montana05 wrote: ↑Tue Mar 09, 2021 1:35 pm
Do you have by any chance N-Shilds installed ? This OXP sometimes awards "Extra Energy Units" even if the shipdata.plist restricts it.
I'll check. I'm just in the OXZ manager to check if SIRF mentions these
monsters in the "oneliner" description. They're not mentioned, in the main screen, or on the "i" screen.
Nope, no "N-shields"
What
is mentioned is that the SIRFs are found in "systems with reasonably safe governments". So, you have a reasonably safe government, and a non-governmental entity allowed to have something like a full-on military assault rifle. Manned by a psychopath I might add - I was never doing anything threatening like flying in vaguely the direction of the SIRF - I've got passengers to deliver to a schedule, not systems to explore (yet).
If you want your killer ships, that's fine. Someone on a mission to have fights would probably love picking a fight with them in a pimped-down Adder with a port-flank pea-shooter. But they don't seem associated with a space station that is restricted to "reasonably safe governments". They sound like something to go into a distinct OXZ. If your station OXZ were loaded without the putative "GeckoDragon OXZ" give them a defence force of (say) stock Ferdies with fore-and-aft MilLasers from the base game. Or only allow the SIRFs to go into (say) Dictatorships/ Anarchies if the "GeckoDragon OXZ" is also loaded?
How closely integrated are the killer ships to the SIRFs? Is there some story element or mission that requires them - which also isn't mentioned in the "oneliner"?
Hmmm, while nosing around in the OXZ manager, there's another chocolate fireguard cluttering up the furnishings. Having a URL for the OXZ's wiki page is a fine idea - but there doesn't seem to be a way to get the URL into the clipboard, or to launch the browser with the URL. That's ... well, it's an SEP. I'll try to find the relevant thread for that. Meanwhile, manually entering the wiki link to check what you say there ...
Wiki wrote:brought back to life by Montana05, October 2020
Oh, sorry, I hadn't realise you're in resuscitation mode on someone else's code.
How difficult does it look to be to separate the "station" parts of the OXZ from the
ships. Or, for that matter, the other two ships. The Wiki page hints at something else going on with "Space Security Group (SSG) ", and the "slave surplices" sounds like there is something else going on there too. So there seem to be 6 things going on in this OXZ (3 ships, 1 station, SSG and the slavery element), but the OXZ manager description only implies the station and "trading" elements (part of the "slavery" story, or the SSG?) And that ... divergence between short description and the reality is what irked me.
Is the OXZ a "ships" one, a "mission" one, a "dockables" one? My expectation was a dockable, and my rear shields got incinerated very unexpectedly.