Transfering asaved commander

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The Mekon
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Transfering asaved commander

Post by The Mekon »

Potted history

Played Elite on the Commodore 64, till 3 pm for months back in the 80T's.

Found this last month, Brilliant, got mrs moaning at me for staying up all hours playing games again.


Anyway the question, yesterday down loaded the Beta 1.75.3 (?) I've deleted it because I cannot transfer my saved commander to later OOLite, is there a way to do this please, rather than start from scratch again ?.

Thanks for any advice.
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Re: Transfering asaved commander

Post by Disembodied »

Hi Mekon, and welcome to the boards! Friendliest bb this side of Riedquat, or your money back ...

Save files should be transferrable between different versions of the game. There might be problems with some OXPs (i.e. if your commander is flying an OXP ship from a version that's not compatible with 1.7.3, you'll need to sort that out). But to let people help you sort the problem, can you let us know what operating system you're using (Mac, Windows, Linux)? That should help us* locate your difficulties.

* By "us" I mean "someone else on the boards with more nous than me, probably".
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Re: Transfering asaved commander

Post by Thargoid »

Normally within the oolite.app folder in the game installation directory, there is a folder called oolite-saves. Your save games should be in there, as files with the name of your save game commander and extension .oolite-save .

These are just text files, and can be moved between installations of the game or backed up like any other file.

Note if you're on Linux then the installation folder may be hidden (and its exact location will depend on how you installed the game, with root privs or as just a user). For Mac I can't comment as I've never owned one, installed the game on one nor seen it running on one.
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Re: Transfering asaved commander

Post by Disembodied »

On the Mac your saved games are in a folder called "oolite-saves", created on your home folder.
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Re: Transfering asaved commander

Post by JazHaz »

The Mekon wrote:
Potted history

Played Elite on the Commodore 64, till 3 pm for months back in the 80T's.

Anyway the question, yesterday down loaded the Beta 1.75.3 (?) I've deleted it because I cannot transfer my saved commander to later OOLite, is there a way to do this please, rather than start from scratch again ?.
Do you mean transfer your Elite commander into Oolite? If so, you cannot, they are not compatible.
JazHaz

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Re: Transfering asaved commander

Post by Smivs »

Hi Mekon, and welcome.
Your saves, and AddOns where the OXPs are stored are seperate from the main game files and should not be affected by upgrading to the latest version of Oolite.
1.75.3 is the latest (and most reliable) version so should be used. As disembodied suggested if you're using an OXP ship it might be that you need to upgrade that OXP to the latest version as a lot of old OXPs won't work with 1.75.3, but nearly all the OXPs have been updated and do work. Check on the OXP table to make sure your OXPs are up to date. Are you getting a big yellow question mark when you try to load your commander?
If in any doubt, post your latest log here so we can check it over for you.
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The Mekon
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Re: Transfering asaved commander

Post by The Mekon »

Disembodied wrote:
Hi Mekon, and welcome to the boards! Friendliest bb this side of Riedquat, or your money back ...

Save files should be transferrable between different versions of the game. There might be problems with some OXPs (i.e. if your commander is flying an OXP ship from a version that's not compatible with 1.7.3, you'll need to sort that out). But to let people help you sort the problem, can you let us know what operating system you're using (Mac, Windows, Linux)? That should help us* locate your difficulties.

* By "us" I mean "someone else on the boards with more nous than me, probably".

OK, playing version 1.73.4 using O/p Windows 7 Home Premium.

Have attempted to copy the Saves folder to 1.75. version.

Opening the OOLite in 1.75 no saves folder was showing. Ship currently being used is a Cobra 3 with loads of xtras

LCB, ECM, EB, FS, XEU, DC, WDFI, STE, ASC, ANA, TSXM, SB, MSE, XHS, FC, FML, all other lasers beam.

Latest log follows :-

[log.header]: Opening log for Oolite version 1.73.4 (x86-32 test release) under Windows at 2011-11-20 17:55:51 +0000.
4 processors detected.
Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles]

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1440 x 900
[rendering.opengl.version]: OpenGL renderer version: 3.3.0 ("3.3.0")
Vendor: NVIDIA Corporation
Renderer: GeForce 315/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (236):
GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[oxp.versionMismatch]: OXP ../AddOns/Military Fuel Injectors 1.00.oxp is incompatible with version 1.73.4 of Oolite.
[oxp.versionMismatch]: OXP ../AddOns/Naval Grid 1.00.oxp is incompatible with version 1.73.4 of Oolite.
[oxp.versionMismatch]: OXP ../AddOns/Target Autolock Plus 1.12.oxp is incompatible with version 1.73.4 of Oolite.
[searchPaths.dumpAll]: ---> OXP search paths:
(Resources, ../AddOns, ../AddOns/FuelCollectorV0.06.oxp, "../AddOns/MilHUD-v3.5-WS.oxp", "../AddOns/Target Reticle 1.2.1.oxp")
[dataCache.upToDate]: Data cache is up to date.
[script.load.world.listAll]: Loaded 8 world scripts: "Fuel Collector" 0.06, "genericHUDswitch.js" 1.1, modified by Wyvern, Wildeblood, "oolite-cloaking-device" 1.73.4, "oolite-constrictor-hunt" 1.73.4, "oolite-nova" 1.73.4, "oolite-thargoid-plans" 1.73.4, "oolite-trumbles" 1.73.4, "reticle_target_sensitive" 1.2.1
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
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Re: Transfering asaved commander

Post by Smivs »

OK, if you're flying a Cobby 3 it won't be a problem with the ship, although you have got three OXPs which are incompatible with the earlier version of Oolite you're currently using.
As I mentioned before when you upgrade you shouldn't need to touch saves and OXPs at all as they are seperate from the main game installation. Have you perhaps tried to copy the saves and put them in the wrong place?
Also, when you start the game you are asked if you want to 'Load Previous Commander (Y/N)'. What happens when you press 'Y'?
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Re: Transfering asaved commander

Post by Eric Walch »

The Mekon wrote:
Have attempted to copy the Saves folder to 1.75. version.

Opening the OOLite in 1.75 no saves folder was showing. Ship currently being used is a Cobra 3 with loads of xtras
Maybe start a new game and save that to find out in which folder it is saving and copy your old files in that folder. Even old files from very old oolite versions should be working. With 1.75 it should also work is your save file used a ship that is not installed in the current version.
Disembodied wrote:
On the Mac your saved games are in a folder called "oolite-saves", created on your home folder.
That is the default location, but it remembers the last used location. For me that current location is somewhere deep into my home folder structure.
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Re: Transfering asaved commander

Post by The Mekon »

All,

Thanks for your suggestions, problem solved.

Copied 1.73 game to CD and uninstalled from PC.

Down loaded 1.75.3, then copied Saved Commander from the 1.73 CD to 1.75.3 on PC.

Note

NON of the folders would open in 1.75.3 while both games were on PC and could not copy save from OOLite 1.73 to OOLite 1.75.

Cheers

The Mekon

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Re: Transfering asaved commander

Post by Disembodied »

The Mekon wrote:
Is Dan Dare on here?
I don't want to alarm you, but there is a member called dandare ... never posted and no visits since August, though. I think you're safe. ;)
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Re: Transfering asaved commander

Post by Cholmondely »

JazHaz wrote: Sun Nov 20, 2011 12:47 pm
The Mekon wrote:
Potted history

Played Elite on the Commodore 64, till 3 pm for months back in the 80T's.

Anyway the question, yesterday down loaded the Beta 1.75.3 (?) I've deleted it because I cannot transfer my saved commander to later OOLite, is there a way to do this please, rather than start from scratch again ?.
Do you mean transfer your Elite commander into Oolite? If so, you cannot, they are not compatible.
Is there really no way of transmogrifying an Elite saved Commander into an Oolite equivalent?
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Re: Transfering asaved commander

Post by another_commander »

Cholmondely wrote: Sat Jan 30, 2021 7:35 pm
Is there really no way of transmogrifying an Elite saved Commander into an Oolite equivalent?
There is, but it is by no means automatic. It is full manual labor and you have to basically reconstruct a save file based on the status of the old Elite commander.
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Re: Transfering asaved commander

Post by RockDoctor »

another_commander wrote: Sat Jan 30, 2021 7:52 pm
Cholmondely wrote: Sat Jan 30, 2021 7:35 pm
Is there really no way of transmogrifying an Elite saved Commander into an Oolite equivalent?
There is, but it is by no means automatic. It is full manual labor and you have to basically reconstruct a save file based on the status of the old Elite commander.
... Which rather implies that someone, somewhere has documented (or reverse-engineered) all the features of the (binary) save game from original Elite.
Any idea where? I'd guess there's a "documentation" blob somewhere in the GIT(-a-like) repository, for the code-masochists?
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Re: Transfering asaved commander

Post by another_commander »

There must be something, but I don't know where. I was thinking more along the lines of "OK, which system are we in, which galaxy, how many credits we have etc". Essentially taking an Oolite savefile, going line by line and changing whatever is needed to reconstruct the older status,
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