GalCop Police
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- Cody
- Sharp Shooter Spam Assassin
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Re: GalCop Police
Support your local police - beat yourself up!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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Re: GalCop Police
A quick "Police Volunteer" script could be fun, fine your attackers and kill them when the bounty is high enough
Code: Select all
player.shipBeingAttacked = function(whom)
{
whom.setBounty((whom.bounty += 1), "space scum");
}
Scars remind us where we've been. They don't have to dictate where we're going.
Re: GalCop Police
them Space Corruption Squads sure do fly fancy Fer de Lances...
- montana05
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Re: GalCop Police
I guess this Fer de Lances would be a nice addition to Anarchy systems, maybe with a switch of AI's between police and pirate
Scars remind us where we've been. They don't have to dictate where we're going.
- montana05
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Re: GalCop Police
Just a thought of mine, while there is no other solution available why not just scale the Viper Interceptor in a future (next ?) release of the core game so that the proportions fit the original ratio between Viper and Viper Interceptor ? Later was larger than the Viper, not sure for how many percent.
Scars remind us where we've been. They don't have to dictate where we're going.
- montana05
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Re: GalCop Police
Finally I had the time to include this idea in my WIP, inspired by Norby's GalCop Sheriffs this ships serve now as deputies in less stable systems (anarchy to multi-government), I just need to find a decent graphic program again to change the textures.
Will it change the environment for the player ? Yes and No. Since oolite populate is used there will be not be more police ships spawned but since this ships are (very) tough they will neutralize more pirate ships in shorter time.
Will it change the environment for the player ? Yes and No. Since oolite populate is used there will be not be more police ships spawned but since this ships are (very) tough they will neutralize more pirate ships in shorter time.
Scars remind us where we've been. They don't have to dictate where we're going.
- montana05
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Re: GalCop Police
Its been a while since this topic was active, however, today I was searching for a Galactic Police page on wiki but without success. Therefore GalCop (Police) is now available. For starters, I consider it as a draft so please free to add or correct whatever I missed or didn't interpret in the right way.
Scars remind us where we've been. They don't have to dictate where we're going.