will take considerable time & effort to go through all the 682 OXZs on the Expansions Manager - and even longer for the other 200-300 functioning OXPs.
I suspect that this was the root issue behind the advocates of Oolite II in the Oolite II vs 2.0 debate. To attract new players without a background playing (and loving) Classic Elite is not so easy if it is the Vanilla Game which is on offer.
The modern deficiencies have been addressed by the oxp's: piracy, mass-locking, some aspects of scale ratios, economics, etc. But the time & effort to go through all the OXZs and pick out what is relevant is non-trivial.
If we could modify the way the Expansions are stored (or maybe just use Cim's architecture for SOTL and have 2 new scenarios on offer with added OXPs) , we could port a game which had
* the Vanilla version
* a starter's version with Paddling Pool etc for the combat shy
* something else for the combat-proficient
- all with the relevant oxp's preloaded.
But of course, all this is guesswork. We don't know how many people download Oolite and then give up! We only know how many people - like you and I - join the BB. And how many download the game.