What is the OXZ you're referring to?I am particularly enamoured of the 'shield effects' OXZ
Split: Custom Shields OXP
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Split: Custom Shields OXP
Moderator: Split from Progress thread.
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Re: Progress
Zireael wrote:What is the OXZ you're referring to?I am particularly enamoured of the 'shield effects' OXZ
Custom Shields. Hit an NPC and the shields flash as they 'absorb' the laser fire. Looks fantastic!
BBD
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Re: Progress
Need those better explosions added in OXZ to accompany themBangbangduck wrote:Zireael wrote:What is the OXZ you're referring to?I am particularly enamoured of the 'shield effects' OXZ
Custom Shields. Hit an NPC and the shields flash as they 'absorb' the laser fire. Looks fantastic!
BBD
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Re: Split: Custom Shields OXP
Custom Shields OXP discussion split to own thread from Progress.
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Re: Split: Custom Shields OXP
I've noticed a problem - pretty much cosmetic - when looking at my logs. It's errors of this type:
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (customshields 0.83): TypeError: player.ship.position is undefined
I imagine they are generated when they player is docked or has launched the escape pod.
What is needed, I think, is - within the functions in the script that interrogate
It's not necessary to check whether player.ship exists at all, because it always does.
[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (customshields 0.83): TypeError: player.ship.position is undefined
I imagine they are generated when they player is docked or has launched the escape pod.
What is needed, I think, is - within the functions in the script that interrogate
player.ship.position
, something like this:Code: Select all
if (player.ship.isValid && player.ship.position) { <your code here>
}