[RELEASE] WildShips OXP
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- Keeper
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Re: [RELEASE] WildShips OXP
Hmm, looks like a year ago I introduced random coloring to the Duma (two variations), Nyoka and Chatu. Did I ever send that update to anyone?
- gsagostinho
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Re: [RELEASE] WildShips OXP
Hey guys, here is one more suggestion for this OXP: perhaps it would be better if all these stations also required a docking clearence like most other dockables. I think that the only dockables that don't need clearence are the Rock Hermits, and that makes sense given what they are and their size. But with huge stations like this I think clarences would look much better. Also, it's relatively easy to collide with an departing ship which just materialized in front of you if clarences are not necessary. Would this be something easy to implement?
Re: [RELEASE] WildShips OXP
Basically yes, all it takes is to havegsagostinho wrote: ↑Wed Aug 09, 2017 11:02 amHey guys, here is one more suggestion for this OXP: perhaps it would be better if all these stations also required a docking clearence like most other dockables. I think that the only dockables that don't need clearence are the Rock Hermits, and that makes sense given what they are and their size. But with huge stations like this I think clarences would look much better. Also, it's relatively easy to collide with an departing ship which just materialized in front of you if clarences are not necessary. Would this be something easy to implement?
Code: Select all
requires_docking_clearance = yes;
I am currently testing a modification OXZ that does that, but also restricts Wildships to spawn only one station at most and only near the sun. It also prevents it from replacing the main station.
- gsagostinho
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Re: [RELEASE] WildShips OXP
@Astrobe Great, thanks, I just added that to my local copy!
Re: [RELEASE] WildShips OXP
I am understand this issue with strangle size the Duma. The Duma consist from 2 ships: simple Duma for assassin, hunter, courier(inter-system) and Duma Fleet Hauler for tanker roles(in-system).
Then mass of
If accepted this understanding, then can be added in the wiki page about different ship classes the Duma.
Code: Select all
"wildShips_duma" = {
"model_scale_factor" = 0.65;
};
"wildShips_dumaFleet" = {
"max_cargo" = 125; //cargo capacity for trader
"model_scale_factor" = 1.0;
};
wildShips_duma
reduced from 812000 to 230000.If accepted this understanding, then can be added in the wiki page about different ship classes the Duma.
Re: [RELEASE] WildShips OXP
A tiny bug fix. Svengali spotted a call to a non existent function and that's now been remedied in version 1.11.3.
Re: [RELEASE] WildShips OXP
Another bugfix (1.11.4). This time spotted by dybal. Now the populator is actually adding proper manufactoring stations to industrial worlds instead of bio stations.
Re: [RELEASE] WildShips OXP
Just out of curiosity is there a specific reason that the Kiota Stations do not have an external Navigation Buoy other than the fact that they are not coded? Handwavium reasoning and all that it entails would be acceptable. Have both WildShips and the Kiota Station Relocator OXZs in my Ooniverse. The Kiota Stations from WildShips are the only large stations that do not have a Navigation Buoy spinning away outside them. These buoys do make it easier to dock with a station but even without them manual docking is still easily achievable. Would like to have these buoys outside of the Kiota Stations simply as a matter of consistency. Any advice on how to easily achieve this would be appreciated. Several attempts have been made using snippets of code from other OXZs but all attempts have failed.
Thank You in advance for any advice and/or explanation that might be provided.
Thank You in advance for any advice and/or explanation that might be provided.
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Brevity is the soul of wit and vulgarity is wit's downfall
Good Night and Good Luck - Read You Soon