That's great! Who needs time accelerators with such a OOniverse to admire!?!
![Cool 8)](./images/smilies/icon_cool.gif)
Moderators: winston, another_commander
Very nice. I look forward to trying it out. Thanks guys!another_commander wrote:just wanted to let you know that from tonight's nightly we will have the new atmosphere shaders in the game for everyone to enjoy...
Full credit and thanks to Commander_X for this contribution.
[b]newOpacity[/b]
variable inside the oolite-default-atmosphere.fragment shader. At the bottom of the file you will find this:
Code: Select all
float dp = abs(dot(nvEyeVector, vec3(0.0,0.0,1.0)));
if (dp > 0.16) {
newOpacity = min(1.0, pow(0.16/dp,2.0)) * quant;
}
else
{
newOpacity = pow(dp/0.16,5.0) * quant;
}
newOpacity *= 0.5; // <--------- Add this line, adjust the number to your prefs
}
gl_FragColor = vec4(totalColor, newOpacity);
}
The same delay is there on my i5-4670K [email protected]/GTX 770 machine, both on F7 and on hyperspace exit.another_commander wrote: ↑Sat May 13, 2017 5:26 pmPerformance: There is a one or two seconds delay each time you press the F7 key for a P3D texture to be generated and displayed. Hyperspace jump sequence is also one or two seconds longer when entering a system sporting a P3D texture. This was observed on an old 2GHz Core2Duo, so on a more recent system this may not be such a problem.
Yes, they do - very good!
Code: Select all
System: Kernel: 3.19.0-32-generic x86_64 (64 bit gcc: 4.8.2)
Desktop: MATE 1.12.0 (Gtk 3.10.8) Distro: Linux Mint 17.3 Rosa
CPU: Quad core Intel Core i7-2760QM (-HT-MCP-) cache: 6144 KB
flags: (lm nx sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx) bmips: 19155
clock speeds: max: 3500 MHz 1: 1958 MHz 2: 1025 MHz 3: 1443 MHz
4: 803 MHz 5: 827 MHz 6: 1351 MHz 7: 807 MHz 8: 1303 MHz
Graphics: Card-1: Intel 2nd Generation Core Processor Family Integrated Graphics Controller
bus-ID: 00:02.0
Card-2: NVIDIA GF119M [NVS 4200M] bus-ID: 01:00.0
Display Server: X.Org 1.17.1 drivers: nvidia (unloaded: intel)
Resolution: [email protected]
GLX Renderer: NVS 4200M/PCIe/SSE2
GLX Version: 4.5.0 NVIDIA 375.39 Direct Rendering: Yes
ambient_level
planetinfo parameter they use by 4.Good - that'll apply to F7 too, I take it.another_commander wrote: ↑Fri May 19, 2017 4:04 pmIn tomorrow's nightly, we will have a slightly darker default environment. The default ambient light level has been reduced by a factor of 4.
Those Perlin3D textures do interesting things with the terminator.another_commander wrote: ↑Fri May 19, 2017 4:04 pmI think that the overall effect is worth it, especially if you use Perlin3D textures.