Anarchies 2.8 now available
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Re: Anarchies 2.8 now available
Yes, that is what I meant. Sorry if I was not clear. I'll give the OXP a spin later, and report back.
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Re: Anarchies 2.8 now available
The Burning Corolis OXP spawns a flashing, semi-transparent but otherwise fully functional corolis station, upon player launch.
Here's a screenshot.
Here's another.
The pictures were taken at the 'extra detail' graphics setting but in this context I noticed no difference between that setting and the 'shaders enabled' setting.
Here's a screenshot.
Here's another.
The pictures were taken at the 'extra detail' graphics setting but in this context I noticed no difference between that setting and the 'shaders enabled' setting.
- gsagostinho
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Re: Anarchies 2.8 now available
@UK_Eliter Hmm, maybe this old OXP is not compatible with the current game? I don't know, I haven't tested it in game but I will try it some time.
Re: Anarchies 2.8 now available
I couldn't find a hacker's henchman in a TL9 Anarchy system (Retila, G1), so I run system.shipsWithRole("anarchies_henchman") - and it returned an empty array - no ships...
I then tried to spawn it with system.addShips("anarchies_henchman", 1), as the setUpSystem function of the Anarchies OXP does, and it returned null... no ship spawned.
I then looked at the shipdata.plist and tried the dataKey for that ship: system.addShips("[anarchies-hacker-henchman]",1) and it returned null too
I then tried to spawn the ship it's based on: system.addShips("[anarchies-hacker-viper]",1) and it returned null too
I went down another layer and tried system.addShips("[anarchies-renegade_viper]",1) and that worked:
I could not get any of the ships based (like_ship) on anarchies-renegade_viper to spawn.
I then modified anarchies-hacker-viper definition's (original bellow) "like_ship" to "asp" and it spawned, as did its derivatives (anarchies-hacker-henchman, anarchies-renegade-viper).
I tried this with minimal OXPs, just Anarchies and my Ship's OXP (Terrapin):
I confess I'm stumped...
I then tried to spawn it with system.addShips("anarchies_henchman", 1), as the setUpSystem function of the Anarchies OXP does, and it returned null... no ship spawned.
I then looked at the shipdata.plist and tried the dataKey for that ship: system.addShips("[anarchies-hacker-henchman]",1) and it returned null too
I then tried to spawn the ship it's based on: system.addShips("[anarchies-hacker-viper]",1) and it returned null too
I went down another layer and tried system.addShips("[anarchies-renegade_viper]",1) and that worked:
Code: Select all
[[Ship "Renegade Viper" position: (14770.3, -16139.1, -8030.47) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT]]
I then modified anarchies-hacker-viper definition's (original bellow) "like_ship" to "asp" and it spawned, as did its derivatives (anarchies-hacker-henchman, anarchies-renegade-viper).
Code: Select all
| "anarchies-hacker-viper" = {
"ai_type" = "anarchiesDefendStationAI.plist";
"bounty" = 30;
"energy_recharge_rate" = 5;
"has_ecm" = 0.84999999999999998;
"has_escape_pod" = 0.5;
"has_fuel_injection" = 0.59999999999999998;
"has_scoop" = 0.69999999999999996;
"has_shield_booster" = 0.75;
"laser_color" = "cyanColor";
"like_ship" = "anarchies-renegade_viper";
"max_energy" = 400;
"missiles" = 2;
"name" = "Hacker Viper";
"roles" = "anarchies_hackerOutpost_defender";
};
Code: Select all
00:47:25.073 [searchPaths.dumpAll]: Resource paths:
~/GNUstep/Applications/Oolite-local/oolite.app/Resources
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns
AddOns
~/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Commander_McLane.Anarchies.oxz
AddOns/terrapin-1.0.mod.oxz
AddOns/Basic-debug.oxp
00:47:26.538 [shipData.load.begin]: Loading ship data.
Re: Anarchies 2.8 now available
anarchies_conditions.js doesn't allow them to spawn. I think it was an oversight (not considering like_ship references).
Replace this.allowSpawnShip with this:
Replace this.allowSpawnShip with this:
Code: Select all
this.allowSpawnShip = function(shipKey) {
switch (shipKey) {
case "anarchies-renegade_viper":
case "anarchies-hacker-viper":
case "anarchies-renegade-viper":
case "anarchies-hacker-henchman":
if (system.info.government < 2) return true;
break;
case "anarchies-scavenger-phoenix":
if (system.info.government === 0) return true;
break;
}
return false;
}
Re: Anarchies 2.8 now available
Thanks, Milo!Milo wrote: ↑Thu Jul 02, 2020 5:07 amanarchies_conditions.js doesn't allow them to spawn. I think it was an oversight (not considering like_ship references).
Replace this.allowSpawnShip with this:
Code: Select all
this.allowSpawnShip = function(shipKey) { switch (shipKey) { case "anarchies-renegade_viper": case "anarchies-hacker-viper": case "anarchies-renegade-viper": case "anarchies-hacker-henchman": if (system.info.government < 2) return true; break; case "anarchies-scavenger-phoenix": if (system.info.government === 0) return true; break; } return false; }
I hadn't noticed the condition_script property in shipdata.plist, I thought anarchies_conditions.js would have only equipment conditions and didn't look there.
I wonder if phbk is mantaining this OXP too?
- phkb
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Re: Anarchies 2.8 now available
Well, I don't know about phbk, but phkb is! I seem to be maintaining a lot of OXP's at the moment...
I'll add it to my (ever-lengthening) list.
Re: Anarchies 2.8 now available
Version 2.9.4 available on the Expansion Manager or here
Changes:
- fixed conditions script so ships derived from anarchies-renegade_viper could be spawned. (thanks to Milo for the fix)
Changes:
- fixed conditions script so ships derived from anarchies-renegade_viper could be spawned. (thanks to Milo for the fix)
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Re: Anarchies 2.8 now available
Well, we gotta have some renegade vipers, surely! Nice: .
- Cholmondely
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Re: Anarchies 2.8 now available
Any decent tips for Anarchies (Hints.oxp)?
With my chronic combat inadequacies, I usually just scarper to the station as fast as I can.
But what do you chaps do?
With my chronic combat inadequacies, I usually just scarper to the station as fast as I can.
But what do you chaps do?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Anarchies 2.8 now available
Seek helpers before even thinking about fighting pirate groups.
- Cholmondely
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Re: Anarchies 2.8 now available
Ummm... you mean, use another .oxp such as Escort Deck?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Anarchies 2.8 now available
No, I mean follow a freighter with 4+ escorts and use it as bait...and help it fight if the fight looks winnable.
- Cholmondely
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Re: Anarchies 2.8 now available
Bump!Cholmondely wrote: ↑Sun May 22, 2022 9:36 pmAny decent tips for Anarchies (Hints.oxp)?
With my chronic combat inadequacies, I usually just scarper to the station as fast as I can.
Switeck's tip about to be included.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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Re: Anarchies 2.8 now available
Missing shiplibrary.plist is found here
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?