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[Release] Dangerous HUD

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phkb
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Re: [Release] Dangerous HUD

Post by phkb »

gsagostinho wrote:
removing the HUD Selector should solve your problem
Removing HUD Selector might solve your problem. :)
It's worth a shot anyway.
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gsagostinho
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Re: [Release] Dangerous HUD

Post by gsagostinho »

phkb wrote:
gsagostinho wrote:
removing the HUD Selector should solve your problem
Removing HUD Selector might solve your problem. :)
It's worth a shot anyway.
Yeah, I should have phrased that better :D Thanks once again, phkb! Really appreciate all your help.
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gsagostinho
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Re: [Release] Dangerous HUD

Post by gsagostinho »

New version 1.10 just released:
- cockpit lighting changes colour when in red alert or if HUD is damaged (using Breakable HUD/IFF Scanner OXP)
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Re: [Release] Dangerous HUD

Post by gsagostinho »

19/07/2018 - version 1.11:
- cockpit lighting changes intensity when toggling weapons in minimal mode.
- enabled minimal mode by default (i.e. crosshairs only in red alert or when weapons are on, else they fade out).

* * *

I would really like to know if you guys like this feature. The effect is subtle but I find it very immersive.
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Re: [Release] Dangerous HUD

Post by gsagostinho »

Hi all, I have just released version 2.0 of the Dangerous HUD. Besides the new features I added in the last few days, here are the new ones:

- simplified crosshairs (wepons off, weapons on, minimal mode and docking mode).
- simplified layout, removed clutter around crosshair.
- much improved scanner, with better animation and improved size.
- mass lock circle indicator is now visible in all cockpit modes.
- new torus drive sound.
- when using the Manual Witchjump Alignment OXP, the system target colour will now match the Dangerous HUD colour (thanks phkb!).
- when the player uses an escape pod the cockpit is not shown any longer in the escape pod docking animation after the ejection (thanks phkb!).
- if the player dies and if they are using the Ship Repurchase OXP, then the cockpit is not shown any longer in the docking animation after the crash (thanks phkb!).

And this is how the HUD is looking like:

Image

I will be updating the screenshots and explanations in the first post of this thread as well as creating a wiki page for this HUD shortly, hopefully in the next days!

And again, thanks so much to phkb for all guidance and suggestions!

Do let me know what you think of it and if you find any bugs!
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Re: [Release] Dangerous HUD

Post by gsagostinho »

And by the way, I have just released two new colours for this HUD: purple and white. Screenshots will follow soon.
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Re: [Release] Dangerous HUD

Post by Getafix »

A favorite OXP receiving continuous updates... what a nice feeling! :)
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
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Re: [Release] Dangerous HUD

Post by gsagostinho »

You are very kind, Getafix. I am glad you enjoy this OXP!
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BlackWolf
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Re: [Release] Dangerous HUD

Post by BlackWolf »

I.9 worked fine and the 2.0 says, I didn't realize, I need Oolite 1.87.
I see that that isn't out yet so is there a way I can get a link to a copy of 1.9 so I can get back to my game please?
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Re: [Release] Dangerous HUD

Post by another_commander »

BlackWolf wrote: Fri Sep 21, 2018 2:57 am
I.9 worked fine and the 2.0 says, I didn't realize, I need Oolite 1.87.
I see that that isn't out yet so is there a way I can get a link to a copy of 1.9 so I can get back to my game please?
1.87 is not an official release at this moment, but it is available for download from here: https://github.com/OoliteProject/nightlies/releases
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gsagostinho
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Re: [Release] Dangerous HUD

Post by gsagostinho »

Yes, another_commander is right, you need to use one of the nightly releases in order to use this HUD. Else you can download older versions here:

http://wiki.alioth.net/index.php/File:G ... ariant.oxz
http://wiki.alioth.net/index.php/File:G ... ariant.oxz
http://wiki.alioth.net/index.php/File:G ... ariant.oxz
http://wiki.alioth.net/index.php/File:G ... ariant.oxz
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Re: [Release] Dangerous HUD

Post by BlackWolf »

Thanks. I did the nightly last night, working fine so far, HUD looks great by the way. ;)
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Re: [Release] Dangerous HUD

Post by gsagostinho »

Really appreciate that, BlackWolf!
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Re: [Release] Dangerous HUD

Post by gsagostinho »

New version released, I fixed a bug in which the cockpit background image disappeared when in red alert and in minimal mode. Available in the in-game extension manager.
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Re: [Release] Dangerous HUD

Post by wesfire »

Hello gsagostinho,
I installed your dangerous oxp HUD and i am really enjoying it, especially the warning messages (for missiles,shields) and the custom sounds for witchspace and torus speed. The graphics of the hud are great and makes it feel like a different (better) game.
One minor bug i noticed is: when in torus speed and shift-C for autodocking to main station, the torus sound does not stop when docked to station.
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