I found it quite cool that one of those OXZs has ship exhibitions, almost like a car dealership, parked near the witchpoint. If you scratch 'em, you bought 'em! I thought I had come up with a cool exploit to get to "Elite" more quickly -- drop a quirium cascade mine near the exhibition to get a huge kill count! It seems the OXZ author already thought of this -- in that brilliant and dazzling quirium moment, my half-million credits evaporated right along with the 20 parked ships! LOL!
Yes, this is in Gallery oxp, moreover these kills are not counted into your score. The fine is willfully huge, even you should pay off the full price of the destroyed ships, but these are not fully functional ones so currently GalCop asks "only" 100.000 credits for each one.
I hate to be the bearer of bad news but I recognized that some object like "seedy space bars" or ""Red Knights Squadron" Vipers" (plus the ships I am working on ) disappear frequently just to be "explored" once again next time you meet them. I am not sure if I missed or massed something up to get this results.
Scars remind us where we've been. They don't have to dictate where we're going.
In the current oolite, lighting has become more evolved, I would like to request ( if possible ) an option to rotate the lightsource in the gallery in the same way you can rotate the ships ( not perse at the same moment ).