I am fighting an endless war against broken OXP's and, no offense meant, nobody would know before that the light model change like that. My personal opinion is that you expect every developer of a OXP ( a lot not available anymore) to update their work to the new model. Bluntly speaking, it's not gonna happen, last time I checked I had 50+ textures not working well nowadays, even with lockdown it will require a lot of time.another_commander wrote: ↑Sun Jan 24, 2021 2:57 pmAgreed, but to this I'd argue that the ships do look well at close distances, when they comply to the new lighting model. I think that most of the material I am posting here at the screenshots thread looks good enough and I'm using even higher light intensities than the defaults. It's just a matter of correctly using the light model and I'm afraid that in this regard there are many OXP ships that have not been brought up to date. Those would most likely look weird. Note that the default core ship set is not excluded from this. For ships that comply to the current model (and without trying to plug my OXP, it's just the only example I know of), refer to the normal+specular+gloss maps OXP for 1.88 and later.
We could consider updating the core shipset to be what it really should be, with proper normal, specular and gloss maps, in which case we would require artists' help and would be moving a bit further away from the low-end systems support.
Regarding core, I do agree that it would be about time to include normal maps and gloss.