It is appearing after apply of extra weapons (missiles, explosion) by player and NPC-ships. This ships has NaN temperatures and energy. It is bug or feature?
[*] Missile explosions
The AI command dealEnergyDamageWithinDesiredRange is obsolete as it has bugs especially apparent at low frame rates. The JS method dealEnergyDamage is recommended.
> What's need edit in ExtraThargoids OXP in the function dealEnergyDamageWithinDesiredRange? Replace on new method?
I'm on this (i.e. will fix it), since the method in question is not merely depreciated but buggy. Asking people to fix merely depreciated methods is . . perhaps just a little too keen . . depending on how lazy OXP-ers are!
EDITED to fix something having gone rather wrong with the English.
Last edited by UK_Eliter on Thu Oct 12, 2017 9:35 pm, edited 2 times in total.
> What's need edit in ExtraThargoids OXP in the function dealEnergyDamageWithinDesiredRange? Replace on new method?
I'm on this (i.e. will fix it), since the method in question is not merely depreciated but buggy. Asking people to fix merely depreciated methods is . . would be perhaps just a little too keen . . depending on how lazy OXP-ers are!
I agree.
But these(ships/entity) cannot be killed. These is immortal.