After trawling through (almost) all the OXPs and OXZs in the Wiki, I've come across one that might offer further light on Tech Level 1: http://wiki.alioth.net/index.php/Ship_Configuration_OXP , in which at TL1 stations a pilot can purchase low-quality engines, hyperdrive, maneuvering thrusters, and shields. Admittedly, whether this addon should be treated as having any degree of "canon" is highly debatable, but I'm willing to run with it until something better comes along.Disembodied wrote: ↑Fri Feb 23, 2018 8:15 pmThere isn't really any more detail on what tech levels actually mean: TL1 could plausibly mean anything from "stone age" to "just capable of FTL space travel". My own preference is to imagine that the systems that make up the Co-operative contain a very wide range of societies, so I lean more towards TL1 being more towards the Stone/Bronze/Iron Age end of things. Of course, technologies do cross boundaries …DataPacRat wrote:I'm wondering whether the Maesinites would necessarily be quite so pre-technological as you describe, though. Is there any more info about low Tech Levels than TL2 covers Oolite-quality missiles and rerouting systems for larger cargo bays? Depending on what counts as a "good enough" missile, then TL1 could cover anything up to roughly World War 2 level tech, or up to better-than-present-day tech.
(One consequence of this: If you take a stock Adder from a broke start, and downgrade all the subsystems to their cheapest versions, you end up with around 8,000 Credits; so it looks like the Maesinites would only need to scrimp and save up to around 57,000 to get their prodigal daughter up into the black. ... Though I still get to start arguing (even if just with myself) about whether increased odds of survival against various pirates would be worth the extra effort/taxes/population/etc. Also, I'm hoping to get the new Home System OXZ ( http://wiki.alioth.net/index.php/Home_System ) working, as it's very much in line with the flufftext mood I'm currently aiming for.)
Somewhat further relatedly, I've also recently found http://wiki.alioth.net/index.php/Oolite_timeline and http://wiki.alioth.net/index.php/Chroni ... _Milky_Way , which indicate that Oolite 'officially' takes place starting in 3147, and it looks like it lasts until 3151 at the latest (with the end of the Thargoid menace)... and it looks like all sorts of interesting things are going to be happening with the non-human aliens by 3165 (with some further musing at https://web.archive.org/web/20090323080 ... _2info.asp ). So now I have some future events to think about foreshadowing, or possibly even sticking my rodentette pilot into the middle of. Fun times.