Can anyone tell me for future reference if there is a protocol to follow for docking and paying fines?
Any way you can, I think is the answer here! It looks like Smugglers might be making it a bit too hard - I've opened a discussion about this in the Smugglers thread to see if a solution can be found that avoids the "I just removed Smugglers" option.
As for the docking HUD over normal HUD, I should get a patch out for this shortly. Thanks for letting me know.
The 1st issue I was aware of is that my forward view was being "quartered" (a long vertical line running through the view being intersected at the centre by a horizontal line).
I've just released a new version (1.5.11) which hopefully fixes this issue for you. My difficulty is that I haven't been able to reproduce the exact conditions that caused the issue in the first place, but I think I've improved the code now in a way that should eliminate the possibility of that condition occurring. Let me know how you get on.
Version 2.0.0 has just been released. In this version:
Added a "narrow" HUD variant which will engage if the game window ratio becomes too narrow for the widescreen display. In narrow mode, the seventh MFD is dropped, and the comms log and message log are moved so they don't overlap other screen elements.
So players with 4:3 ratio screens can now use this HUD successfully!
Added a cloaking indicator to the central HUD.
Really changed medium level cabin temp color to orange, returned medium laser temp back to blue.
One thing that I've noted after installing the missiles and bombs oxp is that the icon for the regular standard missiles is either the same or very similar (getting old now - my eyes aren't that great) to the icon for AS-5 Blue Neon High Speed Interception Missile (the 50 cr injector missiles).
I wondered if there was a way to distinguish the 2 (change of missile symbols or could the missile name be briefly displayed for a few seconds when toggling missile selection with "y" in the vacant space to the right of the missile cluster?
Sorry for opening my big mouth - it feels like every time I do I'm creating work for you.
Sos
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......
One thing that I've noted after installing the missiles and bombs oxp is that the icon for the regular standard missiles is either the same or very similar (getting old now - my eyes aren't that great) to the icon for AS-5 Blue Neon High Speed Interception Missile (the 50 cr injector missiles).
Probably more an issue with "Missiles and Bombs" than Xenon HUD, but as I'm responsible for both...
I'll look at creating some original icons for the Missiles and Bombs missiles.
Version 3.2 has just been released. I've finally done it, and gone all the way. All the MFD's are now in the appropriate color (blue or amber) for the standard HUD's. I've left the black text on grey background for the hi-contrast modes, as this has better visibility. (If anyone really prefers the grey MFD's let me know and I'll work out the best way to do a customisation.)
Here's what's in this version:
Some elements on the docked HUD were not being switched to amber color correctly.
Some elements on the alternate HUD (used when viewing F5-F8 screens) were not being switched to amber color correctly.
Target reticle now matches selected color scheme (blue or amber).
Switched all white/grey elements to be the appropriate screen color (blue or amber), including scanner and MFD's.
Crosshair information was not being correctly transferred to a new ship (standard purchase or via Ship Respray OXP).
One minor point I noticed though was that after using LMSS to switch fore laser, the aiming reticle does not change until I switch to an alternate view and then switch back to fore again.
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......