Some tweaks arrived in v1.9 as a preparation for my next works.
Halved damage, delay, energy and heat of Military and Battle Cannons.
Doubled heat of Twin Artillery, Behemoth and Base Cannons.
Damages of Behemoth and Base Cannons are reduced a bit.
Many [wiki]BigShips[/wiki] are equipped with laser cannons (22 ship types).
Plasma weapons report when you placed an almost critical hit.
Plasma Vulcan Cannon renamed to Plasma Ray.
Support made for [wiki]Separated Lasers[/wiki] OXP.
[Release] Laser Cannons v1.12
Moderators: winston, another_commander
- Norby
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Re: [Release] Laser Cannons v1.11
In LaserCannons v1.11:
-Twin Artillery Cannon heat is halved so dmg/heat is increased from 2.5 to 5.
-Plasma Ray and Web has much less chance against larger ships to force an eject.
-Far Arm Titan got a Kruger Battle Artillery Cannon.
I skipped v1.10 to prevent mixing up with v1.1.
-Twin Artillery Cannon heat is halved so dmg/heat is increased from 2.5 to 5.
-Plasma Ray and Web has much less chance against larger ships to force an eject.
-Far Arm Titan got a Kruger Battle Artillery Cannon.
I skipped v1.10 to prevent mixing up with v1.1.
Re: [Release] Laser Cannons v1.11
Trying to outfitting a cannons on the Falcon ship, but it has a low ship mass.
Check ship mass for other ships [lasercannons-conditions]:
Falcon has a large ship or not(>130t)?
Trying set of model_scale_factor to outfitting more powerful cannon:
What is the optimal model_scale_factor would be for its technical parameters?
Check ship mass for other ships [lasercannons-conditions]:
Code: Select all
Ship mass: 214737.703125 //Cobra Mark III
Ship mass: 131037.2578125 //Monitor
Ship mass: 52291.8359375 //Cobra Mark I
Ship mass: 51203.43359375 //Moray Star Boat
Ship mass: 25087.619140625 //Sidewinder Scout Ship
Ship mass: 64274.76171875 //Falcon
Trying set of model_scale_factor to outfitting more powerful cannon:
Code: Select all
Ship mass: 490980.5 //Falcon "model_scale_factor" = 2.0
Ship mass: 211035.15625 //Falcon "model_scale_factor" = 1.5
Ship mass: 125296.984375 //Falcon "model_scale_factor" = 1.25
- Norby
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Re: [Release] Laser Cannons v1.11
Ships in Oolite usually 3.3 times larger than in other universes, this makes tricky to import foreign ships. The author of Millennium Falcon package already set it to 2 times larger than in origial else would be smaller than an Adder.
Imho this is a similar multirole ship than Cobra MkIII which achievable with another 1.5x upscale (3x than the original).
Imho this is a similar multirole ship than Cobra MkIII which achievable with another 1.5x upscale (3x than the original).
- Norby
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Re: [Release] Laser Cannons v1.12
Laser Cannons v1.12 fixed a typo in the damage of Military Cannon, thanks to Damocles Edge for this report.
Re: [Release] Laser Cannons v1.12
Finally it is fixed, has long noticed this feature and used in the development and quik testing of the NPC-ships on the strong skills(equip.) and for spawned a cargopods and escape pods.Norby wrote: ↑Tue Oct 31, 2017 4:55 pmLaser Cannons v1.12 fixed a typo in the damage of Military Cannon, thanks to Damocles Edge for this report.
- Cholmondely
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Re: [Release] Laser Cannons v1.12
Just to point out that Rustem published v.1.13.1 in 2019 which adds more sounds.
Rustem wrote: ↑Sat Apr 06, 2019 2:34 pmOXP: LaserCannons.
Tweak: Adds sound effect for cannons hits.
File(s): world-scripts, sounds.
More variation by cannon and plasma laser hits. Sounds play in laser hits from NPC.
Credits to Norby!
Sounds:
The sounds from BGS Soundset by P.A. Groove:
- "cannonlaser.ogg" is renamed as "bgs_PAG_laser.ogg".
- "cannonlaser_esc_hits.ogg" is renamed as "bgs_PAG_laserhits.ogg".
- "cannonlaser_esc_hits_pl.ogg"; is renamed as "bgs_PAG_hit.ogg".
Credits to Pagroove!
Download: LaserCannons 1.13.1.
This is testing and draft release. Feedback and bug reports welcome.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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Re: [Release] Laser Cannons v1.13.1
Rustem's new version is now on the in-game Expansions Manager/Oolite StarterRustem wrote: ↑Sat Apr 06, 2019 2:34 pmOXP: LaserCannons.
Tweak: Adds sound effect for cannons hits.
File(s): world-scripts, sounds.
More variation by cannon and plasma laser hits. Sounds play in laser hits from NPC.
Credits to Norby!
Sounds:
The sounds from BGS Soundset by P.A. Groove:
- "cannonlaser.ogg" is renamed as "bgs_PAG_laser.ogg".
- "cannonlaser_esc_hits.ogg" is renamed as "bgs_PAG_laserhits.ogg".
- "cannonlaser_esc_hits_pl.ogg"; is renamed as "bgs_PAG_hit.ogg".
Credits to Pagroove!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?