History of the game of Oolite
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- Cholmondely
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History of the game of Oolite
Query #1: Ahruman
1) What did Ahruman actually do to the Oolite game? What changes did he usher in?
2) Was he in charge for all of the various 1.7 versions (2007-2013?)?
3) Who were his main helpers - or did he just do things on his tod as Aegidian seems (to me, 14 years later) to have done?
4) I understand that this was the period that Lestradae was working on Realistic Shipyards & Oolite Extended, but presume that this was somewhat independent of what Ahruman was up to. How many .oxp's were in existence at the time - 200?
1) What did Ahruman actually do to the Oolite game? What changes did he usher in?
2) Was he in charge for all of the various 1.7 versions (2007-2013?)?
3) Who were his main helpers - or did he just do things on his tod as Aegidian seems (to me, 14 years later) to have done?
4) I understand that this was the period that Lestradae was working on Realistic Shipyards & Oolite Extended, but presume that this was somewhat independent of what Ahruman was up to. How many .oxp's were in existence at the time - 200?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: History of the game of Oolite
It might be better to call him Jens (or JensAyton). There were reasons for his change of username (as there were with mine).
Aside from the usual dev stuff, Jens was working on Oolite 2.0 (which he eventually abandoned).
Aside from the usual dev stuff, Jens was working on Oolite 2.0 (which he eventually abandoned).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: History of the game of Oolite
Check out the Progress thread in the Discussion subforum. This contains all the main bullet points of what Jens contributed and is a nice summary of development - warning: prepare to read a lot.
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Re: History of the game of Oolite
<chortles> Progress - one of the big three threads. It does make for interesting reading though.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: History of the game of Oolite
I dipped my toes in ... too much jargon for my current state of ignorance.
My current synopsis of Jens is the following:
Am I missing anything important?Jens introduced '''shaders''', for better visual effects. He also brought in '''JavaScript''' for OXPs, allowing more sophistication. And he was a fearsome partisan for Yaw in the [[Roll vs Yaw crusades]], and oversaw its introduction into Oolite.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: History of the game of Oolite
He refactored nearly all of Oolite's code inherited from aegidian and effectively redesigned the game's entire architecture, making it 21st century ready and causing massive improvements in pretty much everything from performance to graphics to gameplay and so on. He wasn't just another programmer in the project, he was THE programmer in the project.
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Re: History of the game of Oolite
Ahah!another_commander wrote: ↑Tue Feb 09, 2021 8:19 pmHe refactored nearly all of Oolite's code inherited from aegidian and effectively redesigned the game's entire architecture, making it 21st century ready and causing massive improvements in pretty much everything from performance to graphics to gameplay and so on. He wasn't just another programmer in the project, he was THE programmer in the project.
Thank you!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: History of the game of Oolite
Wild guess: Progress, Screenshots and Science Fiction Trivia ?
<chuckles while hearing Cody <sniggering> next room>Cholmondely wrote: ↑Tue Feb 09, 2021 8:09 pm[...]
My current synopsis of Jens is the following:
[...] fearsome partisan for Yaw in the [[Roll vs Yaw crusades]] [...]
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Re: History of the game of Oolite
<nods>Commander_X wrote: ↑Wed Feb 10, 2021 3:12 amWild guess: Progress, Screenshots and Science Fiction Trivia ?
<cachinnates> There were three things I loved about Elite Dangerous: the eye-candy; docking at stations (especially at outposts); and the flight model (FA on or off). Sweet was the sound of yawners wailing and gnashing their teeth!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: History of the game of Oolite
Hah, no denture damage here! As a non-religious yaw user myself, I had to adapt to FD's vision of favouring pitch/roll over pitch/yaw. Luckily, my keyboard/mouse setup integrates quite nicely pitch/yaw with the mouse, and roll from keys (together with the horizontal/vertical strafe, which I'm quite sure we all agree is a must for docking, right?).
Even in Oolite I'm doing keyboard roll for eye candy, but the lack of up/down cameras for the ships, makes roll flying more visual unappealing than yaw, e.g. after spotting the station on the side, and keeping it visible during/after a nice yaw turn (yes, I'm talking mostly about non-ASC stages of the game; but even with ASC, it's faster to just eyeball your direction than waste the extra action(s) to get a target in ASC). Roll/pitch turn is less predictable than simple yaw, at least when "keyboarded":)
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Re: History of the game of Oolite
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!