Feudal Systems

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iperich
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Feudal Systems

Post by iperich »

Hi, today I was wandering in a system and noted an unknown point in my scanner marked just with an "F", I got there and find a castle-like asteroid, with a big sign "Royal Hunting Lodge", I got in there but I saw no interface nor nothing special, I googled it, got to the wiki and learnt that Feudal Systems had this stations: "Pilots can visit Royal Hunting Lodges where they are able to challenge nobles in ship-to-ship contact. Bets can be placed on the outcome, giving you an alternative way of making quick money."

Also I read this: "Good pilots are in high demand amongst the Feudal States. Visit the Royal Court where you can take on missions, ranging from simple deliveries to the capture and ransom of senior nobles."

My question is obvious, I guess... How do I "challenge nobles" / "take on missions"? In the "interfaces" found nothing.... where is the "Royal Court"?

Greetings...
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DGill
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Re: Feudal Systems

Post by DGill »

Need to first land on a Feudal State planet (e.g. Digebiti) and sign up.
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Re: Feudal Systems

Post by iperich »

I landed on the planet.... just like the station, nothing special... what should happen when I land on the planet?
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Re: Feudal Systems

Post by CaptSolo »

DGill wrote:
Need to first land on a Feudal State planet (e.g. Digebiti) and sign up.
It would seem from his post that iperich did just that.

I have never played the Feudal States OXP but someone who has may be able to help. May need to press function key F4, Ship and Station Interfaces key, when docked with Royal Hunting Lodges.
iperich
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Re: Feudal Systems

Post by iperich »

CaptSolo wrote:
DGill wrote:
Need to first land on a Feudal State planet (e.g. Digebiti) and sign up.
It would seem from his post that iperich did just that.

I have never played the Feudal States OXP but someone who has may be able to help. May need to press function key F4, Ship and Station Interfaces key, when docked with Royal Hunting Lodges.
nope... I tried that, F4 in the Lodge and in the planet... didn't see anything special...

:? :?: :?: :?:
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Re: Feudal Systems

Post by iperich »

I figured it out.... is F8 in the planet

F8 !!!

:lol: :lol: :lol: :lol:
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Re: Feudal Systems

Post by Cmdr. Aiden Henessy »

iperich wrote:
I figured it out.... is F8 in the planet

F8 !!!

:lol: :lol: :lol: :lol:
Yep, it replaces the market system with their mission interface. I found this out quite by mistake when I was attempting to make a milkrun... I was a bit upset. But oh well, I got a nice mission traveling halfway across the chart and back, for the handsome sum of.... 300 cr. I spent way more than that in repairs, I assure you. xD I was not aware that people are so eager to shoot down political ambassadors...
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Re: Feudal Systems

Post by Cholmondely »

DGill wrote: Sun Dec 04, 2016 11:54 pm
Need to first land on a Feudal State planet (e.g. Digebiti) and sign up.
Sir Gill!

In G1, Digebiti is "English" & Tibecea "Italian".

What did you decide as regards "nationality" for the Feudal States in G8? And what about the missing coats of arms for G7 & G8?

Can you share the information?
Last edited by Cholmondely on Tue Jul 25, 2023 1:33 pm, edited 1 time in total.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Feudal Systems

Post by DGill »

Hi Cholmondely,

Ramirez established a number of "Noble" feudal states, typically from the higher tech Feudal States in Galaxies 1, 2, 3, 5 & 6. Action centred around these "Noble" states including tournaments at Royal Hunting Lodges and each system has a heraldic allegiance / nationality e.g. English, German, Japanese, etc. Lower tech Feudal States and Feudal States in Galaxies 4, 7 & 8 were not included in Ramirez's design.
I extended the action to include extra missions that spanned the 8 galaxies but did not alter Ramirez's original structure.
Hence, "nationality" for the Feudal States in G7 & G8 does not apply in my setting as there are no "Noble" feudal states in them.
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Re: Feudal Systems

Post by Cholmondely »

DGill wrote: Tue Jul 25, 2023 12:28 pm
Hi Cholmondely,

Ramirez established a number of "Noble" feudal states, typically from the higher tech Feudal States in Galaxies 1, 2, 3, 5 & 6. Action centred around these "Noble" states including tournaments at Royal Hunting Lodges and each system has a heraldic allegiance / nationality e.g. English, German, Japanese, etc. Lower tech Feudal States and Feudal States in Galaxies 4, 7 & 8 were not included in Ramirez's design.
I extended the action to include extra missions that spanned the 8 galaxies but did not alter Ramirez's original structure.
Hence, "nationality" for the Feudal States in G7 & G8 does not apply in my setting as there are no "Noble" feudal states in them.
Thanks for getting back to me!

Umm. Reading through the scripts, I found this:

Code: Select all

this.name = "feudal-ranks.js";
this.author = "Ramirez";
this.copyright = "March 2013";
this.description = "Script used to generate ranks and names for feudal characters";
this.version = "5.0";

player.feudalRankGenerator = this.feudalRankGenerator = function()

{
    
    if(player.rankGenerator_house == "Geinona" || player.rankGenerator_house == "Bedierat" || player.rankGenerator_house == "Qurexein" || player.rankGenerator_house == "Sogeve")
    {var rankGenerator_language = "spanish"
    player.rankGenerator_of = "de"}
    
    if(player.rankGenerator_house == "Oreseren" || player.rankGenerator_house == "Aronar" ||
       player.rankGenerator_house == "Arries" || player.rankGenerator_house == "Orverace" || player.rankGenerator_house == "Ismaan" || player.rankGenerator_house == "Ansois"
       || player.rankGenerator_house == "Atlaar")
    {var rankGenerator_language = "dutch"
    player.rankGenerator_of = "van"}
    
    if(player.rankGenerator_house == "Digebiti" || player.rankGenerator_house == "Edzaon"
       || player.rankGenerator_house == "Usedge" || player.rankGenerator_house == "Israra" || player.rankGenerator_house == "Esceso" ||
       player.rankGenerator_house == "Dirateri" ||
       player.rankGenerator_house == "Onarmala" || player.rankGenerator_house == "Usteer")
    {var rankGenerator_language = "english"
    player.rankGenerator_of = "of"}

    if(player.rankGenerator_house == "Esredice" || player.rankGenerator_house == "Ededleen" || player.rankGenerator_house == "Reenus" ||
       player.rankGenerator_house == "Oneded" || player.rankGenerator_house == "Gexean" || player.rankGenerator_house == "Erinain" || player.rankGenerator_house == "Enbirare")
    {var rankGenerator_language = "german"
    player.rankGenerator_of = "von"}
    
    if(player.rankGenerator_house == "Gelaed" || player.rankGenerator_house == "Ridivexe" || player.rankGenerator_house == "Maedrebe" || player.rankGenerator_house == "Ceorat"
       || player.rankGenerator_house == "Biarandi")
    {var rankGenerator_language = "french"
    player.rankGenerator_of = "de"}

    if(player.rankGenerator_house == "Onusorle" || player.rankGenerator_house == "Tibedied" || player.rankGenerator_house == "Issoinen" || player.rankGenerator_house == "Erlaened" ||
       player.rankGenerator_house == "Atlaeser" || player.rankGenerator_house == "Onorti" || player.rankGenerator_house == "Resoisbe")
    {var rankGenerator_language = "swedish"
    player.rankGenerator_of = "af"}
    
    if(player.rankGenerator_house == "Tibecea" || player.rankGenerator_house == "Tiso" || player.rankGenerator_house == "Rabiarce" || player.rankGenerator_house == "Teususdi" || player.rankGenerator_house == "Diqudi")
    {var rankGenerator_language = "italian"
    player.rankGenerator_of = "di"}
    
    if(galaxyNumber == 4)
    {var rankGenerator_language = "russian"
    player.rankGenerator_of = "of"}
    
  if(galaxyNumber == 5)
    {var rankGenerator_language = "japanese"
    player.rankGenerator_of = "of"}
    
       
    player.rankGenerator_feudal_middle_rank = expandDescription("[feudal_middle_"+[rankGenerator_language]+"_"+[player.rankGenerator_gender]+"_rank]"); 
    player.rankGenerator_feudal_high_rank = expandDescription("[feudal_high_"+[rankGenerator_language]+"_"+[player.rankGenerator_gender]+"_rank]");    
    
    
    if(player.rankGenerator_level)
    {player.rankGenerator_feudal_specific_rank = expandDescription("[feudal_level"+[player.rankGenerator_level]+"_"+[rankGenerator_language]+"_"+[player.rankGenerator_gender]+"_rank]");}
     
    player.rankGenerator_feudal_firstname = expandDescription("[feudal_firstname_"+[rankGenerator_language]+"_"+[player.rankGenerator_gender]+"]");
    
    if(rankGenerator_language == "russian" && player.rankGenerator_gender == "she")
    player.rankGenerator_feudal_lastname = expandDescription("[feudal_lastname_"+[rankGenerator_language]+"]")+"a";
   
    else
    player.rankGenerator_feudal_lastname = expandDescription("[feudal_lastname_"+[rankGenerator_language]+"]");
}
Atlaeser (Swedish), Dirateri (English), Gexean (Germanic), Ismaan (Dutch), Maedrebe (French), Onarmala (English), Onorti (Swedish) & Tiso (Italian)

are all in G7 (Jaftra) but are missing their coats of arms.

This being the case, they may not have been properly worked into the rest of the OXP with hunting lodges, royal missions etc. I've only gotten as far as G2, so I've no idea!

As regards G4, there are, of course, no feudal states (or Dictatorships, Confederacies or Corporates).

Might you be interested in working together to complete this OXP at some stage? (I've noticed that his Resistance Commander OXP, too, was never finished off - Ramirez intended to expand the abilities of the Squadron Command System and integrate it into a HUD.)
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
DGill
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Re: Feudal Systems

Post by DGill »

Cholmondely wrote: Tue Jul 25, 2023 1:51 pm
Might you be interested in working together to complete this OXP at some stage? (I've noticed that his Resistance Commander OXP, too, was never finished off - Ramirez intended to expand the abilities of the Squadron Command System and integrate it into a HUD.)
Its been many years since I've played around with this oxp's code. I think version 2.1 is the latest so I'll have a look through and see what I can remember.
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Re: Feudal Systems

Post by DGill »

I've added G7 to the Feudal States oxp and seems to work ok in the brief testing I've carried out.

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Re: Feudal Systems

Post by Cholmondely »

DGill wrote: Wed Jul 26, 2023 3:05 pm
I've added G7 to the Feudal States oxp and seems to work ok in the brief testing I've carried out.
First installment for your collection!

Finnish Aristocracy

Code: Select all

"feudal_firstname_finnish_he" = ("Arvid", "August", "Casimir", "Gabriel", "Gay", "Göran", "Ivar", "Jyri", "Mika", "Ossian", "Paval", "Törbjorn", "Urban", "Verner", "Vilhem");
"feudal_firstname_finnish_she" = ("Adelaïde", Ann-Mari", "Anna-Sofia", "Eleonora", "Gustafva", "Johanna", "Karin", "Margaretha", "Märta", "Mikela", "Nina", "Sofia", "Solveig", "Ullika", "Ulrika");

"feudal_lastname_finnish" = ("Aminoff", "Carpelan", "Ehren", "Glansentjerna", "Gyllenbögel", "Hisinger-Jägerskiöld", "Kurck", "Langhoff", "Menschikoff", "Silfver", "Spåra", "Stenbok", "Stiernkors", "Sture", "Tawaststjerna", "Yrjö-Koskinen");


There only seem to be the three Finnish titles: Ruhtinas (Prince), Greve (Count) and Friherre (Baron)
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Feudal Systems

Post by DGill »

Cholmondely wrote: Sun Jul 30, 2023 8:10 am

First installment for your collection!
Looks good.
Also, thought of using these Korean crests:

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Re: Feudal Systems

Post by Cholmondely »

DGill wrote: Sun Jul 30, 2023 3:26 pm
Looks good.
Also, thought of using these Korean crests:

Image
They look good, too!

Sorry - I forgot the Finnish Ladies:

Google Translate gives Paroni & Paronitar for Baron/Baroness; Varakreivi & Varakreivitär for Viscount/Viscountess; Kreivi & Kreivitär for Earl/Countess; Markiisi & Markiisitar for Marquess/Marchioness; Herttua & Herttuatar for Duke/Duchess

transliteration, presumably? The linguistic influences include Swedish (many swedish speaking nobility - and several military regiments where they speak Swedish!) as well as German (Teutonic Knights/Hanseatic League?) and presumably Russian.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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