Today I played 7eae3c8-dev.x64 through about 50 system jumps, with many passenger and parcel contract deliveries and quite a few combats. I've also installed ambiences recommended by Norby, which have been quite fun. No issues.
I found it quite cool that one of those OXZs has ship exhibitions, almost like a car dealership, parked near the witchpoint. If you scratch 'em, you bought 'em! I thought I had come up with a cool exploit to get to "Elite" more quickly -- drop a quirium cascade mine near the exhibition to get a huge kill count! It seems the OXZ author already thought of this -- in that brilliant and dazzling quirium moment, my half-million credits evaporated right along with the 20 parked ships! LOL!
@Harmless: The nightly you use contains also what I believe to be the fix to your fullscreen problems. Going fullscreen on any monitor, even on the laptop that showed the problem, should now work as expected. It would be great if you could confirm.
Reporting on nightly build 4b68e0c: it works great for my set-up, with no issues noted. Activities include trading, passenger contracts, parcel delivery contracts, and a lot more fighting. I am very un-Elite, so it also includes quite a few reloads.
Unrelated to the nightly build, I think my bad habits may lead me to uninstalling the OXP that gives you an arrival report. Initially the arrival reports really enhanced the game immersion with the really great context and humor, but now that I've seen all the arrival reports multiple times, I've built a habit of just hitting space without carefully reading. In the original Elite's hunt for the constrictor mission, I recall that I would occasionally receive sighting reports when I docked here and there. I've gone through more than 500 dockings since receiving that Oolite mission, with maybe 10% in the vicinity of Xeer and Reesdice, without noticing any information. I think maybe my bad habit of hitting the space bar without really reading may be missing something (I'm confident in these numbers, because I've built the habit of saving immediately upon each docking, and numbered each one serially -- I'm nearly at 1,200 saves).
I've gone through more than 500 dockings since receiving that Oolite mission, with maybe 10% in the vicinity of Xeer and Reesdice, without noticing any information.
The Constrictor mission information should appear on the F7 screen once the mission has started and if you have arrived at a location programmed to generate a hint. They would not appear in the form of arrival reports.
The latest nightly (1.85.0.6953-170704-4fd9403) doesn't display the countdown or other messages (one example would be the Welcome Mat OXP) in the HUD unless you press the ` key to show the comms log.
I tried it with the Xenon HUD and the default HUD.
Edit:
Welcome Mat only has the problem with Xenon HUD.
18:58:34.632 [plist.parse.failed]: Failed to parse Resources/Config/planetinfo.plist as a property list.
Parse failed at line 42680 (char 1348745) - invalid utf8 data while parsing quoted string
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Thanks for catching that. It should be fixed in 93adf46. Please keep an eye out for other possible problems with message printing, just to be sure we didn't miss anything else.
Cody: I have no idea why the planetinfo error pops up. There was no recent change to that file. Try copying it again from the installer or an earlier nightly build, or directly from the github repository.
Found that game over messages had also disappeared as a result of the recent changes to gui message handling. This should also be fixed in tonight's build.