I only don't know how to do that.Commander McLane wrote:There's no need to remove the missiles. You only need to fix their launch position.

Moderators: winston, another_commander
I only don't know how to do that.Commander McLane wrote:There's no need to remove the missiles. You only need to fix their launch position.
By adding the keypagroove wrote:I only don't know how to do that.Commander McLane wrote:There's no need to remove the missiles. You only need to fix their launch position.
missile_launch_position
to its shipdata and setting it to some position outside of the ship's hull, preferably under its belly.The only thing that the warning is not entirely correct about is the word "behind". But "within" is basically the same thing here.ERROR: The missile_launch_position defines a position (0, 0, 0) behind the Orisis class Ferry.
In future versions such missiles may explode on launch because they have to travel through the ship.
Will do that. Thanks for the helpCommander McLane wrote:X: left - right
Y: up - down
X: front - aft
Don't you have the ship model in Wings3D or Blender? There you could easily find a position under the belly of the model. 1 unit = 1 meter in Oolite.