That's because the Interceptor (I assume you had a Naval Energy Unit fitted too?) has a ridiculously high energy recharge rate, so the energy is restored as fast as it gets lost.Albee wrote:Smivs, this isn't a problem for me as I've already decided not to fly the Interceptor 'professionally' (I find the lack of a cargo bay too limiting) but on the off-chance that you decide to do an official release, I thought I should point out that the energy level doesn't decay when the cloaking device is activated. The cloaking device itself seems to work fine.
Piloting the Interceptor
Moderators: winston, another_commander
Re: Piloting the Interceptor
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Piloting the Interceptor
Same is true for the superCobra. That is why I think that ship is also a cheat: once cloaked, you can keep killing everyone without any repercussion.cim wrote:Albee wrote:That's because the Interceptor (I assume you had a Naval Energy Unit fitted too?) has a ridiculously high energy recharge rate, so the energy is restored as fast as it gets lost.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Piloting the Interceptor
cim wrote:That's because the Interceptor (I assume you had a Naval Energy Unit fitted too?) has a ridiculously high energy recharge rate, so the energy is restored as fast as it gets lost.
I see. I do have the Naval Energy Unit fitted, in fact.Eric Walch wrote:Same is true for the superCobra. That is why I think that ship is also a cheat: once cloaked, you can keep killing everyone without any repercussion.
Does anyone know why it was implemented this way? Is it a carry-over from Elite? The wiki page on the Interceptor has "Energy recharge rate: unknown", I notice.
Makes it a bad idea to take on GalCop, I would think.
Re: Piloting the Interceptor
Well, GalCop-spec Viper Interceptors don't tend to have either Naval Energy Units or Cloaking Devices, so they're not so tough. Since the player isn't "supposed" to be able to fly the ship, it doesn't come up.Albee wrote:Makes it a bad idea to take on GalCop, I would think.
NPC ship energy and equipment works slightly differently to player ship energy (since they don't have shields) - view the police-spec Viper Interceptor as really having a base rate of 4 (same as the player's Cobra III) but an Extra Energy Unit as standard equipment.
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Piloting the Interceptor
If you like an equal fight, you can always target the viper and type into the console:cim wrote:Well, GalCop-spec Viper Interceptors don't tend to have either Naval Energy Units or Cloaking Devices, so they're not so tough. Since the player isn't "supposed" to be able to fly the ship, it doesn't come up.
Code: Select all
PS.target.awardEquipment("EQ_SHIELD_BOOSTER")
PS.target.awardEquipment("EQ_SHIELD_ENHANCER")
And for a real challenge:
Code: Select all
PS.target.awardEquipment("EQ_CLOAKING_DEVICE")
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Piloting the Interceptor
If I was planning to fly the Interceptor 'seriously', I think I would tinker with it to make it more like its 'peers' -- the Scimitar, perhaps -- in terms of energy.cim wrote:Well, GalCop-spec Viper Interceptors don't tend to have either Naval Energy Units or Cloaking Devices, so they're not so tough. Since the player isn't "supposed" to be able to fly the ship, it doesn't come up.
Sorry, Eric, I don't understand. What's the console?Eric Walch wrote:If you like an equal fight, you can always target the viper and type into the console...
Re: Piloting the Interceptor
See [wiki]Debug_OXP[/wiki].Albee wrote:Sorry, Eric, I don't understand. What's the console?Eric Walch wrote:If you like an equal fight, you can always target the viper and type into the console...
-
- Poor
- Posts: 7
- Joined: Sun Mar 01, 2020 8:23 pm
Re: Piloting the Interceptor
SUPER NOOB I read your posts and i have one question. I can't seem to download your modifications from the website. help please?
-
- Poor
- Posts: 7
- Joined: Sun Mar 01, 2020 8:23 pm
Re: Piloting the Interceptor
SUPER NOOB
I have no idea how to do this, ... can someone make an op ship using the viper interseptor by allowing it to have lots of cargo space, allow it to get all equipment, be super fast and have a strong hull with an even more powerful laser and make a mod to join the police force? (And teach me how, i'm a SUPER BAD NOOB) thanks! (It would be super cool!)
I have no idea how to do this, ... can someone make an op ship using the viper interseptor by allowing it to have lots of cargo space, allow it to get all equipment, be super fast and have a strong hull with an even more powerful laser and make a mod to join the police force? (And teach me how, i'm a SUPER BAD NOOB) thanks! (It would be super cool!)
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Piloting the Interceptor
Go here, hit theCommander unknown wrote: ↑Sun Mar 01, 2020 8:30 pmI can't seem to download your modifications from the website. help please?
Download
button (top right), unzip (Extract) the downloaded package, and drop the .oxp
into your Oolite AddOns
folder.I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Norby
- ---- E L I T E ----
- Posts: 2577
- Joined: Mon May 20, 2013 9:53 pm
- Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
- Contact:
Re: Piloting the Interceptor
My guess is this file. After unzip you can edit the shipdata.plist which is a text file.
Below the "griff_normalmapped_viper-interceptor-player" label set max_cargo, max_flight_speed as you wish.
All entries are described here.
Note this is not working alone, you must install "Griff's Normalmapped Ships" in the expansion manager.
Alternatively just install the "Illicit Unlock" package in the manager and you will be able to buy a stock Viper Interceptor.
Below the "griff_normalmapped_viper-interceptor-player" label set max_cargo, max_flight_speed as you wish.
All entries are described here.
Note this is not working alone, you must install "Griff's Normalmapped Ships" in the expansion manager.
Alternatively just install the "Illicit Unlock" package in the manager and you will be able to buy a stock Viper Interceptor.
-
- Poor
- Posts: 7
- Joined: Sun Mar 01, 2020 8:23 pm
Re: Piloting the Interceptor
Thanks!Cody wrote: ↑Sun Mar 01, 2020 9:56 pmGo here, hit theCommander unknown wrote: ↑Sun Mar 01, 2020 8:30 pmI can't seem to download your modifications from the website. help please?Download
button (top right), unzip (Extract) the downloaded package, and drop the.oxp
into your OoliteAddOns
folder.
-
- Poor
- Posts: 7
- Joined: Sun Mar 01, 2020 8:23 pm
Re: Piloting the Interceptor
Do you guys know how to change some default ship's things it has like cargo space?
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Piloting the Interceptor
This wiki doc, Shipdata.plist is where all the settings for a ship can be found and tweaked. You want to find the ship key of the specific ship you was to tweak, and then edit details as required.
Each OXP that adds ships will have a shipdata.plist file included, so that's where you'd need to look.
Each OXP that adds ships will have a shipdata.plist file included, so that's where you'd need to look.
-
- Poor
- Posts: 7
- Joined: Sun Mar 01, 2020 8:23 pm
Re: Piloting the Interceptor
Thanks where can I find the one for the viper interseptor? Can't findphkb wrote: ↑Tue Mar 03, 2020 5:25 amThis wiki doc, Shipdata.plist is where all the settings for a ship can be found and tweaked. You want to find the ship key of the specific ship you was to tweak, and then edit details as required.
Each OXP that adds ships will have a shipdata.plist file included, so that's where you'd need to look.