Recovering "Lost" OXPs

General discussion for players of Oolite.

Moderators: winston, another_commander

Post Reply
User avatar
Cholmondely
Archivist
Archivist
Posts: 5366
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Recovering "Lost" OXPs

Post by Cholmondely »

phkb wrote: Mon Oct 12, 2020 4:26 am
Cholmondely wrote: Sun Sep 27, 2020 6:59 am
who wrote Monument?
Are you referring to the TOGY Monuments OXP? If so, that one's not lost - it should be available on the download manager. Unless you mean TOGY Memorials - that was was released by smivs. I sent him an updated version while I was doing the re-release of TOGY so he could publish it, but it looks like it slipped under the radar. You can download the version here: TionislaOrbitalGraveyard_Memorials.oxz.

I don't think so - this .oxp puts in a monument at Lave, not Tionisla. Looks like a headstone with the full-colour Oolite icon emblazoned on it. It also gets flagged up on the ASC as appropriately monumental!

From the bottom of the Oxp list on the wiki (Works in Progress oxps)

Ambience: Monument: sometimes adds a monument to famous Commanders close to the Sun at the Lave system only. dajt 2005-05-28 N
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »


Update of Constitution Class Heavy Cruiser (fixes problems and adjusts to later Oolite versions) now available on the expansion manager or additionally here:Constitution Class Heavy Cruiser Fix


Overview
========

Shipbuilders Constitution Class Heavy Cruiser is based on the Constitution-class Refit of Star Trek.
Further information's of the original ship could be found at Constitution class

This package is fixing some bugs, upgrades to features from later versions of Oolite and, inspired by Shipbuilders original
message "Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP", includes some
new features, all of them to be removed if Shipbuilder disagrees.

Fixes
=====

changed "rear_weapon_type" to "aft_weapon_type" (shipdata.plist)

included the missing "exhaust", following the Star Trek design (shipdata.plist)

included "explosive_shrapnel" which is used in "death_actions" but not part of the OXP (shipdata.plist)

relocated some flashers and used "colors = " instead of "color = " (shipdata.plist)

added shiplibrary.pist to replace the obsolete demoships.plist

some small modifications at the model

Upgrades
========

changed fore lasers to "multiply" to be similar to the Star Trek concept (shipdata.plist)

changed "death_actions" to a ship-script:
The scrip is handling messages, death actions (including escape pods), and some new features

included a normal map and modified the diffuse map slightly to work better with the normal map (and to fix some problems)

included "gloss"

New Features
============

As mentioned above this are not part of the original OXP and will be removed if Shipbuilder disagrees:

added 2x port and 2x starboard weapons (same as in the Star Trek movies NPC's hardly use them)

based on Star Trek individual names for the ships (script)

based on Star Trek ranks for rescued crew members (script)

assigned GalTech escape pods to the ships (a bit redesigned to fit Starfleet)

included Class-G Shuttlecrafts to be spawned if the ship is destroyed
The shuttles are based on the Diamond Shuttles from liners.OXP and act as the next generation of Class F Shuttlecrafts
(Star Trek). More information's could be found here: Class F shuttlecraft

Credits
=======

original work and escape pods: Shipbuilder
Class-G Shuttlecraft: Thargoid and P.A.Groove (Diamond Shuttle, liners.OXP):
cargo container: amah (concept) and Griff (model & original diffuse map)

Dependencies
============

to work correct this pack needs to install Montanas Resource Pack 01 OXP as well

License
=======

This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0

Version History
=============

V 0.50:
first release

V 0.51:
included "burning quirium fuel" to the ship explosions, part of Montanas Resource Pack 01 OXP (new feature)
outsourced "explosive_shrapnel" to Montanas Resource Pack 01 OXP
added another version of cargo container (new feature)
changed the assignment of cargo (new feature)

Comments, suggestions and error reports are, like always, welcome. :wink:
Last edited by montana05 on Sun Nov 29, 2020 5:33 am, edited 8 times in total.
Scars remind us where we've been. They don't have to dictate where we're going.
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »


Update of Cylon Raider Version 1.10 (fixes problems and adjusts to later Oolite versions) now available on the expansion manager or additionally here: Cylon Raider Fix

Warning:
Since Version 1.00 and Version 1.10 got different authors I would suggest to uninstall 1.00 before installing 1.10


Overview
========

Shipbuilders Cylon Raider is loosely based on the primary fighter attack craft of the original series of Battlestar Galactica.
Further information's on the original ship could be found at Raider (TOS)

This package is fixing some bugs, upgrades to features from later versions of Oolite and, inspired by Shipbuilders original
message "Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP", includes some
new features, all of them to be removed if Shipbuilder disagrees.

Fixes
=====

included the missing "exhaust", following the Battlestar Galactica design (shipdata.plist)

added some flashers to support engine emission (shipdata.plist)

added shiplibrary.plist to replace the obsolete demoships.plist

some small modifications at the model

Upgrades
========

changed lasers to "multiply" to be similar to the Battlestar Galactica concept (shipdata.plist)

included a normal map, a specular map and modified the diffuse map slightly to work better with the normal map (and to fix some problems)

included "gloss"

New Features
============

As mentioned above this are not part of the original OXP and will be removed if Shipbuilder disagrees:

added Cylon Raider Mark II as squad leader:
3x fore laser mounts, 1 energy bank more, a bit larger, and a new diffuse and emission map (thanks to cbr)

Credits
=======

original work: Shipbuilder
Cylon Raider Mark I: cbr (specular and normal map)
Cylon Raider Mark II: cbr (diffuse, emission, specular and normal map)

License
=======

This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0

Version History
=============

V 1.00
basic fix

V 1.10
fix with upgrades and new features

Comments, suggestions and error reports are, like always, welcome. :wink:
Last edited by montana05 on Sun Nov 29, 2020 5:35 am, edited 3 times in total.
Scars remind us where we've been. They don't have to dictate where we're going.
User avatar
Cholmondely
Archivist
Archivist
Posts: 5366
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Recovering "Lost" OXPs

Post by Cholmondely »

The Transhab Station .oxp is no longer downloadable.

http://wiki.alioth.net/index.php/Transhab_station and on the OXP List page.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
stranger
---- E L I T E ----
---- E L I T E ----
Posts: 351
Joined: Thu Apr 05, 2018 5:31 am
Location: Vladivostok, Russia

Re: Recovering "Lost" OXPs

Post by stranger »

Is it any progress with recovering Galactic Navy OXP?
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »

stranger wrote: Wed Oct 28, 2020 10:28 pm
Is it any progress with recovering Galactic Navy OXP?
Recovered a while ago, please check the first post on this topic for the link. Since the OXP got no licence we can't upload it to the expansion manager as well.
Scars remind us where we've been. They don't have to dictate where we're going.
User avatar
stranger
---- E L I T E ----
---- E L I T E ----
Posts: 351
Joined: Thu Apr 05, 2018 5:31 am
Location: Vladivostok, Russia

Re: Recovering "Lost" OXPs

Post by stranger »

montana05 wrote: Wed Oct 28, 2020 10:47 pm
stranger wrote: Wed Oct 28, 2020 10:28 pm
Is it any progress with recovering Galactic Navy OXP?
Recovered a while ago, please check the first post on this topic for the link. Since the OXP got no licence we can't upload it to the expansion manager as well.
Checking your link. Is still leads to dead download link from box.com. Sorry if I missing something.
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »

stranger wrote: Wed Oct 28, 2020 11:00 pm
Checking your link. Is still leads to dead download link from box.com. Sorry if I missing something.
The first link Galactic Navy v5.4.3 is leading to dropbox.com and could be downloaded. :wink:
Scars remind us where we've been. They don't have to dictate where we're going.
User avatar
stranger
---- E L I T E ----
---- E L I T E ----
Posts: 351
Joined: Thu Apr 05, 2018 5:31 am
Location: Vladivostok, Russia

Re: Recovering "Lost" OXPs

Post by stranger »

montana05 wrote: Wed Oct 28, 2020 11:25 pm
stranger wrote: Wed Oct 28, 2020 11:00 pm
Checking your link. Is still leads to dead download link from box.com. Sorry if I missing something.
The first link Galactic Navy v5.4.3 is leading to dropbox.com and could be downloaded. :wink:
Yes, trying it again and downloading successfully. Temporary issues with connection maybe. Sorry! :oops:
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »

stranger wrote: Wed Oct 28, 2020 11:42 pm
Yes, trying it again and downloading successfully. Temporary issues with connection maybe. Sorry! :oops:
No worries, dropbox.xom is a bit confusing at first. :lol: However, I intend to compare today your version with the version uploaded to make sure it's the original and not one of my oldest modifications.
Scars remind us where we've been. They don't have to dictate where we're going.
dybal
---- E L I T E ----
---- E L I T E ----
Posts: 499
Joined: Mon Feb 10, 2020 12:47 pm

Re: Recovering "Lost" OXPs

Post by dybal »

I uploaded Stashes and Vimana HUD oxz files to the wiki and added them to the index in the first post. Vimana HUD is available on the Expansion Manager, but Stashes already has a manifest defined for the Expansion Manager that I don't have credentials to update - I PMed phkb about it, but until he has sorted RL events and is able to deal with Oolite issues the OXP can be downloaded from the link in the first post and put in the AddOns directory.
dybal
---- E L I T E ----
---- E L I T E ----
Posts: 499
Joined: Mon Feb 10, 2020 12:47 pm

Re: Recovering "Lost" OXPs

Post by dybal »

I fixed the download URL in Stashes OXP manifest at oolite.org, so this OXP is now downloadable from the Expansion Manager - no need to manually download and put the file into AddOns folder anymore.
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »


Update of Chimera Gunship Version 1.10 (fixes problems and adjusts to later Oolite versions) now available on the expansion manager or additionally here: Chimera Gunship Fix

Warning:

Since Version 1.00 and Version 1.10 got different authors I would suggest uninstalling 1.00 before installing 1.10

If you currently flying a Chimera Gunship you should sell your port and starboard weapons before installing this fix. You will get rewarded with 3 front and 2 rear lasers (if installed) after the update.


Overview
========

This Chimera Gunship package is fixing some bugs, upgrades to features from later versions of Oolite and, inspired by Shipbuilders original
message "Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP", includes some
new features, all of them to be removed if Shipbuilder disagrees.

Fixes
=====

changed "cargo_type" to "CARGO_NOT_CARGO" to prevent the ship shown as cargo (shipdata.plist)

added some flashers to support engine emission (shipdata.plist)

changed "optional_equipment" to correct price calculation in shipyards (shipyard.plist)

added shiplibrary.plist to replace the obsolete demoships.plist

some small modifications at the model

Upgrades
========

changed fore and rear lasers to "multiply" (shipdata.plist)

removed port and starboard lasers to compensate for the additional mounts (shipdata.plist)

changed "death_actions" to a ship-script:
The scrip is handling messages, death actions (including escape pods), and some new features

included a normal map and modified the diffuse map slightly to work better with the normal map (and to fix some problems)

included "gloss"

New Features
============

As mentioned above this are not part of the original OXP and will be removed if Shipbuilder disagrees:

included some additional diffuse maps

races, ranks and various descriptions for rescued crew members (script)

included "explosive shrapnels" and "burning quirium fuel" to ship explosions, both part of Montanas Resource Pack 01 OXP (script)

changed the assignment of cargo pods (script)

included an alternate (a bit tougher) version with roles escort-heavy, trader-smuggler, hunter-heavy

assigned GalTech escape pods to the ships (slightly redesigned)

Credits
=======

original work and escape pods: Shipbuilder
rear laser: Norby (adjustment of positions)

Dependencies
============

to work correct this pack needs to install Montanas Resource Pack 01 OXP (minimum V 0.51) as well

License
=======

This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0

Version History
=============

V 1.00
basic fix

V 1.10
fix with upgrades and new features

V 1.11:
found and corrected a missing variable in the script

V 1.12:
added "ship debris" to the ship explosions, part of Montanas Resource Pack 01 OXP (script)
optimization of the script
adjustment of rear laser positions (thanks to Norby)

Comments, suggestions and error reports are, like always, welcome. :wink:
Last edited by montana05 on Sun Nov 29, 2020 5:36 am, edited 4 times in total.
Scars remind us where we've been. They don't have to dictate where we're going.
dybal
---- E L I T E ----
---- E L I T E ----
Posts: 499
Joined: Mon Feb 10, 2020 12:47 pm

Re: Recovering "Lost" OXPs

Post by dybal »

That's the one that gets separated lasers, isn't it? weapon_mount_mode multiply?

PS: Old fix OXP manifest removed from the Expansion Manager
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: Recovering "Lost" OXPs

Post by montana05 »

dybal wrote: Fri Nov 13, 2020 12:02 pm
That's the one that gets separated lasers, isn't it? weapon_mount_mode multiply?

PS: Old fix OXP manifest removed from the Expansion Manager
All my fixes include multiply lasers, Chimera Gunship is a bit special because to compensate for 5 front (3) and rear (2) lasers I blocked port and starboard lasers. Thanks a lot to remove your version from the expansion manager. :D
Scars remind us where we've been. They don't have to dictate where we're going.
Post Reply