Trunk nightly
Moderators: winston, another_commander, Getafix
- Keeper
- ---- E L I T E ----
- Posts: 273
- Joined: Fri Feb 01, 2013 7:44 am
- Location: Indian Hills, Nevada, USA
Re: Trunk nightly
Use 7-Zip, Cody.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Trunk nightly
<sips glass of 7-Up>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Trunk nightly
Standard zip file of the current trunk with the latest (and probably best so far) fix for issue 204 for test by Cody or anyone who feels adventurous enough: https://drive.google.com/file/d/0BwG6R5 ... sp=sharing
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Trunk nightly
Thank you, sir!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Trunk nightly
OK, update. The cloud layer is back and currently under testing. The samples below were made with ambient lighting level set to 0.15 using standard (non-OXP'd) planets and you can see that we now can have both shader and procedural generated atmospheres (i.e. cloud layer) at the same time.
Not in the nightly yet, but should hopefully be very soon.
Re: Trunk nightly
Wow, can't wait!
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Trunk nightly
You can play with the new code even before it hits trunk if you build from the atmosphere-improve github branch.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Trunk nightly 1.85.0.6901-170312-b0882fd
I've just had another crash, right after starting Oolite (as I keyed down to the manager) - nothing in the log.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Redspear
- ---- E L I T E ----
- Posts: 2688
- Joined: Thu Jun 20, 2013 10:22 pm
- Location: On the moon Thought, orbiting the planet Ignorance.
Re: Trunk nightly
Thanks a_canother_commander wrote:we now can have both shader and procedural generated atmospheres (i.e. cloud layer) at the same time.
Re: Trunk nightly
Thanks, works great.
I've enabled 2:1 ratio and 4096x4096 resolution for planetary textures. They look better near the station at a reasonable cost for extra-details capable machines. I myself have a relatively modest i3, and the "hiccup" on texture generation is noticeable but acceptable, imo.
I've enabled 2:1 ratio and 4096x4096 resolution for planetary textures. They look better near the station at a reasonable cost for extra-details capable machines. I myself have a relatively modest i3, and the "hiccup" on texture generation is noticeable but acceptable, imo.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Trunk nightly 1.85.0.6901-170312-b0882fd
Does the atmosphere line look right in this image?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- ---- E L I T E ----
- Posts: 675
- Joined: Sat Aug 09, 2014 4:16 pm
Re: Trunk nightly
I'd say is quite close to this*:
[*] your ambient light might vary.
On a more serious note, this was not meant to resemble the accurate atmospheric shaders you'd find in (e.g.) SpaceEngine or other game engine incarnation -- it was more of a quick hack easy to implement in Oolite.
[*] your ambient light might vary.
On a more serious note, this was not meant to resemble the accurate atmospheric shaders you'd find in (e.g.) SpaceEngine or other game engine incarnation -- it was more of a quick hack easy to implement in Oolite.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Trunk nightly
And a very nice 'quick hack' it was too! That's a system I know well, which is why it struck me as odd. Later last night, I remembered that I'd added a butchered version of Zygo's Sky, so perhaps his sun/corona makes it appear slightly different.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- ---- E L I T E ----
- Posts: 675
- Joined: Sat Aug 09, 2014 4:16 pm
Re: Trunk nightly
Wow, they did it again!
Silently pushed a new but visible feature in the nightly: you'll see the shader used on the F7 screen!
Silently pushed a new but visible feature in the nightly: you'll see the shader used on the F7 screen!
- Getafix
- Quite Grand Sub-Admiral
- Posts: 979
- Joined: Tue Apr 01, 2008 12:55 pm
- Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
- Contact:
Re: Trunk nightly
<...a strange image of a penguin brewing some green tea leaves with a twist of quince juice...>
Bringing nightly server down to mount a couple of new cooling fans.
I'll edit here with updates.
Edit 2017.03.26 21:00
Fans replaced successfully. Some heuristics were needed with the power supply fan,
since the old one was a 2-cable soldered on board, while the new one was a 3-cable one with the well known 3-pin plug.
I took the opportunity to initiate a backup operation too, considering the server already being brought down.
I'll update here as soon as it's done.
Edit 2017.03.26 23:30
Done.
Bringing nightly server down to mount a couple of new cooling fans.
I'll edit here with updates.
Edit 2017.03.26 21:00
Fans replaced successfully. Some heuristics were needed with the power supply fan,
since the old one was a 2-cable soldered on board, while the new one was a 3-cable one with the well known 3-pin plug.
I took the opportunity to initiate a backup operation too, considering the server already being brought down.
I'll update here as soon as it's done.
Edit 2017.03.26 23:30
Done.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]