Planet Forests and Oceans
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- phkb
- Impressively Grand Sub-Admiral
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Planet Forests and Oceans
Sometimes, random numbers are just too, well, random...
Looking at the new planetary textures, and comparing them to the textual description of the planet, can sometimes leave one thinking, "Really? That planet is known for its vast forests? But it's covered in water!" A fix for the planet Lave was even checked in recently to correct the look of the planet and make it more like the description.
Following a similar logic, I've gone through all the planets in the Eight, every one with "forests" or "oceans" in their description, and tweaked the look of the planet to better match the description. The results are in two separate OXP's: PlanetForests.zip and PlanetOceans.zip.
You'll need to download and unzip the folder inside each of these packs into the "AddOns" folder of your Oolite installation.
I've left these as OXP's for the moment, rather than as OXZ's, to encourage feedback on my choices. If you feel I've been too boring or haphazard in my changes, share your version and I'll update the OXP with the best ones. Most of my changes have usually been in adjusting the amount of land on the planet, using the "percent_land" property, but I've also sometimes changed the land color if I felt the current land color was not foresty enough.
If you look at the planetinfo.plist files, you'll notice I've included a lot of planets with no changes. I've left in the systems I made no changes to purely for reference, and in case I want to revisit one of those systems some time in the future. I've also included in the comments the type of forest/ocean the planet has (eg vast, pink, etc), again for easy reference.
Let me know what you think!
Edit to add: BTW, if you're using Povray planets, these OXP's will do nothing for you! It will only make a difference if you're using the default textures.
Looking at the new planetary textures, and comparing them to the textual description of the planet, can sometimes leave one thinking, "Really? That planet is known for its vast forests? But it's covered in water!" A fix for the planet Lave was even checked in recently to correct the look of the planet and make it more like the description.
Following a similar logic, I've gone through all the planets in the Eight, every one with "forests" or "oceans" in their description, and tweaked the look of the planet to better match the description. The results are in two separate OXP's: PlanetForests.zip and PlanetOceans.zip.
You'll need to download and unzip the folder inside each of these packs into the "AddOns" folder of your Oolite installation.
I've left these as OXP's for the moment, rather than as OXZ's, to encourage feedback on my choices. If you feel I've been too boring or haphazard in my changes, share your version and I'll update the OXP with the best ones. Most of my changes have usually been in adjusting the amount of land on the planet, using the "percent_land" property, but I've also sometimes changed the land color if I felt the current land color was not foresty enough.
If you look at the planetinfo.plist files, you'll notice I've included a lot of planets with no changes. I've left in the systems I made no changes to purely for reference, and in case I want to revisit one of those systems some time in the future. I've also included in the comments the type of forest/ocean the planet has (eg vast, pink, etc), again for easy reference.
Let me know what you think!
Edit to add: BTW, if you're using Povray planets, these OXP's will do nothing for you! It will only make a difference if you're using the default textures.
- stranger
- ---- E L I T E ----
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Re: Planet Forests and Oceans
Really nice idea, phkb!
I'm using another approach with texture smart selection by script. Planet textures in png format seems obsolete now and I doubt is it reasonable to present this project. Didn't analyzing your OXPs yet. Are you using any other marker words besides "forest" and "ocean"? If you have lobsters as residents for example, you need planet with water bodies, yep? And if you have frogs, planet covered with tropical forests will be more suitable than arctic world. And I think desert world will be more suitable for reptiles etc.
I'm using another approach with texture smart selection by script. Planet textures in png format seems obsolete now and I doubt is it reasonable to present this project. Didn't analyzing your OXPs yet. Are you using any other marker words besides "forest" and "ocean"? If you have lobsters as residents for example, you need planet with water bodies, yep? And if you have frogs, planet covered with tropical forests will be more suitable than arctic world. And I think desert world will be more suitable for reptiles etc.
- phkb
- Impressively Grand Sub-Admiral
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- Joined: Tue Jan 21, 2014 10:37 pm
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Re: Planet Forests and Oceans
I just looked at “forests” and “oceans” for these ones. I might have a look at those other criteria at some point though. Unless someone beats me to it!
- Cholmondely
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Re: Planet Forests and Oceans
Are these still relevant? Or were they included in the vanilla game?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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- Dangerous
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Re: Planet Forests and Oceans
OXP from Stanger to my knowledge.
Asus K61ic, 4Gb RAM, Nvidia GT220M (1Gb VRAM), OpenGL renderer version: 3.3.0 ("3.3.0 NVIDIA 340.108").
Ubuntu 20.06.
Ubuntu 20.06.
- phkb
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Re: Planet Forests and Oceans
They’re still relevant if you’re using the built-in planetary textures. If you’re using PovRay planets, or Bplanets (in those systems it touches) then it won’t do anything. It’s not incompatible with those OXP’s, just that the changes it makes won’t have any effect.
- Cody
- Sharp Shooter Spam Assassin
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Re: Planet Forests and Oceans
I'd missed this! Installed, and thanks!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: Planet Forests and Oceans
Good! Adding them to the new http://wiki.alioth.net/index.php/Guide_to_Unlisted_OXPs (Guide to Unlisted OXPs) page on our wiki.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
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- Joined: Tue Jan 21, 2014 10:37 pm
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Re: Planet Forests and Oceans
I should probably add them to the manager...
*looks at list of unpublished updates*
*looks at list of unpublished updates*
- Cholmondely
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Re: Planet Forests and Oceans
An example of what these oxp's do:
Isinor: This world is very fabled for its unusual oceans.
Isinor (Vanilla game)
Isinor (with Planet Oceans - or Phkb'd as some would call it)
Isinor: This world is very fabled for its unusual oceans.
Isinor (Vanilla game)
Isinor (with Planet Oceans - or Phkb'd as some would call it)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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Re: Planet Forests and Oceans
Would it not make more sense to combine these? I can't see anybody wanting the one without the other...
Beneath: Tibionis (Vanilla and then Planet Forests)
Tibionis is most noted for the Tibionisian deadly goat and its vast rain forests.
Beneath: Tibionis (Vanilla and then Planet Forests)
Tibionis is most noted for the Tibionisian deadly goat and its vast rain forests.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
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- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Planet Forests and Oceans
Probably. I'll add it to the list.
- Cholmondely
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Re: Planet Forests and Oceans
Unless of course you just add it to Oolite v.1.92 ... I can't think of a single reason not to...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Planet Forests and Oceans
I've now combined both of these into "Planet Forests and Oceans", and removed the two previous OXP's from the manager. Now you can get it in one mod pack. You don't have to, of course. If you have the other two, this one is a straight combo, so you can ignore it if you want. Or you can install all three! Nothing bad will happen. You won't create a multi-verse or anything like that. But in the unlikely event that someone suggests a tweak to one of the planets covered in this mod, this is the mod I'll be updating, not the other two. In case anyone was interested.
- phkb
- Impressively Grand Sub-Admiral
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- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Planet Forests and Oceans
Small update - based on the changes I made to the Lave OXP to have more clouds (because of the "vast rain forests"), I applied the same logic to every other planet that has rain forests.