
Screenshots
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- Quite Grand Sub-Admiral
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Re: Screenshots
Neonworld


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Re: Screenshots
Agro world[*]

*Blender procedural texture to make Lave look more ... agricultural.
... and night side lights on Lave too[**]

**Managed to stick the lights to the ground areas

*Blender procedural texture to make Lave look more ... agricultural.
... and night side lights on Lave too[**]

**Managed to stick the lights to the ground areas
Last edited by Commander_X on Sun Apr 29, 2018 6:55 pm, edited 1 time in total.
- Cody
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Re: Screenshots
That'd look good with the ambient light turned way down.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Screenshots
These planet screenshots i like very much !

Or perhaps a little blur to simulate atmosphere...That'd look good with the ambient light turned way down.
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Re: Screenshots
Your wishes are my commands

This one has ambient level of 0.005 and I left the clouds "on" (as you can see Lave is quite a cloudy one).

Last edited by Commander_X on Sun Apr 29, 2018 6:56 pm, edited 1 time in total.
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Re: Screenshots
Nice!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots
@Commander_X: Can I haz shader for lights please?


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Re: Screenshots
Can I haz it too?
Turquoiseworld

Turquoiseworld

I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Screenshots
@Commander_X, that's guite a nice Lave you have there



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Re: Screenshots
It's nothing but the Lave brought by the "perlin_3d = yes;" option in planetinfo.plist (besides the extra night side).cbr wrote:@Commander_X, that's guite a nice Lave you have there![]()
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Somehow it proves my point for the first image I posted on this page: it's too rocky and has a too small water surface for it to be agricultural.
a_c and Cody, haz you do! (PM)
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Re: Screenshots
Muchas gracias! My homeworld looks lovely tonight...


I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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- Quite Grand Sub-Admiral
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Re: Screenshots
Thank you good sir! Looks great, let's see if we can do something to improve performance on low-end systems a bit 



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Re: Screenshots
Gosh this new shader looks so good! Any plans of getting this released soon?
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Re: Screenshots
How was the shimmer when approaching the planet on torus?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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- Quite Grand Sub-Admiral
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Re: Screenshots
Considering it. There is a visible performance hit on my Intel HD610 when the planet enters view now. Most likely it will come up on master in the near future, but if there are any optimizations that cam be applied, it would be great.gsagostinho wrote: ↑Fri Mar 30, 2018 9:57 pmGosh this new shader looks so good! Any plans of getting this released soon?
@Cody: Can't say I noticed a difference in the shimmering when approaching with Torus compared to the shimmering under normal conditions, but did not pay particular attention to it. I'll check again sometime tomorrow.