Random Assassination Contracts

An area for discussing new ideas and additions to Oolite.

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Star Gazer
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Post by Star Gazer »

Is it not possible to combine a 'reject mission' flag with a screen giving the player a 'political' reason why the 2 missions are incompatible - a status incompatibility...?
After all, some things you do in life immediately exclude you from other activities...
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Post by LittleBear »

Not without changing the code in Thargoid Wars or Military.

I could set assassins not to start until Military is completed. But as Thargoid Wars cannot be completed, I can't get round that one!
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
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Post by LittleBear »

Sorted out the Conflict (just play one OXP at a time!).

Some teaser shots.........

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OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
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Post by TGHC »

/me drools.
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Post by Davemak »

They just look AWESOME!
Nuke 'em 'til they glow; then shoot 'em in the dark!
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Post by LittleBear »

At the moment I can't put Assassins up on Ossat (as it is broken) and Heretic hasn't finished the Battle Station. However, the Battle Station only features in Mission 14 (so the first 13 missions and 5 sub-missions) are fully playable.

I have done a lot of playtesting myself (but I can only playtest on my machine). I would like to relaese a Beta for playtesters (if they're any volunteries) - just stop playing when you are asked to destroy a wepon of mass destruction.

I don't have a website (or rather I think that my Learned Head of Chambers - Miss Greenberg QC - will, not unreasonabley, go nuts if I put Oolite stuff on Chambers Website :lol: ), but if somebody knowns how I can set up a file store thing. I could put the zip there with a link.

Better shot of a Mark I BattleBot (all shots are in game!)

Image
Last edited by LittleBear on Sat Jan 27, 2007 6:10 pm, edited 3 times in total.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
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Post by TGHC »

I'd like to help, I'll pm you.

If you don't get a suitable host for the zipfile, you could set up a yahoo group and upload the zip file there.
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Post by LittleBear »

OK unleashing Beta of Assassins on the Community!

I've got it loaded up to a file hosting site and I'll put the link at the bottom of this post.

This version should work fine (so playtesting should be fun rather than a chore!). You can play every mission from start to finish. At the moment however, in Mission 14, the Death Burger is a Destroyable Military Station, which makes this mission much easier than it will be utilmatley)

That said I reckon you'll need at least 50 hours play to get there, and I've tried so many new things in this OXP that I would like people to give a bit of bugtesting feed back before I realase the final version). All the missions before and after mission 14 are as they will be in the final version. You may well find that the Final Version is up before you get there!

The final version can be installed over the beta (ie: delete the beta and install the final and your saved game files will work fine).

Go to G7 and dock at any main station. If you have more than 200 kills, things will start happening to you....

The OXP contains a readme. PLEASE DO READ THE PLAYER'S SECTION OF THE README BEFORE YOU PLAY!

If you are stuck or find a bug, could you PM me rather than posting here. The OXP has a story to it (I feel like I've just written some Oolite fiction as well as an OXP) and I don't want to spoil it for players who are waiting for the final version.

If you download though, could you post saying you have, so I know how many people are playtesting?

LINK NOW APPEARS AT THE BOTTOM OF ALL MY POSTS.

Tested the link and it downloaded and unzipped correctly on my machine.

Assassins ready to play! (at least up to Mission 14). Hope you enjoy it! :D

If you find a bug or have comments, could you post them under the thread I've started under EXPANSION PACKS?
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
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Post by Arexack_Heretic »

With Oolite development in stasis, all hope of most of the cool stuff I planned for the station are nullified.

Combined with a reluctance of the models to work properly with the collision code, I'm getting to loath this burgher.

So please release the oxp as is and I'll try to complete it.

What I still hope to accomplish:
-a complete station (with open construction site)
-destruction requires it to be a carrier rather than a station.
-staged detonation is problematic, but may still be possible. (through method spawn: explosive shrapnell1-6 in several incremental stages)
-ulitimate destruction of the base might still require a special warhead.
-launching the correct defence ships
-mega weapon shooting working plasmaballs. (almost got them to work properly).
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Post by LittleBear »

Hope your not offended by my putting the OXP up without the complet burger. But if you've seen the posts under the Expansion Pack - Assassins Guild OXP Beta, there's still a fair bit of bug squashing to do, to get the thing working on all systems. I knew with 53 AIs, the planets, a 500+ command script and all the images they'd be problems. :roll: although it seems to be coming together.

If you could get a burger together that would be great (even if it isn't quite as you wanted it). If you have a playtest though and see all the multi-sided battles that are going on at Geteve and Esauve and all the other stuff in assassins that happens before the burger appears, I hope you'll feel that the Assassins project has added somthing to the Oniverse.

Be good to replace that Military Station stand in with a Burger though! 8)

It is a shame Giles has retired (although perfectly understandable - three months of deving has worn me out!), but I reckon the best thing about Ollite has always been the OXPs and Giles's code leaves so many open ended chances for development. "As your tutor Mr Spock is fond of saying, there are always, possibilities..." </neardmode>
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
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Post by Arexack_Heretic »

I am not offended at all, relieved you are not offended by my lack of progress. :D

Bummer about Giles,
I hope he'll pick it up someday with fresh heart and ideas.

The evil Shayders sucked out his brain unfortunately. :(

And being very like a comet in my own motivation curve, I'm hoping he just has a lack of drive and wants to put his creativity in something else instead right now.
For example: right now I'd rather be converting one of my old gamesworkshop miniatures, that have been gathering dust since I discovered Oolite.
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Post by Murgh »

I havent tried to dive into it yet, but it looks very cool and promising. looking forward to play.

since login and uploading is down on Oosat2 nowadays, I've blown the dust off old OoSat, posted the Assassins.zip, and will check the upload box occasionally until Oosat2 is fixed..
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Post by LittleBear »

Hertic, the shipdata entry that I have for the standin (victim9), makes it launch Mongoose fighters as Defence Ships (so thats done at least!). The victim9AI that the stand-in uses also causes it to launch defence ships at the drop of a hat!

Discussion of the thread has moved to The Assassins Guild OXP (under Expansion Packs), since Assassins is now out and playable!
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
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Re: Random Assassination Contracts

Post by Cmdr. Maegil »

@LB

Can you be interested in expanding random hits?

I was thinking of the kind of mission that "your fellow killers say that pulling off this extremely tricky deletion will require a small battleship", or that "the other guild members reckon this mission to be so extraordinarily difficult that it'll take nothing short of a carrier task force to excise this villain"...
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
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Re: Random Assassination Contracts

Post by JazHaz »

Cmdr. Maegil wrote:
@LB

Can you be interested in expanding random hits?
Why have you restarted this old thread? It was 5 years old!

Especially as Little Bear himself said:
LittleBear wrote:
Discussion of the thread has moved to The Assassins Guild OXP (under Expansion Packs), since Assassins is now out and playable!
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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