Elite: Dangerous - first impressions
Moderators: winston, another_commander, Cody
Elite: Dangerous - first impressions
So... I heard so much about it, also in this forum, I began to look into the matter. Looking at videos, their websites, 3rd party websites and whatnot, and finally, I made the choice to toss out 25 Euros to purchase the thing. It's only the core game, just "Dangerous". There is a second package you can purchase called "Horizons", and it adds some extended functionality like avatars (I think, it's called "Holo Me"), and other game extending features and functionalities. You can either buy ED as the stand-alone core game and decide to buy Horizons later, or get everything in the Supersize-Me package which's got everything in it, including Horizons, for about 50 Euros.
That's the financials covered... but how is it?
Of course, there are notable differences compared to Oolite, first up, of course, is the graphics. It's got a lot of detail as such, but things like free-floating docks with "external" docking ports or the insides of a Coriolis, appear to use all the same modeling structure with only the name of the station and the insignia shown on the central inner wall.
Controls are sensitive to say the very least. You really need to watch what you're doing... There's two additional modes of movement compared to Oolite: vertical and horizontal thrusters - and they make, as their name says, move your ship slowly in the desired direction. This can be a highly useful tool in combat, but I've mostly used it for docking for now. Depending on the ship you're flying, the speed you're on, and the energy routed into the engines, your ship's maneuverability is either fast as a lightning or slow as a snail. You need to watch your dashboard controls to make sure you're steering at maximum efficiency. Which neatly brings us to...
Supercruise and FSD. That's Frame Shift Drive. You're supercruising when you're flying to another in-system location, such as a belt, planet, or dock, and you're in Frame Shift Drive to jump to another system. The space you're in once you are jumping is the same: Witchspace. Much like the OXP you can install where you have to align to your solar system destination, this is the default in ED. You always need to align to the system you wanna go to, and it cannot be obscured by some celestial body like a planet or moon.
Jumping to another system looks fantastic of course but there is a catch: as soon as you arrive in your target system, you will always arrive at the main star of the system. This is much different from Oolite, where you arrive at a designated Witchpoint. Once you have arrived in the system, immediately pull away from the star because it'll stare in your face in all its glory. Plus, you won't jump out at normal speed, you're in Supercruise right away, making it a little more difficult to move away from the star, unless you're at optimum speed for performance, and maneuverability. If you need to go somewhere in that system, lock that destination and align with your compass (which I think is a little too small, compared with my DeeperSpace HUD... but ok).
I haven't had time to explore the rest... but one thing strikes me as fantastic, daunting, and "wow way too much" at the same time:
ED contains every single solar system of the 400 billion (yes, that's billion... in other words: 400,000,000,000) solar systems our shiny Milky Way has to offer. And every single system can be visited. What I don't know is, if those system locations are procedurally generated, or if they took them off some NASA database.
Fact is, each and every system can be visited, and explored. I don't know if they all have Coriolisis or whatever in them. I know that when playing in multiplayer mode, there's this huge effort going on to explore the galaxy. Some kind of guild or group has been formed that is dedicated to push forward into the unknown.
There's quite an extensive forum post with all details going on, and I don't understand even 1 cent of it:
https://forums.frontier.co.uk/showthrea ... dition-Hub
I'm not sure if 400 billion is a bit much. Compared to Elite's/Oolite's 2048 systems, which is already quite a number, throwing in the entire galaxy in a single- AND multiplayer game... of course you can do that, but.... whoa. In Star Trek, by the end of the Next Generation era, Starfleet had maybe discovered and cartographed 5% of the galaxy, if I remember correctly. And that's with huge Warp capable vessels, in 300 years. So what is Frontier expecting of its players?
Anyways... all in all it is pretty nice. One last thing that's missing, is obviously OXP support. So it's a take-it-or-leave-it deal, and you're at the mercy of the Frontier developers.
I'm gonna be playing it from time to time.
That's the financials covered... but how is it?
Of course, there are notable differences compared to Oolite, first up, of course, is the graphics. It's got a lot of detail as such, but things like free-floating docks with "external" docking ports or the insides of a Coriolis, appear to use all the same modeling structure with only the name of the station and the insignia shown on the central inner wall.
Controls are sensitive to say the very least. You really need to watch what you're doing... There's two additional modes of movement compared to Oolite: vertical and horizontal thrusters - and they make, as their name says, move your ship slowly in the desired direction. This can be a highly useful tool in combat, but I've mostly used it for docking for now. Depending on the ship you're flying, the speed you're on, and the energy routed into the engines, your ship's maneuverability is either fast as a lightning or slow as a snail. You need to watch your dashboard controls to make sure you're steering at maximum efficiency. Which neatly brings us to...
Supercruise and FSD. That's Frame Shift Drive. You're supercruising when you're flying to another in-system location, such as a belt, planet, or dock, and you're in Frame Shift Drive to jump to another system. The space you're in once you are jumping is the same: Witchspace. Much like the OXP you can install where you have to align to your solar system destination, this is the default in ED. You always need to align to the system you wanna go to, and it cannot be obscured by some celestial body like a planet or moon.
Jumping to another system looks fantastic of course but there is a catch: as soon as you arrive in your target system, you will always arrive at the main star of the system. This is much different from Oolite, where you arrive at a designated Witchpoint. Once you have arrived in the system, immediately pull away from the star because it'll stare in your face in all its glory. Plus, you won't jump out at normal speed, you're in Supercruise right away, making it a little more difficult to move away from the star, unless you're at optimum speed for performance, and maneuverability. If you need to go somewhere in that system, lock that destination and align with your compass (which I think is a little too small, compared with my DeeperSpace HUD... but ok).
I haven't had time to explore the rest... but one thing strikes me as fantastic, daunting, and "wow way too much" at the same time:
ED contains every single solar system of the 400 billion (yes, that's billion... in other words: 400,000,000,000) solar systems our shiny Milky Way has to offer. And every single system can be visited. What I don't know is, if those system locations are procedurally generated, or if they took them off some NASA database.
Fact is, each and every system can be visited, and explored. I don't know if they all have Coriolisis or whatever in them. I know that when playing in multiplayer mode, there's this huge effort going on to explore the galaxy. Some kind of guild or group has been formed that is dedicated to push forward into the unknown.
There's quite an extensive forum post with all details going on, and I don't understand even 1 cent of it:
https://forums.frontier.co.uk/showthrea ... dition-Hub
I'm not sure if 400 billion is a bit much. Compared to Elite's/Oolite's 2048 systems, which is already quite a number, throwing in the entire galaxy in a single- AND multiplayer game... of course you can do that, but.... whoa. In Star Trek, by the end of the Next Generation era, Starfleet had maybe discovered and cartographed 5% of the galaxy, if I remember correctly. And that's with huge Warp capable vessels, in 300 years. So what is Frontier expecting of its players?
Anyways... all in all it is pretty nice. One last thing that's missing, is obviously OXP support. So it's a take-it-or-leave-it deal, and you're at the mercy of the Frontier developers.
I'm gonna be playing it from time to time.
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- Quite Grand Sub-Admiral
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Re: Elite: Dangerous - first impressions
Gonna have to move this to Outworld, as it is not an Oolite related discussion.
- Gimbal Locke
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Re: Elite: Dangerous - first impressions
From the depths of ... etc. (Treadomancy)
For those interested in trying E:D, it's free in the Epic games store till November 26 2020.
I'm installing Oolite on my new game-machine, but it takes all sorts..
For those interested in trying E:D, it's free in the Epic games store till November 26 2020.
I'm installing Oolite on my new game-machine, but it takes all sorts..
- Cholmondely
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Re: Elite: Dangerous - first impressions
Thanks for the notice!
I actually bought it at a reduced rate some 4 months ago. I felt that having derived so much enjoyment from Oolite that I should give Braben a little dosh. After spending hours downloading and registering Steam, I then was privileged to spend even more hours downloading E:D. I'm unsure if I ever bothered to register it (the whole exercise took hours and hours - and it was on a modern windows computer I normally avoid if I can - I find the modern Macs (whilst inferior to the old Macs) better than the other choices available).
Middle of last week, I took another peek. Steam insisted on wasting even more time downloading even more gubbins before I could actually do anything, and I had no way of stopping the blasted thing. I found the E:D interface too complex to work out whether or not I was registered! I vented my spleen in the personal comments section for my account and then gave up yet again!
I must say that the docking/launching section seems incredible. The fact that exploration has a value is also appealing. But,
i) Griff's comments here https://bb.oolite.space/viewtopic.ph ... 54#p265854,
ii) the wails of Selezen & Drew over the devaluation of the Lore (on YouTube),
iii) and my discovery of the economic model of modern gaming (www.parentzone.org.uk The Ripoff Games - a ParentZone report)
have all acted as a massive disincentive for me!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: Elite: Dangerous - first impressions
<sniggers>I'm installing Oolite on my new game-machine, but it takes all sorts..
Docking/landing, especially on outposts, was great, and the flight model was beautiful, FA on or off!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Elite: Dangerous - first impressions
Cholmondely: got a link please for that YouTube Drew video?
- Cholmondely
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Re: Elite: Dangerous - first impressions
Drew has a page with a zillion and one videos on it. You are after his Elite Dangerous Lore Tour. It's a constant theme throughout his Lore Tour, but is exacerbated when he is joined by Selezen in Episode 6 (Rise & Fall of Galcop).
https://www.youtube.com/watch?v=tbmhHSN ... DC&index=7
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Disembodied
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Re: Elite: Dangerous - first impressions
Elite Dangerous players say they’re being scammed, trapped in space, and forced to workLast month, a group of players worked to create a deep-space gulag, an in-game space prison designed to quietly trap new players and exploit their labor. And they almost got away with it.
- Cody
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Re: Elite: Dangerous - first impressions
The joys of multi-player games, eh? Duck fat!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Elite: Dangerous - first impressions
At least, as opposed to EVEOnline, and/or what's going to be (ever?!) StarCitizen, there is a "Solo Play" option ... If they ever take that out, I'll go for a refund
- Cody
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Re: Elite: Dangerous - first impressions
A refund? From FD? I don't know whether to laugh or cry!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Griff
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Re: Elite: Dangerous - first impressions
Drew's Elite Dangerous streams are quite a lot of fun, more so if you have a drink every time has asks "why isn't this in alphabetical order?" when he's scrolling through that big list of commanders trying to find his wing mates, you get pretty hammered after about an hour
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- CMDR_JohnJameson
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Re: Elite: Dangerous - first impressions
I LOVE Elite Dangerous, too bad I don't have a good enough computer to run it
I know this one awesome Elite Dangerous youtuber called ObsidianAnt, he posts a video about once a week about Elite Dangerous like some news, events, updates from Fdev, etc
I know this one awesome Elite Dangerous youtuber called ObsidianAnt, he posts a video about once a week about Elite Dangerous like some news, events, updates from Fdev, etc
o7 is a salute, o is the head, 7 is the arm!
o7 Cmdrs! See you in the black!
What I do: coding coding, blah blah blah, Done! Oh, it failed...
What others do: coding coding, wand-wave wand-wave, compile - no errors! yay!
o7 Cmdrs! See you in the black!
What I do: coding coding, blah blah blah, Done! Oh, it failed...
What others do: coding coding, wand-wave wand-wave, compile - no errors! yay!
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Re: Elite: Dangerous - first impressions
Hello!CMDR_JohnJameson wrote: ↑Thu Feb 18, 2021 9:49 pmI LOVE Elite Dangerous, too bad I don't have a good enough computer to run it
I know this one awesome Elite Dangerous youtuber called ObsidianAnt, he posts a video about once a week about Elite Dangerous like some news, events, updates from Fdev, etc
Welcome to Oolite!
Hope you enjoy it!
Cholmondeley
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?