First of all, I may have missed it, are there any animated skyboxes for Oolite? Is that even possible? Are there animated image formats it supports?
I could only find the "natural skies", but it's very static and a little low res for my typical taste, so I frequently just use the vanilla for that.
Animated Skies
Moderators: winston, another_commander
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Animated Skies
Do you have an example of animated skyboxes you can point me to? I am not entirely sure what you are referring to here.
Have you tried ZygoUgo's cinematic skies OXP? It makes space very pleasing visually (but no animated skybox as far as I can tell).
Have you tried ZygoUgo's cinematic skies OXP? It makes space very pleasing visually (but no animated skybox as far as I can tell).
-
- Average
- Posts: 8
- Joined: Sun Aug 30, 2020 5:56 pm
Re: Animated Skies
That's the one I meant, yes, not Natural Skies. But it feels a little... blurry to me, which might just be a symptom of being spoiled with other games. Would it be easy to upscale, and does the engine support like a GIF format or something for graphics? If it supported animations in any way, I could possibly rebuild that OXP myself to to that. I was thinking with like flickering stars and nebulas that curl a bit like clouds. (Not super realistic, I know, but it would look nice in engine)
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Animated Skies
The engine supports only png, so no animated gifs or anything like that. Additionally, the skybox is rendered as a display list of existing textures for stars and nebulae. It is not exactly a background image. I am not sure if what you want is doable, but something "close enough" could maybe be achieved with clever use of effect entities and shaders. That's where I would look at first.drakeraider wrote: ↑Fri Sep 04, 2020 3:49 pmThat's the one I meant, yes, not Natural Skies. But it feels a little... blurry to me, which might just be a symptom of being spoiled with other games. Would it be easy to upscale, and does the engine support like a GIF format or something for graphics? If it supported animations in any way, I could possibly rebuild that OXP myself to to that. I was thinking with like flickering stars and nebulas that curl a bit like clouds. (Not super realistic, I know, but it would look nice in engine)
Re: Animated Skies
Perhaps an animated png apng would work?
Perhaps not in every theatre.
Perhaps not in every theatre.
-
- Average
- Posts: 8
- Joined: Sun Aug 30, 2020 5:56 pm
Re: Animated Skies
I actually thought about APNG, but I wasn't sure on engine limitations in that regard. If the system works, that'd be amazing. Oolite with 4k animated skies would be mindblowing.
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Animated Skies
APNG is not supported with the current libpng we use in Oolite. Sorry.