[Release] Dangerous HUD

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gsagostinho
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Re: [Release] Dangerous HUD

Post by gsagostinho »

@Zireael I am very glad you like this OXP!

@everyone: I have been planning to do some more work on this OXP as there are still some improvements I want to make, as well as to merge all fixes/improvements from the current version of phkb's Xenon HUD. I just have been having so little free time lately... Next weeks will be hectic, but I hope to release a new version soon.
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Re: [Release] Dangerous HUD

Post by Duggan »

My Dilemma is that I like the HUD I am using but also I like the way this add on changes the onscreen wording colour. , Namely the Blue colour, Is there any hope of a plain add on that simply changes the colour of the wording of the various docked screens ?
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gsagostinho
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Re: [Release] Dangerous HUD

Post by gsagostinho »

Duggan wrote:
My Dilemma is that I like the HUD I am using but also I like the way this add on changes the onscreen wording colour. , Namely the Blue colour, Is there any hope of a plain add on that simply changes the colour of the wording of the various docked screens ?
Are you familiar with uncompressing OXZ files and installing them manually as OXP? If so, then do that for the blue variant and then remove all files except for /Config/gui-settings.plist. Let me know if you need any help.
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Re: [Release] Dangerous HUD

Post by Duggan »

I am still looking for a how to in the respect of converting oxz's into OXP's to allow for modification and tweaking alas, or as you hinted, I have no idea how to uncompress oxz's in Windows 10. :)
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Re: [Release] Dangerous HUD

Post by Cody »

Select the (installed) OXZ in the manager, hit 'x', confirm, and that will auto-extract it to your AddOns folder for tinkering.
You'll then need to change its suffix from .off to .oxp (I think that's correct).
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Re: [Release] Dangerous HUD

Post by Duggan »

Thank you Cody , I will give it a go :) Edit. That dd the trick , It was a simple matter of changing "off" to "oxp" . Thank you all for your help :)
Last edited by Duggan on Sun Oct 29, 2017 3:03 pm, edited 1 time in total.
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Re: [Release] Dangerous HUD

Post by Cody »

You might have to go back to the manager and remove the OXZ version after extraction. Not sure about that though.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [Release] Dangerous HUD

Post by Duggan »

I have followed the instructions and removed all files except for /Config/gui-settings.plist. and as luck would have it , it does not work, I am sstraight back to the default Yellow Lettering . that said I find the add on to be entitled "gsagostinho.DangerousHUD.BlueVariant-1.6.1.off" where as I would have thought it might read "gsagostinho.DangerousHUD.BlueVariant-1.6.1.OXP" . Not to worry , I thought the blue writing was a little easier on the eyes is all :)

Thanks for the tip regarding removing the managed oxz after unpacking it to my add ons folder Cody , Perfectly sensible , as otherwise you end up with the managed add on start up :)

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Re: [Release] Dangerous HUD

Post by another_commander »

If you change the .off extension to .oxp, the game will recognize it.
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Re: [Release] Dangerous HUD

Post by gsagostinho »

@Duggan Yeah, just adding a couple of things on top of what others have already said:
- .oxz extensions are nothing more than .zip files. On Linux I can just right click on them and extract their content, but if some system does not recognize them as such then simply renaming them into .zip should do the trick
- when manually installing an OXP, the folder should always end with .oxp and be located at your Addons directory (on Linux, it's located at ~/.Oolite/Addons.). If the folder does not end with .oxp then the game won't recognize any changes
- when loading the game for the first time you must hold down the SHIFT key on your keyboard until you see the spinning Cobra in the main menu. This forces the game to rebuild the data cache which is necessary when manually installing stuff
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Re: [Release] Dangerous HUD

Post by Duggan »

Thank you for the Advice , I will give it a try later :) Edit. That dd the trick , It was a simple matter of changing "off" to "oxp" . Thank you all for your help :)
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Re: [Release] Dangerous HUD

Post by gsagostinho »

New version available in the manager:

29/11/2017 - version 1.7:
- merging improvements made by phkb on his Xenon HUD (version 1.5.10).
- new fuel leak warning message.
- small improvements to the missile warning.
- improvements to the position of the warnings on hauler and glass cockpits.
- when in minimal mode, toggling weapons now changes the HUD back to the default view.
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Re: [Release] Dangerous HUD

Post by gsagostinho »

New version available in the manager:

13/12/2017 - version 1.8:
- merging improvements made by phkb on his Xenon HUD (version 1.5.11).
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Re: [Release] Dangerous HUD

Post by tsgiannis »

Just wanted to say...GREAT....i really liked this HUD.......but...
How easy it would be to make it have a bit more light
Image
and ....move the indications from the crosshair to the body of the hud....like the default hud
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Re: [Release] Dangerous HUD

Post by BlackWolf »

So is the one on site a re-release?
Cause I just downloaded it and booting it up.
If not toss me a link to it, cause the manager never works for me, I just download and install myself.
I currently use the orange ED HUD.
Never mind, got the manager to work.
Installed. 😉
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