escort_roles =
(
{ role = "navy-transport"; min = 5; max = 5; },
{ role = "navy-frigate"; min = 3; max = 3; },
{ role = "navy-viper"; min = -4; max = 4; },
...
);
If I am not wrong both doing actually about the same.
Scars remind us where we've been. They don't have to dictate where we're going.
Well, since there was no response from the gurus I assume that my observation was correct and both acting about the same. Since the battle-groups in Galactic Navy only spawn the carriers plus escorts its time to update this code tomorrow.
Edit:
I totally forgot about this post, it seems I was kind of frustrated at that time. However, time to apologize, obviously escorts and ship groups are NOT the same. Assigned escorts will get an escort AI and the same status like the leader, for example a bounty if the leader has one. Ship groups will keep the basic AI and their role so if you assign police to a pirate group if could be fun
Scars remind us where we've been. They don't have to dictate where we're going.