Okay then, gather round the fireplace, children
My viewpoints are too embedded in the past.
I used to play Oolite on a G3 PowerPC Mac with a Rage128 card. (my main OS was Linux on that machine, only used the mac os for Oolite)
I did battles for hours on end at 15-20fps. Somehow that sometimes worked out
Giles was adamant he wanted Oolite to be accessible to peeps with low specced machines.
But I really really like the eye candy and some atmospheric OXPs (or whatever you younguns call em these days, grumble )
When Jens started the whole shader business, it was a glorious new era. New ship models that looked great, even if they brought my machine to its knees.
And planets couldn't look good enough for me. (I never liked the planets...)
But then with more realistic lighting ,shaders ,bump maps, planets, atmosphere etc etc...
... I realised the planets and the sun were too close!
Og Oolite was unrealistic in its depiction of systems because playability needed that....
But now that 'unrealisticness' started to stand out because all the rest was becoming more and more realistic.
And then Elite Dangerous came out...
I mean....
(Where's my glasses)
I can see the allure of Oolite looking like og Elite... But... Maybe a start menu that asks you you want in original or 'new standard' (Subset of expansions that most people use/install anyway after a week) or ... pimped to the gills?
Even the most basic laptop these days is completely OpenGL compatible... Memory no longer an issue...
I dunno I dunno
out of the loop.
Time for my nap. (where's that drool emoticon if you need it.... kids these days. )
Lighting Model
Moderators: winston, another_commander
- Cholmondely
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Re: Lighting Model
Thank you, O August Elder of the Ooniverse!
I will read and have a ponder!
Cholmondeley
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Lighting Model
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Lighting Model
I'm somehow glad with myself that after re-reading what I wrote... I realise the things I said ...
... didn't really go anywhere
... didn't really go anywhere
- Cody
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Re: Lighting Model
<chortles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- Dangerous
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Re: Lighting Model
Real problem is lack of maintenance of OXps... nothing else.
Asus K61ic, 4Gb RAM, Nvidia GT220M (1Gb VRAM), OpenGL renderer version: 3.3.0 ("3.3.0 NVIDIA 340.108").
Ubuntu 20.06.
Ubuntu 20.06.
- maik
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Re: Lighting Model
...or rather the lack of new contributors who are willing to adopt and spend time on maintaining OXPs from past contributors.commander_STyx2909 wrote: ↑Sat Jan 30, 2021 6:52 pmReal problem is lack of maintenance of OXps... nothing else.