Benulobiweed.inc: New Company, New Ships...;)

Discussion and information relevant to creating special missions, new ships, skins etc.

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Dr. Nil
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Post by Dr. Nil »

Ehem. A bit on the uber side though :shock:

I was told the Purple Haze (Teretrurus MK-I) was uber. Here's a comparison of the stats:

Cargo 30t +15t exp.
Energy Recharge Rate 5.5
Max Energy 500
Pitch 1.2
Roll 1.4
Speed 555
Missiles 3
Thrust 55

And that was just the NPC-version of the Merlin. The player version goes like this:

Cargo 30t +15t exp.
Energy Recharge Rate 7.5
Max Energy 700
Pitch 1.8
Roll 2.0
Speed 555
Missiles 3
Thrust 60
Price 515,000

Is the Purple Haze really uber or is the Merlin the ubership of uberships? The PH stats which are the same for NPCs and players are:

Cargo 10t +0t exp.
Energy Recharge Rate 6
Max Energy 320
Pitch 1.5
Roll 2.3
Speed 425
Missiles 4
Thrust 45
Price 675,000

It might be uber, but it's pretty unter compared to this new offering from Benulobiweed.inc :?
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Charlie
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Post by Charlie »

A bit over the top then?

It is supposed to be, but I don't want it to be stupid...

The Kestrel is much the same, but hopefully balanced by it's problems:
Twitchy, poor cargo, impared view out the front etc:

Thing is the Merlin is the same ship with an expanded hull, so it had to have comparable stats.
The Kestrel is billed as being made from Tie-Interceptor parts - hence being similar to that...

Any ideas about keeping the basic idea but changing things if general opinion agrees I've gone too far?
Would toning down the Player versions to the NPC stats be enough?
I had considered making it NPC only but where's the fun in that?

( This company is ment to be 'run' by irresponsible idiots whose only interest is in making fast ships @ any cost )
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Dr. Nil
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Post by Dr. Nil »

I'm still rather new here too (the PH was my first attempt at a ship beyond retexturing), so I'm not quite sure about what stats are deemed too much. If you search the forum for "uber" you will find different discussions that mention the subject.

I think that the general opinion might be that you have to make tradeoffs in other areas compared to the stats in the basic set to give something uberspeed whatever that is. Some say anything above 400 for player ships is broken.

Btw. I like NPC ships. Most ships I've installed I would never fly myself but they add variation and flavour.
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Post by LittleBear »

Think as a general rule, the NPC and player versions should be the same with any ship. Could make it very expensive (1 Milion Credits say), make it rare by highing it only available tech 12+, or reduce the equipment available to be fitted. Not allowing fuel scoops or a Militray Shield enhancement is a major penality. Energy 500 does seem too much!
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TGHC
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Post by TGHC »

I think they are too uber, the supercobra is probably IMHO about the max, the imperial courier would be ok if it didn't carry so much cargo.

It should be a trade off between, either very fast and small cargo or slower and more cargo. I think the supercobra stats is probably as far as you should go for an uber craft. The imperial courier is probably out of balance because it has too much cargo space for it's size, but on the other hand it's not too difficult to take out which is it's saving grace.

Giles overall rationale was to try and keep Oolite in perspective with Classic Elite, the new ships and missions have expanded Oolite into an even better game than the original, but still retaining the feel of Elite. Littelebear's Assassins Guild OXP has taken it to yet another level extending the boundaries of the game even further, I've not quite completed the mission yet, but so far I it stiill retains the feel of Elite. For what it's worth I think that too many fast and powerful large cargo carriers will upset the balance and all the original ships will dissapear, but there again I'm a traditionalist.

All that aside, well done on creating these ships, it's very welcome and much apreciated, even more so that you want peoples opinion on their relative "performance" I get very excited when I see the new creations, some of the new ships in Assassins Guild are awesome and when I recall the old wireframe appearance of ships, and what is now in Oolite now, I no longer hanker after EliteIV like I used to.
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Charlie
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Post by Charlie »

Thanks for the input.

I'm about to post updates to all three of the ships I've done:
Things I wasn't happy about & feedback given so far...

The meshes will be cleaned up a bit.
A new stealth-falcon, if I can persuade the 3D engine to let me;)
Kestrel & Merlin toned down a fair bit.
All three ships rather more expensive and available in higher-tec systems.

I suspect they will still be better-specced than many will agree with.

Justification?

The back-storey of these ships bases them on imports from another galactic-system & modded by irresponsible idiots. Allowing some leaway?
They are based-off a previously released ship & so likely to have similar stats.

Most importantly, the march of technology: The ships will get slowly better.
I don't see this as a problem as long as new ships aren't ridiculously 'better' than the previous generation - I happily accept my first attempt probably went too far.

This doesn't mean the end of the old ships - My daily driver is a classic sports car which on paper can't complete with most run-of-the-mill modern cars.

It's funny - the two smaller ships were only done fill out the inventory of a new company.
The Falcon seems to have caused no comment at all & that was the reason for my first poor attempt @ 3D moddeling & .oxp's...
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Post by Captain Hesperus »

I suppose one compromise might be that as the 'Next-Gen' ships are released, the designers at Benulobiweed Inc. (R) (TM) could start to compromise upon their chosen designs to keep up with 'demand', such as having only a forward firing weapon mount, no cargo capacity (even no expansions) and possibly even twitchier controls.

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Post by Charlie »

*UPDATES*

New versions of all three of my ships are now available @ the link below:

-All ships have been made more expensive & only available @ higher-tec systems.
-All my ships were supposed to come with rear twin plasma cannons as standard.
Now fixed I hope.
-There is a new NPC & Player Falcon. The Falcon-S.
-The different NPC Falcons should now appear in their own liveries. ( oops )
-I've updated the Falcon model to make it nicer @ the cost of some extra polys.
The original .dat file is included for those who didn't mind the rough edges.
-The Merlin ( & Kestrel ) have had some updates in line with feedback given.
NPC & Player versions are now the same.
Their stats in general have been made 'less extreme', though I hope not to their detriment.
-Kestrel is now down to 8t of cargo.
-Merlin is now down to 25t with no option to add extra space.

Let me know what you think.

Like the new Falcon? ( Not quite as I intended - limits of the 3D engine )

Kestrel & Merlin better balanced? Suggestions?
I'm reluctant to make further cuts as they may stop being the ships I intended.

( Oolite seems to keep most Player-ship stats in the save file so changes may not be apparent without buying a new ship or some editing )

Benulobiweed.inc will be back with new ships as soon as I can think of a sufficiently daft reason...
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Post by Charlie »

Once again Benulobiweed.inc is proud to present the latest generation in technology.

'Your future is at hand!'

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'Built with imagination'... ( or possibly benulobiweed )


P.S.
Try to fly this ship - it looks better in the flesh.
P.P.S.
Now Oosat is back I'll get round to uploading there too.
Comments?
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Post by Captain Hesperus »

Drool!! :shock:
I have a new vice.

Nice nacelles, do they have blue light pulses a la Star Trek?

P.S. The Falcon is a fantastic ship!

P.P.S. nothing really, I just wanted to follow the trend!

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Post by Charlie »

@ Captain Hesperus:

I'm glad you like...
Yes the nacelles are animated with some nice effects.
I think this ship looks much better in the flesh.
( More to come in future updates )

I'm glad you like the Falcon too. It was the reason I started making .oxp's
I was wondering if anyone had tried it. ( My usual ship )

As a result of feedback I've made all these ships much harder to find & more expensive.
Would it be worth posting game-saves to allow people to 'test-drive'?

More ships to come, though the next .oxp is most likely to be simple stuff for the Benulobiweed.inc home planet. ( These ships the most common in that system etc )

Thanks for the kind comments.


P.S.
Anyone read the stupid back-story in the ReadMe? It sort-of explains the point of these ships.
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Dr. Nil
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Post by Dr. Nil »

:shock: Looks really great. I hope that this creative use of light will be something we'll see a lot more of.
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Post by ArkanoiD »

Are case sensitivity bugs corrected now?
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Post by Charlie »

didn't know there were any, so I guess not.

I'll take a look
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Post by Charlie »

Breaking news.

A Public Statement from:
Benulobiweed.inc Public Relations Dept.

- We have been made aware that upcomming articles in 'What Craft' and 'Spaceship Monthly' have made some negative comments regarding handling anomalies of the wonderful new Swift.

- Benulobiweed.inc would like to make clear that the flight computer is more than capable of handling the dynamic demands of our craft's exceptional performance.
- At no point during official tests has the flight computer become so confused as to cause the fantastic Swift to fly sideways.

- As for the scandalous comments in a certain Swedish trade magazine about the beautiful Swift failing their 'Moose Test'. We feel that it is only fair to point out that the moose is generally not encountered in interstellar space and so this is unlikely to be a problem for responsible pilots.

- Finally we would like to assure our customers that should you experience any such difficulties with the amazing Swift it is most probably due to your own incompetence at the helm.

- We hope this puts to rest any filthy rumors you may have encountered.

Signed.

Q.

Chief Exec & President.
Benulobiweed.inc

( Please note Benulobiweed.inc is so confident in our craft that we have no expectation of ever honoring any warranty claims )
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