[OXP Request] Reversed Engineered Thargoid Laser
Moderators: winston, another_commander
[OXP Request] Reversed Engineered Thargoid Laser
First of all, I'm not talking about the real thargoid laser.
I've been reading about having a thargoid laser in your ship. I know it doesn't work with player ships. But that's totally understandable.
Instead of trying to use an alien weapon in our puny human ships, why don't we copy it and make a working prototype?
If we do it, we'll be doing the same GalCop did with Quirium when they first discovered it on a Thargoid ship.
I think it could be done by making a ordinary laser green and then copying the parameters of the thargoid laser into it like laser damage, temperature, etc. This would be like a reverse engineered thargoid laser.
What do you think?
I've been reading about having a thargoid laser in your ship. I know it doesn't work with player ships. But that's totally understandable.
Instead of trying to use an alien weapon in our puny human ships, why don't we copy it and make a working prototype?
If we do it, we'll be doing the same GalCop did with Quirium when they first discovered it on a Thargoid ship.
I think it could be done by making a ordinary laser green and then copying the parameters of the thargoid laser into it like laser damage, temperature, etc. This would be like a reverse engineered thargoid laser.
What do you think?
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Re: [OXP Request] Reversed Engineered Thargoid Laser
Apart from its 'omnidirectional' capability, isn't the Thargoid laser inferior to the military laser?
Making a laser green is trivial, btw - any colour you like! Mine are green, as it happens.
Making a laser green is trivial, btw - any colour you like! Mine are green, as it happens.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [OXP Request] Reversed Engineered Thargoid Laser
Is it inferior to the Millitary Laser?Cody wrote:Apart from its 'omnidirectional' capability, isn't the Thargoid laser inferior to the military laser?
Making a laser green is trivial, btw - any colour you like! Mine are green, as it happens.
I have seen it take down shields very fast.
Imagine if we have this technology, we would destroy the Thargoids.
(I roleplayed a bit. Sorry )
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Re: [OXP Request] Reversed Engineered Thargoid Laser
If auto-aim is not needed then it is easy, just put the followings into an equipment.plist:
In this form this is about 1/3 as strong as a Pulse laser (half speed and less damage), better in range only.
I can imagine it with higher damage like bundle more captured barrels into one weapon. For example 60 make it as strong as a Beam laser but put all power into one big shot as [wiki]Laser Cannons[/wiki]. I added the _CANNON_ part into the eq key due to the cannons oxp use it to detect the high punch weapons, where NPCs can decide to eject if energy is low to prevent the last lethal shot.
If the damage is raised but temp is not then it could be a good alternative of Beam laser which almost never overheat. The price could be the same (1000cr) but need higher techlevel (11), I set these above.
Code: Select all
(
(
10, 10000, "Reversed Engineered Thargoid Laser",
"EQ_WEAPON_CANNON_REV_THARGOID_LASER",
"Captured Thargoid weapon, NOT self-aiming.",
{
available_to_all = true;
condition_script = "oolite-conditions.js";
weapon_info = {
range = 17500;
energy = 1.1;
damage = 12.5; //change this to 60 to get a Laser Cannon
recharge_rate = 1.0;
shot_temperature = 8.0;
color = "greenColor";
threat_assessment = 0.5;
};
}
)
)
I can imagine it with higher damage like bundle more captured barrels into one weapon. For example 60 make it as strong as a Beam laser but put all power into one big shot as [wiki]Laser Cannons[/wiki]. I added the _CANNON_ part into the eq key due to the cannons oxp use it to detect the high punch weapons, where NPCs can decide to eject if energy is low to prevent the last lethal shot.
If the damage is raised but temp is not then it could be a good alternative of Beam laser which almost never overheat. The price could be the same (1000cr) but need higher techlevel (11), I set these above.
Re: [OXP Request] Reversed Engineered Thargoid Laser
Man, you're awesome.Norby wrote:If auto-aim is not needed then it is easy, just put the followings into an equipment.plist:In this form this is about 1/3 as strong as a Pulse laser (half speed and less damage), better in range only.Code: Select all
( ( 10, 10000, "Reversed Engineered Thargoid Laser", "EQ_WEAPON_CANNON_REV_THARGOID_LASER", "Captured Thargoid weapon, NOT self-aiming.", { available_to_all = true; condition_script = "oolite-conditions.js"; weapon_info = { range = 17500; energy = 1.1; damage = 12.5; //change this to 60 to get a Laser Cannon recharge_rate = 1.0; shot_temperature = 8.0; color = "greenColor"; threat_assessment = 0.5; }; } ) )
I can imagine it with higher damage like bundle more captured barrels into one weapon. For example 60 make it as strong as a Beam laser but put all power into one big shot as [wiki]Laser Cannons[/wiki]. I added the _CANNON_ part into the eq key due to the cannons oxp use it to detect the high punch weapons, where NPCs can decide to eject if energy is low to prevent the last lethal shot.
If the damage is raised but temp is not then it could be a good alternative of Beam laser which almost never overheat. The price could be the same (1000cr) but need higher techlevel (11), I set these above.
I'm gonna release this as an OXP.
I'll credit you.
BTW, How do you make that box and green text?
I'm quite new to the formatting of this forum.
Last edited by Nexus-Hex on Mon Jan 02, 2017 11:42 pm, edited 1 time in total.
- Norby
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Re: [OXP Request] Reversed Engineered Thargoid Laser
Mainly because all shot will hit until you are within range.Nexus-Hex wrote:I have seen it take down shields very fast.
Then add a "Heavy Thargoid Laser" also where damage and temp are raised equally, for exapmle 4 times more (240 damage and 32 temp). It would be very powerful: destroy small ships with a single shot, even a Thargoid need 3 hits only. It could have the same techlevel but much more cost (20k?). I suggest to restrict it over 250t ship mass (for Python, Anaconda and large oxp ships only) like a Vulcan Cannon.Nexus-Hex wrote:Imagine if we have this technology, we would destroy the Thargoids.
Highlight some of your typed text then press the "Code" button over the input area. Test the result with the "Preview" button below before submit and adjust if needed. Url and Img buttons are similar useful ones.Nexus-Hex wrote:How do you make that box and green text?
Re: [OXP Request] Reversed Engineered Thargoid Laser
I think I can release it as an OXP.Norby wrote:Mainly because all shot will hit until you are within range.Nexus-Hex wrote:I have seen it take down shields very fast.
Then add a "Heavy Thargoid Laser" also where damage and temp are raised equally, for exapmle 4 times more (240 damage and 32 temp). It would be very powerful: destroy small ships with a single shot, even a Thargoid need 3 hits only. It could have the same techlevel but much more cost (20k?). I suggest to restrict it over 250t ship mass (for Python, Anaconda and large oxp ships only) like a Vulcan Cannon.Nexus-Hex wrote:Imagine if we have this technology, we would destroy the Thargoids.
Highlight some of your typed text then press the "Code" button over the input area. Test the result with the "Preview" button below before submit and adjust if needed. Url and Img buttons are similar useful ones.Nexus-Hex wrote:How do you make that box and green text?
I'll credit you.
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Re: [OXP Request] Reversed Engineered Thargoid Laser
The 'icode' button is also handy for short, in-line code -
planetinfo.plist
for example.I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Norby
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Re: [OXP Request] Reversed Engineered Thargoid Laser
Another line (after color):
All laser cannons break asteroids also, they should due to the damage of a Mining laser is 50.
Code: Select all
is_mining_laser = 1;
Re: [OXP Request] Reversed Engineered Thargoid Laser
Little question:
The Default Thargoid Laser is:
• A pulse laser?
• A laser beam?
The Default Thargoid Laser is:
• A pulse laser?
• A laser beam?
Re: [OXP Request] Reversed Engineered Thargoid Laser
By the way, I need someone who can make my idea come true.
I have even a story for the RETL.
But I need a coder.
I don't know how to code or anything.
Please.
I just know how to edit some values in OXPs and that's all.
I don't know how to script.
I have even a story for the RETL.
But I need a coder.
I don't know how to code or anything.
Please.
I just know how to edit some values in OXPs and that's all.
I don't know how to script.
- Smivs
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Re: [OXP Request] Reversed Engineered Thargoid Laser
Most of the OXP authors here (myself included) learnt their scripting making OXPs. This would be a good place to start for you, as it is relatively straight forward. Find an OXP that does something similar to what you want and pick it apart, try to get a beginning of understanding, then start trying a few things.Nexus-Hex wrote:I don't know how to script.
I don't expect anybody has the time to take on a project for somebody else, but you will get plenty of help and advice, so have a go and ask when you need to. You will probably pick things up quite quickly, and ultimately doing it yourself will always be much more satisfying.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: [OXP Request] Reversed Engineered Thargoid Laser
Is there any JavaScript property for ships that has the heading for a lasermount like the FORWARD_WEAPON or a method that changes it?
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Re: [OXP Request] Reversed Engineered Thargoid Laser
Check out the Oolite javascript pages on the wiki. There is a lot there and to start with it can seem a bit daunting and confusing, but it is a goldmine of information.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: [OXP Request] Reversed Engineered Thargoid Laser
OK. I'll try.Smivs wrote:Check out the Oolite javascript pages on the wiki. There is a lot there and to start with it can seem a bit daunting and confusing, but it is a goldmine of information.
By the way, how can I make that when you buy the equipment pops up a screen containing something written?