But the problems remained with Redux? Hmm. I think it might be time for a colourful metaphor.Cody wrote:I tried the ordinary Xenon UI instead, and apart from it being too wide, there was no issue with the background.
Xenon UI OXP
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- phkb
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Re: [WIP] Bulletin Board system
- Cody
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Re: [WIP] Bulletin Board system
There was certainly some colourful language around last night when I was having trouble with the expansions manager.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP] Bulletin Board system
Cody, can I get you to do a test without BGS and Library installed? I just want to see what Xenon Redux does on its own, or whether I've messed up the linkages to Library GUI.
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Re: [WIP] Bulletin Board system
Xenon Redux on its lonesome works fine! Add Library, and the issue returns.
You wanting this Xenon Redux stuff split-off to the Xenon UI thread?
You wanting this Xenon Redux stuff split-off to the Xenon UI thread?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
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Re: [WIP] Bulletin Board system
I've put the request in now, so should probably happen soon.Cody wrote:You wanting this Xenon Redux stuff split-off to the Xenon UI thread?
In the meantime, I've just uploaded a new version of Xenon Redux UI. Can you give that a try with Library?
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Re: Xenon UI OXP
No luck, I'm afraid. Tried with my usual commander (and moved it on), and tried with a virgin Jameson too.
XR works fine using the old BGS/CCL combo - but that's no help. Leave it be, amigo!
XR works fine using the old BGS/CCL combo - but that's no help. Leave it be, amigo!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Xenon UI OXP
Might be related or not, but I've noticed little bugs with Market Observer on trunk: some of the column headers are not displayed while in flight. Maybe some minor changes in 1.85 cause those problems?
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Re: Xenon UI OXP
I think this is by design. Market Observer uses a custom HUD to position the column headers, and it only switches to that HUD when docked.Astrobe wrote:I've noticed little bugs with Market Observer on trunk: some of the column headers are not displayed while in flight.
Re: Xenon UI OXP
The "view map" function in Random Hits doesn't display anything with Xenon UI (and Resource Pack F).
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Re: Xenon UI OXP
Ah. I keep forgetting I'm running with a slightly modified version of Random Hits, in which I've gone through and found all the "runScreen" functions that use the "backgroundSpecial" property, and added a "screenID" of "random_hits_map".
I'll get a new version of Xenon UI up shortly that will make it skip all the RH mission screens.
<shameless plug mode on>
Of course, if you add the Bulletin Board System and the Contracts on BB OXP, then turn on the Random Hits conversion, you'll be able to use the Bulletin Boards map screens instead!
<shameless plug mode off>
I'll get a new version of Xenon UI up shortly that will make it skip all the RH mission screens.
<shameless plug mode on>
Of course, if you add the Bulletin Board System and the Contracts on BB OXP, then turn on the Random Hits conversion, you'll be able to use the Bulletin Boards map screens instead!
<shameless plug mode off>
Re: Xenon UI OXP
Thanks!
I'll give your shameless plug a try.<shameless plug mode on>
Of course, if you add the Bulletin Board System and the Contracts on BB OXP, then turn on the Random Hits conversion, you'll be able to use the Bulletin Boards map screens instead!
<shameless plug mode off>
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Re: Xenon UI OXP
OK, a new version of Xenon UI (normal and Redux) has been published, which should fix the issue with Random Hits.
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Re: Xenon UI OXP
Just installed Library 1.2 and it threw these:
Code: Select all
13:17:39.075 [script.javaScript.exception.readOnly]: ***** JavaScript exception (XenonReduxUI 2.0.4): TypeError: worldScripts.Lib_GUI.$IDRules[this._disableMissionScreen[i]] is read-only
13:17:39.075 [script.javaScript.exception.readOnly]: E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.z.phkb.XenonReduxUI.oxz/Scripts/xenonreduxui.js, line 533.
13:17:47.422 [script.javaScript.exception.readOnly]: ***** JavaScript exception (XenonReduxUI 2.0.4): TypeError: worldScripts.Lib_GUI.$IDRules[this._disableMissionScreen[i]] is read-only
13:17:47.422 [script.javaScript.exception.readOnly]: E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.z.phkb.XenonReduxUI.oxz/Scripts/xenonreduxui.js, line 533.
13:17:54.300 [script.javaScript.exception.readOnly]: ***** JavaScript exception (XenonReduxUI 2.0.4): TypeError: worldScripts.Lib_GUI.$IDRules[this._disableMissionScreen[i]] is read-only
13:17:54.300 [script.javaScript.exception.readOnly]: E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.z.phkb.XenonReduxUI.oxz/Scripts/xenonreduxui.js, line 533.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- phkb
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Re: Xenon UI OXP
Thanks Cody. I'm just working with Svengali to make sure my fix is doing what it's supposed to, so should have an update out shortly.
Re: Xenon UI OXP
Yep. I'll remove the 'lock' in v1.3...