Eagle transporter [Release] and Mulga MkII[WIP]

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DredgerMan
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Re: Eagle transporter [WIP] and Mulga MkII

Post by DredgerMan »

An error popped up.

Code: Select all

  ../AddOns/oogle.oxp
    ../AddOns/RoC2.1.oxp
    ../AddOns/Rock_Hermit_Locator1.3.3.oxp
    ../AddOns/RVandGS1.1.oxp
19:13:54.150 [shipData.load.begin]: Loading ship data.
19:13:54.669 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: oogle_escort_player
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Re: Eagle transporter [WIP] and Mulga MkII

Post by DredgerMan »

Also found a warning.

Code: Select all

19:13:55.179 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "oogle_escort_player" does not have a corresponding shipdata.plist entry, ignoring.
I assume the above is why I haven't seen one yet for sale or in space.
Flying The Sizzlin' Suzie VI, a trusty and venerable Boa Class Cruiser in Oolite 1.84 on

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cbr
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Re: Eagle transporter [WIP] and Mulga MkII

Post by cbr »

Just 1 typo :shock:

change in the shipdata.plist
"oogle-escort" into "oogle_escort"

The oogle escort is the oogle without cargobox, which shows a little error in the spine ( =hollow )
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Re: Eagle transporter [WIP] and Mulga MkII

Post by DredgerMan »

Done! No errors or warnings!

Good, let's see if we can meet my first space model kit in 'real' life. :wink:

And arrived in the market screens, both versions!

YAY! :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Re: Eagle transporter [WIP] and Mulga MkII

Post by Norby »

DredgerMan wrote:
arrived in the market screens, both versions!
I suggest to reduce the chance of both ships to 0.1 in shipyard.plist. This prevent to see it in every shipyards, moreover the chances of optional equipments are determined by this number also, which is another reason to reduce it.
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Re: Eagle transporter [WIP] and Mulga MkII

Post by cbr »

Feel free to make any adjustements to make it more viable.

Tbh i copied some of plist from an existing ship. :)
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Re: Eagle transporter [WIP] and Mulga MkII

Post by DredgerMan »

Norby wrote:
DredgerMan wrote:
arrived in the market screens, both versions!
I suggest to reduce the chance of both ships to 0.1 in shipyard.plist. This prevent to see it in every shipyards, moreover the chances of optional equipments are determined by this number also, which is another reason to reduce it.
Thanks Norby. I guess that explains why when arriving at a high tech level station, the ships on purchase were equipped with 15 passenger berths or 2 berths (trader - escort resp.) then!!!.

Ok, amended and will try it out tonight when I get back from work.
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Re: Eagle transporter [WIP] and Mulga MkII

Post by spud42 »

we have a green light from Frohickey to use his texture/art on the eagle model... so the ship can be added to the OXZ store...lol
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Re: Eagle transporter [WIP] and Mulga MkII

Post by Norby »

spud42 wrote:
the ship can be added to the OXZ store...lol
May I help you and do the upload into the oxz admin system?
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Re: Eagle transporter [WIP] and Mulga MkII

Post by cbr »

Mighty injectors

Image

oogle escort model with empty cargobox

Image

Any help to make/upload an oxz will be much appreciated Norby !
Here's my current oogle.oxp, pls do your oxz magic :wink: :)

https://www.sendspace.com/file/dhd6i5
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Re: Eagle transporter [WIP] and Mulga MkII

Post by spud42 »

thank you guys, this is great!!!
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Re: Eagle transporter [WIP] and Mulga MkII

Post by Norby »

cbr wrote:
Any help to make/upload an oxz will be much appreciated
Ok, I will do it.

Which name should be in the manager as title:
- Eagle Transporter, like the forum name (I like this) or
- Oogle, like the current .oxz filename or
- Eagle Transporter (Oogle) or
- Oogle (Eagle Transporter)?

The CC BY-NC-SA 4.0 license is good for you, spud42 and cbr?
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Re: Eagle transporter [WIP] and Mulga MkII

Post by spud42 »

use Eagle Transporter. after all thats what it is.. oogle was just a silly name i used in development....
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Re: Eagle transporter [WIP] and Mulga MkII

Post by Norby »

Upload done, enjoy. :)
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Re: Eagle transporter [WIP] and Mulga MkII

Post by cbr »

Excellent! Thanks Norby !
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