Not sure about the spawning one, but instead of shipDied, have you tried entityDestroyed or shipRemoved?
Thanks. entityDestroyed works.
I just discovered this on the wiki in regard to shipSpawned"Note that this is not called for subentities - if subentities need specific set up running, this must be called from the main ship's handler."
I missed it when i last read it.
Thanks anyway.
I'm redoing some Turret code with articulated turrets with a base and a barrel rotating like the gunhouses and barrels on ships. My old approach was a main ship script, but having a script pr Turret would be an easier approach.
I'm redoing some Turret code with articulated turrets with a base and a barrel rotating like the gunhouses and barrels on ships.
I like this concept!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied