Almost there (temporary hosting):another_commander wrote: ↑Sat Mar 19, 2016 1:29 pmIt went stale long time ago and there have been many changes in the planet drawing code and shaders since then, so it may not be such a simple job bringing it up to date.spara wrote:Wasn't there something like a shady planet branch or something? Wasn't it supposed to do something like that? What happened to that?
In any case, I think that shaders would be the way to go about implementing this request. I doubt that flashers or other look-alike effects would be able to cut it.
The relief in 1.85 with perlin textures is a little bit too strong in my opinion, so I was trying to make it more "flat". I changed the rescale factor from 127.5 to 63.5 at lines 491-493 in OOPlanetTextureGenerator.m. N
However, there are side effects that are more or less welcome (~3MB).
Obviously I don't know what I'm doing. I believe I accidentally flipped the normals for the oceans. Someone more knowledgeable than me about that stuff can probably put it to good use.