No. I used a normal mapping filter for GIMP applied to RGB diffuse textures to create the normal map texture. The filter has several different format and scale settings to achieve the desired result. I assume one can do the same thing with Photoshop.
Fireball-1.01.oxp
Moderators: winston, another_commander
- CaptSolo
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Re: Fireball-1.01.oxp
Re: Fireball-1.01.oxp
Because of it's shininess this one could take a gloss of 0.85 or higher.
Here 0.85
Here 0.85
Re: Fireball-1.01.oxp
Those pictures look great; how is it done?
Re: Fireball-1.01.oxp
My usual workflow...
extract oxz to oxp.
admire the textures.
and in this case
adding a normal map ( gimp )
adding a b/w specular map ( gimp )
adding these textures to the model definitions in the shipdata.plist ( see http://wiki.alioth.net/index.php/Materials_in_Oolite )
adding gloss = 0.85 in shipdata.plist
All this in 1.91 oolite - trunk with reduced eh 'intensity' ( see difficult stuff from Another Commander )
extract oxz to oxp.
admire the textures.
and in this case
adding a normal map ( gimp )
adding a b/w specular map ( gimp )
adding these textures to the model definitions in the shipdata.plist ( see http://wiki.alioth.net/index.php/Materials_in_Oolite )
adding gloss = 0.85 in shipdata.plist
All this in 1.91 oolite - trunk with reduced eh 'intensity' ( see difficult stuff from Another Commander )
- ffutures
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Re: Fireball-1.01.oxp
That looks fun - is it going to be available via the upload manager?
Re: Fireball-1.01.oxp
Here is the needed information used in screenshot above...
Shipdata
This is a generic normalmap which can be used for all models
A quick specular map
Shipdata
Code: Select all
"fireball_xl5_auv.png" =
{
diffuse_map = "fireball_xl5_auv.png";
emission_map = "fireball_xl5_glow.png";
normal_map = "fireball_xl5_n.png";
specular_map = "fireball_xl5_s.jpg";
gloss = 0.85;
shininess = 55;
};
A quick specular map
-
- Quite Grand Sub-Admiral
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Re: Fireball-1.01.oxp
This specular map won't work; jpg image format is not recognized by the engine. The shininess is also not in use by the engine, unless you manually edit the default shaders and enable the Blinn-Phong specular model.
Re: Fireball-1.01.oxp
Ah, wrong turn saving some bits...
materials =
{
"fireball_xl5_auv.png" =
{
diffuse_map = "fireball_xl5_auv.png";
emission_map = "fireball_xl5_glow.png";
normal_map = "fireball_xl5_n.png";
specular_map = "fireball_xl5_s.png";
gloss = 0.85;
};
};
Re: Fireball-1.01.oxp
XL5 with above png's in oolite-trunk
Re: Fireball-1.01.oxp
Thanks, tThe ship now looks great. Just one point - your shipdata entries use:
normal_map = "fireball_xl5_n.png";
specular_map = "fireball_xl5_s.png";
whereas your images have a dash rather than an underscore:
fireball-xl5-n.png
fireball-xl5-s.png
normal_map = "fireball_xl5_n.png";
specular_map = "fireball_xl5_s.png";
whereas your images have a dash rather than an underscore:
fireball-xl5-n.png
fireball-xl5-s.png
- montana05
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Re: Fireball-1.01.oxp
Definitely better than mine, may I use your maps for the fixes cbr ?
I believe you have a similar set for Cylon Raider Mark 1, which would be more than welcome as well.
Scars remind us where we've been. They don't have to dictate where we're going.
Re: Fireball-1.01.oxp
It seems postimage does something with at least the name ( dash vs underscore ), I will look into it...
( I will make the raider textures available at a later date )
Yes, they were uploaded to be usedmay I use your maps for the fixes cbr ?
I believe you have a similar set for Cylon Raider Mark 1, which would be more than welcome as well.
( I will make the raider textures available at a later date )
- ffutures
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Re: Fireball-1.01.oxp
Cool ship, but I forgot to save before I launched and managed to crash it trying a Planetfall landing! I'll give it another try soon.
Re: Fireball-1.01.oxp
The earlier used specular map make the diffuse map look a bit dirtier...
without specular map it looks like this
The cute custom escape pod needed a normal map too ofcourse
Here are the current normalmaps ( download original image in 2048 ) rename accordingly...
https://postimg.cc/9zzty748
https://postimg.cc/9zSPbQZW
without specular map it looks like this
The cute custom escape pod needed a normal map too ofcourse
Here are the current normalmaps ( download original image in 2048 ) rename accordingly...
https://postimg.cc/9zzty748
https://postimg.cc/9zSPbQZW