Screenshots

General discussion for players of Oolite.

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cbr
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Re: Screenshots

Post by cbr »

Earth, the green planet with fiery winds/clouds...

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Btw, happy rings-day to everyone! :)
another_commander
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Re: Screenshots

Post by another_commander »

Griff Boa over Bemaera, with sun radiance mutliplier at 4.0, exposure mutliplier at 2.5 and Griff's shaders adjusted to conform to the 1.89 light model, using specular and gloss maps.

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phkb
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Re: Screenshots

Post by phkb »

Nice, a_c! Any chance of getting hold of the tweaked Griff shaders? Maybe? :D
another_commander
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Re: Screenshots

Post by another_commander »

Sure, download the entire modified OXP from here: https://drive.google.com/file/d/1OQ-Shy ... sp=sharing

Only the player version of the Boa has received the new ligthing treatment. Also, all multipliers are set to 1.0, so you will have to adjust the shaders to get them to light up a bit. And I seem to have forgotten the exposure code too in that zip, so you may want to add the line color *= MULTIPLIER_EXPOSURE; just before the if(uGammaCorrect) line at the end of each fragment shader.

Edit: Uploaded new fixed version.
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Re: Screenshots

Post by Redspear »

Firstly, congrats on the new model. That Boa shot looks fabulous.

Having now tinkered with it myself, I'm finding that any increase in sun radiance highlights just how wimpy the default clouds are. Up it to just 2.0 and any cloud cover that Lave might have had are no longer obvious.

Of course we can merge a cloud layer over a planet surface to make a single texture (as I suspect is the case in the boa image) but relying on the default cloud layer to 'do the job' now seems optimistic at best.

That's often the nature of progress I think, one thing getting better highlights that others aren't as good, so it's still a massive thumbs up from me. It's been a long time since I seriously looked at planet textures, maybe I should add them to my list...
another_commander
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Re: Screenshots

Post by another_commander »

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GearsNSuch
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Re: Screenshots

Post by GearsNSuch »

Beautiful shots as always! I am really a fan of that brighter lighting. It brings out the colors and detail and adds a lot to the realistic look.
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Re: Screenshots

Post by Commander_X »

Three samples of what I'd call BPlanets:

Lave
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Ensoreus
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Onrira
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Short explanation: 119 Earth like planets in G1 (mapped from "0 1" to "0 119"), with diffuse (colour and night city lights) and normal (normal and specular) maps.
Will try to open a dedicated forum thread for more discussions -- for the impatient the link for download (~1.2G) is here
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Re: Screenshots

Post by another_commander »

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JD
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Re: Screenshots

Post by JD »

Those are incredibly atmospheric (no pun intended). The planetary details make a brilliant backdrop, with the space station hanging over them. Really, really well done.

Cheers
John
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Re: Screenshots

Post by cbr »

random encounter in 1.89 :wink:
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1.89 planet morph

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cbr
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Re: Screenshots

Post by cbr »

Some gallery shots experimentals with the new lighting system and Normal Spec Gloss mod in 1.88+

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Cholmondely
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Re: Screenshots

Post by Cholmondely »

Beautiful! Really.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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cbr
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Re: Screenshots

Post by cbr »

Revisiting povray planets in 1.88

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man, gorgeous...
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Re: Screenshots

Post by another_commander »

The Perserverance was launched to Mars yesterday for a very ambitious mission.

... but we've already been there...
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We've flown over the Valles Marineris...
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... multiple times...
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... and we almost touched down, even.
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Godspeed, Perserverance.
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