Docking hostile station
Moderators: winston, another_commander
Docking hostile station
Greetings commanders
I left the station, fired my aft lasers into the station, waited for the vipers to come out, killed a few, even picked up an escape pod from one of them, fired at the station some more, then docked at the station while still firing.
I got paid for the escape pod, fined for no docking clearance, and 'the clerk looked bored as I paid the 3.5Cr docking fee'.
This doesn't seem quite right.
Game Over would seem more appropriate. You obviously get caught at this point, right? I imagine the docking crew claim your bounty. (i.e. anything that gives you condition red is no longer dockable.)
If that is too drastic, what would be a possible penalty?
Setting the clock forward 10 years and giving you a virgin cobra and 100Cr? I guess the clock doesn't matter at that point.
I left the station, fired my aft lasers into the station, waited for the vipers to come out, killed a few, even picked up an escape pod from one of them, fired at the station some more, then docked at the station while still firing.
I got paid for the escape pod, fined for no docking clearance, and 'the clerk looked bored as I paid the 3.5Cr docking fee'.
This doesn't seem quite right.
Game Over would seem more appropriate. You obviously get caught at this point, right? I imagine the docking crew claim your bounty. (i.e. anything that gives you condition red is no longer dockable.)
If that is too drastic, what would be a possible penalty?
Setting the clock forward 10 years and giving you a virgin cobra and 100Cr? I guess the clock doesn't matter at that point.
- Cody
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Re: Docking hostile station
You do get a nice fugitive tag on top of the fine (which can be 5k) - but perhaps the penalty for splashing Vipers could be heavier.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Docking hostile station
Hmm. A lot of options here. How about banning access to f3, f4 and f8 on GalCop stations, if you're a fugitive? That would be very easy to OXP.
Re: Docking hostile station
If someone wants to try the game with a fugitive ban in place, grab the oxz and test it out .
https://app.box.com/s/0ww94cjfcgkihykd1cudx6dyg6uoir5a
https://app.box.com/s/0ww94cjfcgkihykd1cudx6dyg6uoir5a
- Cody
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Re: Docking hostile station
A bit harsh on commanders who accidentally pick up a fugitive tag.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
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Re: Docking hostile station
Maybe it should only apply if they fired on police or GalCop stations in that system?
- Disembodied
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Re: Docking hostile station
There would certainly be an argument in favour of making a system where the player became a fugitive more hostile … Oolite's legal ratings are incredibly low-resolution, and it wouldn't hurt to have a couple of extra degrees of criminality, e.g.
- Fugitive: Shoot on Sight (for becoming a fugitive by destroying another ship in that system)
- Fugitive: Most Wanted (for becoming a fugitive by attacking another ship in that system)
- Fugitive
- Offender
I think that anyone with any sort of Fugitive rating should be immediately arrested on docking in a main system station, and subjected to a LARGE fine (a significant percentage of the player's cash – 50% maybe?) and a time-penalty of several weeks at least. Fugitive: Most Wanted players who dock get a 75% fine, and Fugitive: Shoot on Sight players who dock get Game Over. Now that players can save the game outside of main system stations, I don't think this would be unreasonable.
Edited to add: Fugitive: Shoot on Sight and Fugitive: Most Wanted would be downgraded to basic Fugitive on jumping out.
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Re: Docking hostile station
Disembodied wrote: ↑Sun Oct 15, 2017 12:57 pmI think that anyone with any sort of Fugitive rating should be immediately arrested on docking in a main system station, and subjected to a LARGE fine (a significant percentage of the player's cash – 50% maybe?) and a time-penalty of several weeks at least.
A bit harsh on commanders who accidentally pick up a fugitive tag.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Docking hostile station
Again, if someone wants to test out what it feels like when you're not wanted in a system, here's a quick oxz. This is a simple oxp that marks the player as non wanted when he shoots at a police vessel or a GalCop station with a laser. The status is cleared after a hyper jump.
https://app.box.com/s/7j2was3mfoyjzzoouufomb4orgdhyx6i
https://app.box.com/s/7j2was3mfoyjzzoouufomb4orgdhyx6i
- Cody
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Re: Docking hostile station
... but you have been declared persona non grata...
would be better.I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Disembodied
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Re: Docking hostile station
It's a harsh legal code … players don't have to dock: they can run away, and either leave the system or dock somewhere else.Cody wrote: ↑Sun Oct 15, 2017 1:01 pmDisembodied wrote: ↑Sun Oct 15, 2017 12:57 pmI think that anyone with any sort of Fugitive rating should be immediately arrested on docking in a main system station, and subjected to a LARGE fine (a significant percentage of the player's cash – 50% maybe?) and a time-penalty of several weeks at least.A bit harsh on commanders who accidentally pick up a fugitive tag.
That said, it might be worth flashing up a statement in-flight - maybe with an alert sound - when a player's legal status changes for the worse.
- Cody
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Re: Docking hostile station
In the aegis, tank empty, angry Vipers buzzing around, won't make it to a hermit - where am I supposed to go?Disembodied wrote: ↑Sun Oct 15, 2017 1:29 pm… players don't have to dock: they can run away, and either leave the system or dock somewhere else.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Disembodied
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Re: Docking hostile station
In that particular (and pretty specific) situation, I'd say you have a choice between a rock and a hard place: take your medicine, gnash your teeth, and cough up the dough. It builds character!Cody wrote: ↑Sun Oct 15, 2017 1:35 pmIn the aegis, tank empty, angry Vipers buzzing around, won't make it to a hermit - where am I supposed to go?Disembodied wrote: ↑Sun Oct 15, 2017 1:29 pm… players don't have to dock: they can run away, and either leave the system or dock somewhere else.
- Disembodied
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Re: Docking hostile station
I don't know what the current system is for dealing with accidental friendly fire … would it be possible to let the player have 2 or 3 "free" hits on a friendly target before that target becomes hostile?