Dictators 2.0
Moderators: winston, another_commander
- gsagostinho
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Re: Dictators 2.0
New textures coming soon to this OXP:
- gsagostinho
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Re: Dictators 2.0
Finished the prison and freighter ships (the latter now has an emission map as well), so now all ships are done. I am sending phkb the files soon.
- phkb
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Re: Dictators 2.0
Dictators 2.2 is now available via the download manager, as well as an updated Imperial AstroFactory. Many thanks to gsagostinho who has done a fantastic job on the new textures for these ships.
- gsagostinho
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Re: Dictators 2.0
My pleasure. But I noticed two things in the extension manager:phkb wrote:Dictators 2.2 is now available via the download manager, as well as an updated Imperial AstroFactory. Many thanks to gsagostinho who has done a fantastic job on the new textures for these ships.
- I am seeing two versions of Dictators OXP, and when filtering through OXPs with update only I wasn't shown the newer version.
- I cannot download the Imperial Astrofactory, I get an error "Download failed!". Can anyone download it via the manager?
- phkb
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Re: Dictators 2.0
Eek! I must have messed up the file somehow. Standby...
[Edit]
Oh dear. A rookie mistake - I zipped the wrong folder! Correct version now uploaded.
[Edit]
Oh dear. A rookie mistake - I zipped the wrong folder! Correct version now uploaded.
- phkb
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Re: Dictators 2.0
I'm working to get the old version removed - it might take a day or so, though.gsagostinho wrote:I am seeing two versions of Dictators OXP, and when filtering through OXPs with update only I wasn't shown the newer version.
- gsagostinho
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Re: Dictators 2.0
Thanks for the quick fix, I can confirm it's all working fine now! Also, it seems the old version also got removed, thanks a lot!Correct version now uploaded.
- phkb
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Re: Dictators 2.0
Version 2.4 has now been released. In this version:
- Added normal map to frieghter.
- Small corrections to shipdata.plist.
- Allowed for game to be saved at Astro Factories.
- montana05
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Re: Dictators 2.0
If somebody would intend to add a 3rd Dictator group, a Theocracy would be the idea, which systems would be suitable for that ?
Scars remind us where we've been. They don't have to dictate where we're going.
- Cody
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Re: Dictators 2.0
A Theocracy? The Church of the Witchspace Lobster? Or is that a cult?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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Re: Dictators 2.0
Why not ? We got the Black Monks already and in random hits plenty of clerics as targets. If I use existing models and re-texture them a bit most of the work would be done. The script wouldn't require much modification.
Quick draft for breakfast, to stick with vipers here a re-texture of the "Red Knight Squadron":
Order Knight
Temple of the High Priest (G-Z1 Tetrahedron Depot)
Update:
Why not "mainly industrial" systems ? In G1 there are 5 of this systems with dictators, max TechLev 10. No interference with Black Monks so the temple could be at the same position and, to make this systems more interesting, some special trade deal from the orders.
Scars remind us where we've been. They don't have to dictate where we're going.
- montana05
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Re: Dictators 2.0
Wait, isn't that a ... - it certainly looks alike, maybe we know now from where the design for the hull came from
Orders Squire (Kingsnake Gamma)
Orders Knight (Kingsnake Delta)
Orders Paladin (KIngsnake Delta)
and some more based on AC/56 ships:
Church Cleric Craft, used by missionaries and scouts (Night Adder)
Church Pilgrim Ship(Cruzer)
last but not least:
Holy Temple (based on G-Z1 Tetrahedron Depot from spara/Griff)
The Church of the Holy Witchspace Guard (HWG):
location: mainly industrial dictator systems
government: the church acts as the religious, political and military leader
new commodity: religious artifacts (good luck charms and protection chants)
new station: high temple
The centers of the church could be found in many systems, not only providing spiritual support but different levels of education as well. Furthermore quite a number of local influential organizations and persons employ members of the church as advisers. Therefore the church is well respected in most systems, the exception are communists who basically hate (and fear) them for their influence.
The military order of the church serves as Navy and, in cooperation with GalCop, as police as well. They are known to have experienced pilots. Currently their crafts of choice are the Kingsnake Gamma and the Kingsnake Delta. While this ships look alike a well known prototype of the Galactic Navy they are merely better armed Vipers.
There are rumors that the officers of the order have mental powers to intervene the equipment of their enemy ships. If this kind of PSI really exists or if its just and advanced technology nobody knows. However, there are only stories at late hours in a Seedy Space Bar, no proof ever was found.
Orders Squire (Kingsnake Gamma)
Orders Knight (Kingsnake Delta)
Orders Paladin (KIngsnake Delta)
and some more based on AC/56 ships:
Church Cleric Craft, used by missionaries and scouts (Night Adder)
Church Pilgrim Ship(Cruzer)
last but not least:
Holy Temple (based on G-Z1 Tetrahedron Depot from spara/Griff)
The Church of the Holy Witchspace Guard (HWG):
location: mainly industrial dictator systems
government: the church acts as the religious, political and military leader
new commodity: religious artifacts (good luck charms and protection chants)
new station: high temple
The centers of the church could be found in many systems, not only providing spiritual support but different levels of education as well. Furthermore quite a number of local influential organizations and persons employ members of the church as advisers. Therefore the church is well respected in most systems, the exception are communists who basically hate (and fear) them for their influence.
The military order of the church serves as Navy and, in cooperation with GalCop, as police as well. They are known to have experienced pilots. Currently their crafts of choice are the Kingsnake Gamma and the Kingsnake Delta. While this ships look alike a well known prototype of the Galactic Navy they are merely better armed Vipers.
There are rumors that the officers of the order have mental powers to intervene the equipment of their enemy ships. If this kind of PSI really exists or if its just and advanced technology nobody knows. However, there are only stories at late hours in a Seedy Space Bar, no proof ever was found.
Last edited by montana05 on Sun Dec 08, 2019 7:22 am, edited 1 time in total.
Scars remind us where we've been. They don't have to dictate where we're going.
- montana05
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Re: Dictators 2.0
Latest additions:
Defense Satellite (tweaked core-asteroid)
Leviathan Platform (a tweaked variant of Thargoids work, still refusing to use the lasers most of the time )
Defense Satellite (tweaked core-asteroid)
Leviathan Platform (a tweaked variant of Thargoids work, still refusing to use the lasers most of the time )
Scars remind us where we've been. They don't have to dictate where we're going.
Re: Dictators 2.0
I want to resolve a problem with Resistance Commander 1.6, which references nonexistent like_ship IDs "impfreighter" and "imptanker". The error in the log is: [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: GW-freighter, GW-tanker
As an alternative to updating Resistance Commander to resolve this (although we could do that, according to its license), I was thinking that Dictators OXP could add a couple of is_template entries to its shipdata.plist, for Resistance Commander to use.
The trouble is that I'm not sure which inherited properties Resistance Commander needs from Dictators, considering that it supplies its own models (GW-freighter.dat, GW-tanker.dat). I also see that the variants in the current Dictators (for example freighter_1 ... freighter_5) each have different sub-entity definitions, so I'm not sure which (if any) of them would be the right parent for Resistance Commander's imperial freighter and tanker.
The current Dictators 2.4 has five entries for impfreighter, "freighter_1" ... "freighter_5" all with role "impfreighter" [and like_ship = "dictators_freighter"] but none actually have the entry-ID "impfreighter". It would be helpful to know how those were defined in the old version of Dictators OXP.
Does anyone have an archived copy of the Dictators v1.5 OXP? The Oolite wiki led to me Ramirez's old website, which has been taken down. There is an archive of the pages at https://web.archive.org/web/20150219092 ... vours.html but the OXPs of course were not archived.
As an alternative to updating Resistance Commander to resolve this (although we could do that, according to its license), I was thinking that Dictators OXP could add a couple of is_template entries to its shipdata.plist, for Resistance Commander to use.
The trouble is that I'm not sure which inherited properties Resistance Commander needs from Dictators, considering that it supplies its own models (GW-freighter.dat, GW-tanker.dat). I also see that the variants in the current Dictators (for example freighter_1 ... freighter_5) each have different sub-entity definitions, so I'm not sure which (if any) of them would be the right parent for Resistance Commander's imperial freighter and tanker.
The current Dictators 2.4 has five entries for impfreighter, "freighter_1" ... "freighter_5" all with role "impfreighter" [and like_ship = "dictators_freighter"] but none actually have the entry-ID "impfreighter". It would be helpful to know how those were defined in the old version of Dictators OXP.
Does anyone have an archived copy of the Dictators v1.5 OXP? The Oolite wiki led to me Ramirez's old website, which has been taken down. There is an archive of the pages at https://web.archive.org/web/20150219092 ... vours.html but the OXPs of course were not archived.
- phkb
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Re: Dictators 2.0
I still have an old copy of Dictators, so I'll do a quick scan of the requirements, and should be able to turn around something to get RC working in short order.