Tested. Works
Hmm... what if there was a distance check? Suppose names only displayed at sufficient distance to avoid overlap...
Moderators: winston, another_commander
Tested. Works
Looked into this. There's a line to scale them in OOSunEntity.m but it is overwritten by the values in planetinfo.plist.
Awesome
Code: Select all
planet_plist_ops = {
"planet_distance": " * 6.6", # Planet to Witchpoint
"sun_distance": " * 1", # Planet to Sun
"sun_distance_multiplier": " * 1", # > 1.81 and only if _modifier not set
"sun_distance_modifier": " * 1", # <= 1.81. Is this deprecated?
"radius": " * 1",
"sun_radius": " * 1",
"corona_flare": " * 1"
# TODO: rotation velocities
}
Ok, so there's a few things there but, to use the values I currently have in operation:zevans wrote: ↑Fri Apr 10, 2020 8:47 pmCode: Select all
planet_plist_ops = { "planet_distance": " * 6.6", # Planet to Witchpoint "sun_distance": " * 1", # Planet to Sun "sun_distance_multiplier": " * 1", # > 1.81 and only if _modifier not set "sun_distance_modifier": " * 1", # <= 1.81. Is this deprecated? "radius": " * 1", "sun_radius": " * 1", "corona_flare": " * 1" # TODO: rotation velocities }
Well, we're agreed there.another_commander wrote: ↑Sat Apr 11, 2020 1:25 pmFor my personal tastes 0.3 is still a bit on the high side, but it is definitely better than 0.6.