Recovering "Lost" OXPs
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Re: Recovering "Lost" OXPs
Flying Dutchman OXP v1.7 available on the Expansion Manager and here, index at first post updated.
- montana05
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Re: Recovering "Lost" OXPs
Update of GalTech Escort Fighter (fixes problems and adjusts to later Oolite versions) now available on the expansion manager or additionally here: GalTech Escort Fighter Fix
Warning:
Since Version 1.00 and Version 1.10 got different authors I would suggest to uninstall 1.00 before installing 1.10
Overview
========
This GalTech Escort Fighter package is fixing some bugs, upgrades to features from later versions of Oolite and, inspired by Shipbuilders original
message "Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP", includes some
new features, all of them to be removed if Shipbuilder disagrees.
Fixes
=====
changed "optional_equipment" to correct price calculation in shipyards (shipyard.plist)
added shiplibrary.plist to replace the obsolete demoships.plist
equalized the boosted fore lasers
some small modifications at the model
Upgrades
========
changed fore lasers to "multiply" (shipdata.plist)
improved the energy banks to 5 and 6 (police)
merged all ship-scripts into one, this scrip is handling messages, death actions (including escape pods),
and some new features
included a normal map and modified the diffuse map slightly to work better with the normal map (and to fix some problems)
included "gloss"
New Features
============
As mentioned above this are not part of the original OXP and will be removed if Shipbuilder disagrees:
reduced the spin time for hyperspace jumps to 5 (shipdata.plist)
added some groups with the roles pirate-medium-fighter, hunter-medium and police(0.50) (shipdata.plist)
races, ranks and various descriptions for rescued crew members (script)
included "explosive shrapnels", "burning quirium fuel" and "ship debris" to the ship explosions,
all part of Montanas Resource Pack 01 OXP (script)
changed the assignment of cargo pods (script)
assigned GalTech escape pods to the ships (slightly redesigned)
Credits
=======
original work and escape pods: Shipbuilder
Dependencies
============
to work correct this pack needs to install Montanas Resource Pack 01 OXP (minimum V 0.51) as well
License
=======
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0
Version History
=============
V 1.00:
basic fix
V 1.10:
fix with upgrades and new features
Comments, suggestions and error reports are, like always, welcome.
Last edited by montana05 on Sun Nov 29, 2020 10:21 am, edited 2 times in total.
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- montana05
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Re: Recovering "Lost" OXPs
Restore of Colonial Viper Mark I now available on the expansion manager or additionally here:Colonial Viper Mark I Restore
History
=======
3 month ago Dybal and I decided to try to restore OXP's with unavailable download links. While we succeeded
with most of the ships of GalTech until today we weren't able to find the original of the Colonial Viper Mark I.
Therefore I decided to create a "Restore" which, based on the information's from the wiki, should be as close as
possible to the original. However, similar to my "Fixes", it is based on the current Oolite release and does include
some improvements.
The wiki page of the original could be viewed here: Colonial Viper Mark 1
Overview
========
Shipbuilders Colonial Viper Mark I is based on the Colonial Viper of the original series of Battlestar Galactica.
Further information's on the initial ship could be found at Viper (TOS)
Modifications
============
Following the design of Battlestar Galactica I removed the hyperdrive but improved the single laser to 2x fore mounts.
Please notice that, similar to Shipbuilders version, no missiles, cargo space, and fuel scoops are available.
However, another variant exists, the Colonial Viper Mark I-S. This ship is equipped with a hyperdrive and fuel scoops
but can't be upgraded with a Naval Energy Unit or a Military Shield Enhancement.
A ship-script is handling the crew (1 person) and the ship's destruction. An explosion is now more dangerous in close
range but also more profitable by leaving some debris and an ejected pilot behind.
Credits
======
original work: Shipbuilder
Colonial Viper Mark I: Norby (model, diffuse and emission map, plus various details all obtained from Fighters.OXP)
Dependencies
============
to work correct this pack needs to install Montanas Resource Pack 01 OXP (minimum V 0.51) as well
License
=======
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0
Version History
=============
V 0.50:
first release
Comments, suggestions and error reports are, like always, welcome.
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- montana05
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Re: Recovering "Lost" OXPs
I finally had time to have a look at Vector, while the ships are working fine the mission is broken, the station is also facing some problems but for that I need to look deeper. Since the entire OXP is impressive a complete fix (if possible) would take time. Therefore I plan to extract the ships only and include them in a new OXP.phkb wrote: ↑Thu Sep 17, 2020 7:48 amIt's worth noting that Svengali, the author, has declared that the current version of Vector is broken in any version of Oolite after 1.76, so if you try it out, don't be surprised to discover things aren't working.
Btw, Dybal, I think you didn't include Vector in our list.
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Re: Recovering "Lost" OXPs
It was already in the Expansion Manager, but I will include it in the "waiting re-write" list.
- montana05
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Re: Recovering "Lost" OXPs
My bad, I missed that. Please include my Colonial Viper Restore as well.
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- montana05
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Re: Recovering "Lost" OXPs
I was able to get a copy of the military missiles, will check the license and upload later today.Cholmondely wrote: ↑Wed Sep 16, 2020 5:10 pmIf it is any help, I came across an old thread mentioning 3 missile .oxps:
MilitaryMissile.oxp
Edit-1:
As I expected there is no license so instead of uploading the original and later an override, I better do a remake. After some testing hopefully available tomorrow.
Edit-2:
Somehow I missed Military Missile before, it's mentioned on the Dragon Ships OXP. However, my remake is already in the testing phase so I will publish it as the next version of the Military Missile.
Edit-3:
Now available on the expansion manager and additionally here: Military Missile G1. The original archive (link at Edit-2) still is active. On the wiki the information page now could be found here: Military Missile.
Last edited by montana05 on Thu Dec 03, 2020 11:43 am, edited 1 time in total.
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- montana05
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Re: Recovering "Lost" OXPs
Once again a call to the community, does anybody still have a copy of the Naval Torpedo ? Published 2011 so it's a while.
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Re: Recovering "Lost" OXPs
Yes, I have a copy of Naval Torpedo, but don't know how to make it available.
- montana05
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Re: Recovering "Lost" OXPs
Thank you a lot for your help, fortunately, I received another copy this morning. Like always I intend to have a look at it and then either improve it or upload it straight to the expansion manager. Thanks again.
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Re: Recovering "Lost" OXPs
Spara is OK with it, so Technical Reference Library OXP is available on the Expansion Manager and here.Cholmondely wrote: ↑Thu Nov 26, 2020 2:07 pmFair enough!
What about this one: [Release] Technical reference library OXP 1.0.1: https://bb.oolite.space/viewtopic.php?f=4&t=13848
and also here: http://wiki.alioth.net/index.php/Techni ... ce_Library
- Cholmondely
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Re: Recovering "Lost" OXPs
http://wiki.alioth.net/index.php/Transhab_station?
http://wiki.alioth.net/index.php/Captain_Berf_Pilot?
http://wiki.alioth.net/index.php/Captai ... ilot_Alien?
http://wiki.alioth.net/index.php/Captain_Berf_Engineer?
http://wiki.alioth.net/index.php/Captai ... al_Officer?
https://bb.oolite.space/viewtopic.ph ... &start=225 may be relevant Berf-wise.
http://wiki.alioth.net/index.php/Captain_Berf_Pilot?
http://wiki.alioth.net/index.php/Captai ... ilot_Alien?
http://wiki.alioth.net/index.php/Captain_Berf_Engineer?
http://wiki.alioth.net/index.php/Captai ... al_Officer?
https://bb.oolite.space/viewtopic.ph ... &start=225 may be relevant Berf-wise.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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Re: Recovering "Lost" OXPs
Our wiki has the following page:
I understand from the comments above that Assassins.oxp & Vector.oxp should be included. But are there any others?
Are there any OXPs which should be added to this list?Pages in category "Broken OXPs"
The following 12 pages are in this category, out of 12 total.
A
ADCK's Behemoths
Amen Bricks Megaships
C
Cataclysm OXP
Clear Skies OXP
E
External Views OXP
I
In-System Market Restore
J
JavaScript test OXP
L
Localhero OXP
O
Orb
P
Personalities OXP
R
Realistic Shipyards (Lestradae's famous utopian attempt to harmonise all the ship OXPs)
S
Shady Billboards OXP
I understand from the comments above that Assassins.oxp & Vector.oxp should be included. But are there any others?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- montana05
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Re: Recovering "Lost" OXPs
Well, Isis Interstellar got some ships which I would not consider broken (not yet) but damaged. However, since I intend to publish fixes for all OXP's in the package as soon as I have time there is no real need to include them in the list.Cholmondely wrote: ↑Mon Dec 14, 2020 9:59 pmOur wiki has the following page:
Pages in category "Broken OXPs"
Are there any OXPs which should be added to this list?
I understand from the comments above that Assassins.oxp & Vector.oxp should be included. But are there any others?
Scars remind us where we've been. They don't have to dictate where we're going.
- Cholmondely
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Re: Recovering "Lost" OXPs
Just stumbled across this link: http://capnhack.com/hosting/oolite/Oolite/OoSat.html
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?