VimanaHUD OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Gnievmir
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VimanaHUD OXP

Post by Gnievmir »

Hello everyone.

Sorry for my English. I don't know this language very well so please be forgiving.
This is my first post, so I want to thank everyone involved in the development of this game. Good job!

There are many HUDs in the game repository, but none met my expectations so I created my own.
Since it was created, I would like to share it with other Oolite users. Maybe someone will like it and will want to use it.

The appearance and functions of the HUD are shown on YouTube https://www.youtube.com/watch?v=t4rl1Nhw3uE

requires oxp:
  • CombatMFD
  • NavigationMFD
  • ShieldEqualizer+Capacitors
  • SniperLock
  • RepairBots
  • MissileAnalyser
  • missile-beep
  • LMSS
  • IronHide
  • AutoCrosshairs
incompatible:
  • ShieldCycler
  • ShieldCyclerNext
  • alerting_crosshairs
  • LaserificCrosshairs
  • ShieldtasticCrosshairs
  • Targeter (Target Filtering System - TFSys is my Targeter modification.)
OXP redefines some of the player's ship parameters. If you prefer standard game settings - delete the file "shipdata.plist" from the "Config" directory.
Then, however, you will not be able to use the "Self Repair System" (RepairBots) in ASP (requires 2t of freight space).

Download link (12MB): http://ag.108.pl/pliki/VimanaHUD_v2.oxp.zip
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Re: VimanaHUD OXP

Post by Cody »

A very good entrance - welcome aboard, Commander!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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spara
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Re: VimanaHUD OXP

Post by spara »

Looks amazing! 8)
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GearsNSuch
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Re: VimanaHUD OXP

Post by GearsNSuch »

That’s a really impressive UI! The dials and ship status indicator look especially good. I had no idea that was even possible. Thank you, welcome, and I hope you enjoy your stay!
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Re: VimanaHUD OXP

Post by Redspear »

Welcome Gnievmir!

I had an idea to do something less sophisticated with target image display but hadn't found time to try (it will be interesting to see if you used a similar method). Having said that, some of the other things on the HUD in your video go way beyond my capabilities...

Looks great! I think I might have a new favourite HUD :D
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Gnievmir
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Re: VimanaHUD OXP

Post by Gnievmir »

Thank you all for the kind words.
I am glad that I managed to bring something new to the game.
P.S.
Redspear wrote: Fri Sep 13, 2019 12:32 pm
Looks great! I think I might have a new favourite HUD :D
thanks. I will feel honored
Last edited by Gnievmir on Sat Sep 14, 2019 6:09 am, edited 1 time in total.
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Re: VimanaHUD OXP

Post by phkb »

That is some very nice work! Well done, and welcome aboard.
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Re: VimanaHUD OXP

Post by Cholmondely »

Gnievmir wrote: Thu Sep 12, 2019 12:05 pm
There are many HUDs in the game repository, but none met my expectations so I created my own.
Since it was created, I would like to share it with other Oolite users. Maybe someone will like it and will want to use it.

The appearance and functions of the HUD are shown on YouTube https://www.youtube.com/watch?v=t4rl1Nhw3uE

requires oxp:
  • CombatMFD
  • NavigationMFD
  • ShieldEqualizer+Capacitors
  • SniperLock
  • RepairBots
  • MissileAnalyser
  • missile-beep
  • LMSS
  • IronHide
  • AutoCrosshairs
incompatible:
  • ShieldCycler
  • ShieldCyclerNext
  • alerting_crosshairs
  • LaserificCrosshairs
  • ShieldtasticCrosshairs
  • Targeter (Target Filtering System - TFSys is my Targeter modification.)
This OXP redefines some of the player's ship parameters. If you prefer standard game settings - delete the file "shipdata.plist" from the "Config" directory.
Then, however, you will not be able to use the "Self Repair System" (RepairBots) in ASP (requires 2t of freight space).

Download link (12MB): http://ag.108.pl/pliki/VimanaHUD_v2.oxp.zip
Just a few notes on this one:

There are special warning signs for the following - which flash up on the screen:
- Low altitude, Low energy, Incoming missile, Low shield, High temperatures

There are special warning lights on the console for the following:
- Low Quirium Fuel (ie not enough for the next destination)
- Maintenance needed

There are extra green equipment lights - which glow red if damaged - for the following:
- ECM
- Extra Energy Unit
- Fuel Injectors
- Invisible Cloaking Device
- Laser Mount Switching System + Laser Mount Switching System Actuator (I think)
- Shield Cycler
- Self-repair system (with updater for charges being used and those yet unused)
- Anti-missile system updater giving number of unused darts (I think!)
- Lights for either fore/aft shields or something to do with a telescope (I'll edit this if I ever find out!)

• The extra 2t of freight space and extra 2 missile pylons appear on the Windows-flown spacecraft, not in my AppleMac contraptions.

• It adds in the following goodies to the F3 ship equip listings which seem to be unaffected by the local Technology Level:
- Travel Module (1,000cr) shows multiple witchspace destinations
- Ship Module (1,5000cr) shows damage status of ship
- Target Module (2,5000cr) shows combat information with a nice icon of most of the probable targets
- Vimana Beam Laser (15,000cr) a cool-running military-style laser with only 25km range
- TFSystem (Target Filtering System: 3,100cr): selects class of target: hostile, police, thargoid, neutral, asteroid etc
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Gnievmir
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Re: VimanaHUD OXP

Post by Gnievmir »

Hi!
additional descriptions below
Included visual alerts (there was an error in the text of the warnings - already corrected ):

Image

crosshairs:

Image

hud indicators:

Image

Descriptions:
  1. target (if selected) or travel info box
  2. active eqluipment
  3. equipment mode (if defined)
  4. fuel injector (red if damaged or no fuel)
  5. low fuel
  6. distance to target (if selected)
  7. cloaking device (if active)
  8. ECM (red if damaged)
  9. Self Repair System
  10. LMSS
  11. Current weapon
  12. AMS darts count/status
  13. SRS bots count/status
  14. If visible - need maintenance
  15. IronHide armour
  16. Extra Energy Unit
  17. Shield capacitor
  18. Shield cycler
  19. Ship status box
dybal
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Re: VimanaHUD OXP

Post by dybal »

With the author consent, I'm maintaining this impressive OXP (though it will be some time till I'm up to speed on it)

I uploaded it OXP to the wiki and created a manifest in oolite.org, so now it's available on the Expansion Manager.
Last edited by dybal on Tue Nov 17, 2020 2:24 pm, edited 1 time in total.
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Reval
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Re: VimanaHUD OXP

Post by Reval »

Would have loved to install this HUD (since dybal praised it to the skies :) )

Sadly, though, it requires so many extra elements which I know I am never going to need (or want) that I had to abort the download :(

It would be wonderful, therefore, if you could release a 'lite' version for us poor Space Grocers who avoid fights at all costs ;)

Call it the Trader version, maybe...

Is that doable?

Or is there a way I can modify it so as not to require all the bells and whistles?
Dor 'call me Grocer' Reval (a Xexedian Laver) was always considered a little backward.
dybal
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Re: VimanaHUD OXP

Post by dybal »

I'm working on making the required OXPs optional OXPs
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Re: VimanaHUD OXP

Post by Reval »

Cool. Would be indebted to you for that :)
Dor 'call me Grocer' Reval (a Xexedian Laver) was always considered a little backward.
dybal
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Re: VimanaHUD OXP

Post by dybal »

VimanaHUD v2.06-beta is available for download here

Changes:
  • Fixes Repair System worldScript name.
  • Makes HUD compatible with HUD Selector.
  • Updates for compatibility with Repair Bots 2.14.
  • Updates for compatibility with Shield Equalizer and Capacitors v1.6+.
  • Updates for compatibility with SniperLock Plus (unpublished yet)
  • Changes Repair Bots, Shield Equalizer and Capacitos, SniperLock, Missile Analyser, Missile Beep, LMSS, Iron Hide and Auto Crosshairs from required to optional.
  • Makes it compatible with Shield Cycler Next v2.0+.
  • Disables the overriding of ship characteristics - plan to move it to a separated, complementary OXP.
I'm publishing this as a beta, outside the Expansion Manager, since I don't use VimanaHUD regularly and might not notice something not working. Please let me know of any problems.
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Re: VimanaHUD OXP

Post by Cholmondely »

My Apple-Mac version of Oolite v.1.90 is saying that the Beta does not have a valid manifest.plist and cannot be loaded.

I had similar messages after I tweaked other oxz's and eventually had to transmogrify them back to oxp's to get them to work! I will fiddle and let you know.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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