OXP appears in different classes

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RockDoctor
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OXP appears in different classes

Post by RockDoctor »

I just noticed - the "Station self-destruction codes" OXP appears as a piece of "Equipment" when I look at the list of OXPs that I might wish to remove, but in the list of OXPs to add, it's classified as a Weapon.
This one is particularly noticeable because the "Weapon" is the very last entry in that table. But there may be others.
Can anyone replicate this?
Is it an OXP bug (in "self-destruct") or an Oolite bug?
I'm on version 1.84.
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phkb
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Re: OXP appears in different classes

Post by phkb »

I suspect a mismatch in the categories between the one set on the oxp download page, and the one set internally in the manifest.plist file.
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Cody
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Re: OXP appears in different classes

Post by Cody »

I suspect squirrels - dodgy little critters!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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RockDoctor
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Re: OXP appears in different classes

Post by RockDoctor »

Cody wrote:
I suspect squirrels - dodgy little critters!
Dodgy ... but tasty! Sooooo tasty!
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Cody
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Re: OXP appears in different classes

Post by Cody »

Aye, but so scrawny - takes three of 'em to make a decent quarter-pounder!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: OXP appears in different classes

Post by Smivs »

You should move to India.
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RockDoctor
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Re: OXP appears in different classes

Post by RockDoctor »

Oddly, if you trigger the self-destruct, launch, then re-dock ... you survive the explosion.
Which seems a little odd.
Back to the save-game.
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"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
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