Zieman's Habitat Station as a Zero-G stadium???
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- Cody
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Re: Zieman's Habitat Station as a Zero-G stadium???
How do I change the spawn distance from the main station? I'd like to increase the distance - move it well outside the aegis.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Zieman's Habitat Station as a Zero-G stadium???
I think changing the number 30000 to something bigger on lines 71, 73 & 75 in Z_Hab_mk2.js might just do that.
...and keep it under lightspeed!
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- Cody
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Re: Zieman's Habitat Station as a Zero-G stadium???
Ah, that number, was it - done and thanks.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Zieman's Habitat Station as a Zero-G stadium???
You're welcome!
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
- Cody
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Re: Zieman's Habitat Station as a Zero-G stadium???
Anyone with ZHs installed, adding this
"market_definition" = ();
to the shipdata.plist
will restore default markets to the habitats.I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Zieman's Habitat Station as a Zero-G stadium???
Nitpicking, but it will copy the system market to the habitats. Same prices and same quantities.Cody wrote:Anyone with ZHs installed, adding this"market_definition" = ();
to theshipdata.plist
will restore default markets to the habitats.
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Re: Zieman's Habitat Station as a Zero-G stadium???
<chortles> Oh well, that's fine... it's purely eye-candy!spara wrote:Nitpicking, but it will copy the system market to the habitats. Same prices and same quantities.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: Zieman's Habitat Station as a Zero-G stadium???
This seems to be the main thread for the ZHS, so I'm posting this here.
Just nosing around the entrails of the .oxp, with not much of an idea of what does what! (shipdata.plist to be exact)
Is this a typo?
Context (if needed):
Just nosing around the entrails of the .oxp, with not much of an idea of what does what! (shipdata.plist to be exact)
Is this a typo?
Code: Select all
has_ncp_traffic = yes;
Code: Select all
{
"Hab_mk2" =
{
ai_type = "stationAI.plist";
allows_auto_docking = yes;
allows_fast_docking = yes;
beacon = "Zieman Habitat";
cargo_type = "CARGO_NOT_CARGO";
script_info = {bgs_tunnel_shape = "2.0";};
energy_recharge_rate = 100;
forward_weapon_type = "WEAPON_NONE";
frangible = 0;
has_ecm = yes;
has_escape_pod = no;
has_ncp_traffic = yes;
has_scoop = no;
"market_definition" = ();
materials =
{
"Hab_mk2_hull.png" =
{
diffuse_map = "Hab_mk2_hull.png";
normal_map = "Hab_mk2_hull_normalmap.png";
};
};
max_energy = 25000;
max_flight_pitch = 8;
max_flight_roll = 8;
max_flight_speed = 0;
missiles = 0;
model = "Hab_mk2_hull.dat";
name = "Zieman Habitat";
roles = "habmk2 station(0)";
rotating = yes;
station_roll = 0.02;
scan_class = "CLASS_STATION";
script = "Z_Hab_mk2_Station.js";
smooth = yes;
subentities =
(
"Hab_mk2_dock 0 -86 550 1 0 0 0", // docking bay
"Hab_mk2_dome 0 550 0 1 0 0 0", // dome inside wall
et cetera, et cetera
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- montana05
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Re: Zieman's Habitat Station as a Zero-G stadium???
Yep, that is a typo, it should be : "has_npc_traffic" = yes;
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Re: Zieman's Habitat Station as a Zero-G stadium???
You have just entered the twilight zone!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: Zieman's Habitat Station as a Zero-G stadium???
Thank you, Sir.
In England, NCP is National Car Parks, which operates Car Parks around the country! (or craft parks, for parking other things too?)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?