I encountered:
Exception: Error: Ship.addDefenseTarget: Invalid arguments (null) -- expected target.
Active script: fighters-ship 1.3
fighters-ship.js, line 139:
Improbable as it may seem, a fighter can die w/o a ship targetted! I cannot reproduce this as they weren't my fighters. I was waiting to dock when my debug console burped.
[RELEASE] Fighters 1.5
Moderators: winston, another_commander
Re: [RELEASE] Fighters 1.3
"Better to be thought a fool, boy, than to open your trap and remove all doubt." - Grandma [over time, just "Shut your trap... fool"]
"The only stupid questions are the ones you fail to ask." - Dad
How do I...? Nevermind.
"The only stupid questions are the ones you fail to ask." - Dad
How do I...? Nevermind.
- Norby
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Re: [RELEASE] Fighters 1.5
Fighters v1.5 is out, featuring a new type: Robot Fighter.
Available in all stations as a smaller but more costly alternative of the Light Fighter: need only 1t cargo space instead of 5t, but each costs 5000 credits.
Looks like a Tharglet but internally controlled by computers.
A Cobra Mark III can hold up to 15 of them in Fighter Bay, which is a good help against large groups of attackers, at least as chaff.
Available in all stations as a smaller but more costly alternative of the Light Fighter: need only 1t cargo space instead of 5t, but each costs 5000 credits.
Looks like a Tharglet but internally controlled by computers.
A Cobra Mark III can hold up to 15 of them in Fighter Bay, which is a good help against large groups of attackers, at least as chaff.
- Cholmondely
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Re: [RELEASE] Fighters 1.5
I've created a new Category page for our wiki: Category:Drones
Does anybody have a feel for which of these are manned and which are drones? Am I correct in presuming that only the robot fighters are drones?
Code: Select all
Fighter Class Size(m) Speed Cost Occupy En.+Arm Recharg Pitch Laser Other
Light Knight 6x4x10 600 1000 5t 0+1 0 2.5 Pulse No shields, just armor
Robot AI 7x2x8 400 5000 1t 1 2 3 Pulse No pilot so need only 1t cargo space
Swarm Pawn 6x2x10 500 2000 5t 0+0.5 1 2 3*Pulse 3 ships in a group, Organic armor, need 3 Alien Items
Raider Bishop 13x3x16 400 3000 10t 2 1 2 Dual Pulse ECM, passive cloak in cloaked era
GalTech Rook 19x5x23 300/2100 5000 15t 2 2 1.8 Beam ECM, Injectors, need Galaxy 6 or Constrictor mission
Steel Shark Queen 20x8x22 200 10000 20t 2 2 1.6 Sniper ECM, Need Galaxy 7 or Nova Mission
Shark Queen 20x8x22 200/1400 10000 20t 2+2 2 1.4 Sniper ECM, Organic, Injectors, need 5 Alien Items, Galaxy 7 or Nova
Iron King King 28x6x18 100 20000 25t 2 2 1.2 Thargoid ECM, need Galaxy 8 or Thargoid Plans
King King 28x6x18 100/700 50000 25t 2+6 2 1 Thargoid ECM, Organic, Injectors, need 10 Alien Items, Galaxy 8 or Thargoid Plans
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- montana05
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Re: [RELEASE] Fighters 1.5
Swarm Group and Robot Fighter are unmanned, all others using the spacesuit as escape craft for the pilot.Cholmondely wrote: ↑Sun Jan 30, 2022 1:17 pmDoes anybody have a feel for which of these are manned and which are drones? Am I correct in presuming that only the robot fighters are drones?
Scars remind us where we've been. They don't have to dictate where we're going.