Trunk nightly
Moderators: winston, another_commander, Getafix
- Getafix
- Quite Grand Sub-Admiral
- Posts: 979
- Joined: Tue Apr 01, 2008 12:55 pm
- Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
- Contact:
Re: Trunk nightly
You could try that for starters:Smivs wrote:...However I do also seem to have Oolite (v1.84) in GNUstep/Applications, but it doesn't appear in the 'Games' menu and I can find no way to launch it! What on Earth have I done?!...
Code: Select all
$ ~/GNUstep/Applications/Oolite/oolite
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Trunk nightly
<grins> If I had a pound for every time I've sat in front of a computer screen and said What on Earth have I done?, I'd have a few quid!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Getafix
- Quite Grand Sub-Admiral
- Posts: 979
- Joined: Tue Apr 01, 2008 12:55 pm
- Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
- Contact:
Re: Trunk nightly
That's not funny either! (so why am I roflmao?!?)
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Trunk nightly
Hmmmm.
Is there a case for uninstalling Oolite and updating/reinstalling Trunk?
Code: Select all
~ $ ~/GNUstep/Applications/Oolite/oolite
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Trunk nightly
A clean install is often the easiest solution.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Getafix
- Quite Grand Sub-Admiral
- Posts: 979
- Joined: Tue Apr 01, 2008 12:55 pm
- Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
- Contact:
Re: Trunk nightly
Firts of all, let me reassure you that Oolite and Oolite-Trunk installations can live happily side by side.
However, they will both use (read AND write, if needed) whatever exists under
~/.Oolite/
(e.g. logs, addons)~/oolite-saves/
(e.g. snapshots, savegames)~/GNUstep/Defaults/
(e.g. default game settings)~/GNUstep/Library/
(e.g. game managed addons, cache)Furthermore, the warnings, you get by oolite execution can be ignored. The game starts with no audio issues, right?
To uninstall a non-privileged (i.e. non system-wide) installation, such as yours, you can just delete the Oolite folder.
Code: Select all
$rm -rf ~/GNUstep/Applications/Oolite/
Code: Select all
$ ~/GNUstep/Applications/Oolite/uninstall
Oolite/FreeDesktop/
Oolite/oolite-deps/
Oolite/oolite.app/Resources/
The same removal process stands for
Oolite-trunk/
.In any case, and for the first run of your new installation, do not forget to flush the cache by holding the "Shift" key when starting Oolite (or Oolite-trunk).
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Trunk nightly
No audio issues on startup.
I should mention that the game has frozen once in the last couple of days - not just the game but the computer, so it needed a force quit and restart. However I think this was down to the large quantities of fluff which had built up over months. On re-starting I noticed the CPU temp was 80+ degrees, so I shut it down again and cleaned it. It's much better now, so I can't blame Oolite for this
Despite the warnings the game is running fine, except for the asteroids which look a bit dark but they do not seem un-textured although I've not had a good look at one.
Edit:-
I think I might have found the problem.
The texture in question, 'oolite_asteroid_diffuse.png', seems to be corrupt in the Textures folder.
I should mention that the game has frozen once in the last couple of days - not just the game but the computer, so it needed a force quit and restart. However I think this was down to the large quantities of fluff which had built up over months. On re-starting I noticed the CPU temp was 80+ degrees, so I shut it down again and cleaned it. It's much better now, so I can't blame Oolite for this
Despite the warnings the game is running fine, except for the asteroids which look a bit dark but they do not seem un-textured although I've not had a good look at one.
Edit:-
I think I might have found the problem.
The texture in question, 'oolite_asteroid_diffuse.png', seems to be corrupt in the Textures folder.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Trunk nightly
The
oolite_asteroid_diffuse.png
seems fine in my Windows trunk install - bad in Linux only?I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Trunk nightly
Oddly, no.
I have just C&P'd the texture from the 1.84 install into the Trunk Textures folder and it's fine. No log errors
So problem solved (here at least).
I have just C&P'd the texture from the 1.84 install into the Trunk Textures folder and it's fine. No log errors
So problem solved (here at least).
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Trunk nightly
I had good results with generated planet textures by switching to 4096x496 and 2:1 aspect ratio, but then I (finally) noticed that the cloud layer isn't generated when shaders are on. Is it a work in progress?
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Trunk nightly
Not at the moment. The cloud layer is indeed gone when shader atmosphere is used. This is because there is only one atmosphere drawable entity availabe at this time. The drawable entity is either shader generated or an internal texture. One way to try to fix this could be to assign a second drawable entity for atmosphere, in order to end up having essentially two atmosphere layers: one texture generated (clouds) and one shader, with most likely some cost in performance of course. This is a plan which I have not put to test yet and am not sure when I will be able to try it.
- Redspear
- ---- E L I T E ----
- Posts: 2689
- Joined: Thu Jun 20, 2013 10:22 pm
- Location: On the moon Thought, orbiting the planet Ignorance.
Re: Trunk nightly
I do like the new atmosphere effect but if I had to choose betwen the two then it would be the clouds that I'd favour.another_commander wrote:The cloud layer is indeed gone when shader atmosphere is used.
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Trunk nightly
You can still get the cloud effect by simply deleting (or renaming) the atmosphere fragment shader in the Shaders folder. This will cause a fallback to the previous way of doing atmospheres.
- Redspear
- ---- E L I T E ----
- Posts: 2689
- Joined: Thu Jun 20, 2013 10:22 pm
- Location: On the moon Thought, orbiting the planet Ignorance.
Re: Trunk nightly
Thanks, I'll try it