Screenshots

General discussion for players of Oolite.

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Commander_X
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Re: Screenshots

Post by Commander_X »

Lave is most famous for its vast rain forests and the Laveian tree grub.
Now with external diffuse, and normal&specular map [*] :-D
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[*] Code changes required
another_commander
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Re: Screenshots

Post by another_commander »

Very intrigued to test this...
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Re: Screenshots

Post by Commander_X »

The new PM I just sent might help deal with the intrigue.
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Re: Screenshots

Post by another_commander »

Thank you sir! Much appreciated.
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elite-player
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Re: Screenshots

Post by elite-player »

Lave looks so cool.
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Re: Screenshots

Post by phkb »

:shock: :shock: :shock: Wow. Just wow.
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Re: Screenshots

Post by another_commander »

Image
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spud42
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Re: Screenshots

Post by spud42 »

outstanding as usual..
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
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Cmd. Cheyd
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Re: Screenshots

Post by Cmd. Cheyd »

Wait a min... Is there support for shady planets now?!?
I might get lured back if there is....
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Re: Screenshots

Post by Cody »

Cmd. Cheyd wrote: Fri Apr 17, 2020 12:26 am
Wait a min... Is there support for shady planets now?!?
I might get lured back if there is....
<chuckles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
another_commander
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Re: Screenshots

Post by another_commander »

Cmd. Cheyd wrote: Fri Apr 17, 2020 12:26 am
Wait a min... Is there support for shady planets now?!?
I might get lured back if there is....
What, you mean like this?

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Commander_X
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Re: Screenshots

Post by Commander_X »

Cmd. Cheyd wrote: Fri Apr 17, 2020 12:26 am
Wait a min... Is there support for shady planets now?!? [...]
From a technical perspective, support was in since quite sometimes back (a_c might know better the version, I think he tweaked the internals to allow for the generated planets to have both diffuse and normal/specular maps). All the recent change did was to allow for _external_ normal/specular maps too.

<sighs>If only there were someone able to replace and enhance the tremendous work which is Povray Planets with something even more tremendous ... :mrgreen:
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Re: Screenshots

Post by smcameron »

If only there were someone able to replace and enhance the tremendous work which is Povray Planets with something even more tremendous
What are you guys doing for gas giants? I made a gas giant texture making program called gaseous-giganticus which works pretty well. It produces cubemap images (not sure if those can be used by oolite, but if not the kerbal space program modders have come up with a procedure to make them equirectangular.) It's not fast enough for real-time generation, but fine for offline (typically takes a few minutes).

This is a fairly typical result:
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Re: Screenshots

Post by another_commander »

Gas giants are treated no differently than other planets, provided that the right textures are present. The Povray Planets OXP does include some GG textures and they are in cubemap format (straight line type), which Oolite supports. You can see below an example of what it currently looks like. For conversions between cubemap and equirectangular I have found this site very useful, but will definitely check out the KSP guys' thingy, as well as your software for creating GG textures.

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another_commander
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Re: Screenshots

Post by another_commander »

Here is one of smcameron's gas giants rendered in Oolite. This is converted from images planet-texture0-1 to 0-5 and then switched over to equirectangular format. I have to say, these gas giant textures are really nice.

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