F6 chart stuff...

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: F6 chart stuff...

Post by Cody »

RockDoctor wrote:
An indeed I overflew the delivery point by one star this evening.
The ever-useful blue ring is your friend.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
RockDoctor
---- E L I T E ----
---- E L I T E ----
Posts: 813
Joined: Sat May 01, 2010 9:05 pm
Location: Scotland

Re: F6 chart stuff...

Post by RockDoctor »

Cody wrote:
RockDoctor wrote:
An indeed I overflew the delivery point by one star this evening.
The ever-useful blue ring is your friend.
"blue ring"? Not in the wiki. Is that some OXP?
--
Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: F6 chart stuff...

Post by kanthoney »

No, it's a new feature in 1.84 - if you look at the chart there's a blue circle around one of the planets, indicating the planet whose information is displayed on the System Information screen. You can move the circle along a route using alt-left/right cursor keys, and thus get information for any system along the route.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: F6 chart stuff...

Post by Cody »

Also...
On the F7 system info screen, use the left and right arrow keys for info on the previous/next system on your current route. The home key will show info for the home system and the end key that for the target system.
I usually run with the blue ring set to the next drop/stopover/repair system - if it's beringed on F6, I'm going in.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
RockDoctor
---- E L I T E ----
---- E L I T E ----
Posts: 813
Joined: Sat May 01, 2010 9:05 pm
Location: Scotland

Re: F6 chart stuff...

Post by RockDoctor »

kanthoney wrote:
No, it's a new feature in 1.84
Since I'ev been away from home for most of the last several weeks, I've not done the upgrade yet.
--
Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: F6 chart stuff...

Post by Cody »

I've been pondering again - would it be useful/possible to have route details include the number of jumps?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: F6 chart stuff...

Post by kanthoney »

Done!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: F6 chart stuff...

Post by Cody »

Splendid - thankee!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: F6 chart stuff...

Post by Cody »

Can that be added to F6 too? That way, F6 would give jumps to the route's terminus, and F7 would give jumps to the next POI.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: F6 chart stuff...

Post by kanthoney »

I've added it, but I've put it on the line below to stop the existing line getting too cluttered. I'm not sure it looks right where it is, though.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: F6 chart stuff...

Post by Cody »

Ah - I thought there was enough room. You're probably correct - second line won't look right.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: F6 chart stuff...

Post by another_commander »

I didn't think it looked that bad really. I could live with jumps reported on the second line.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: F6 chart stuff...

Post by Cody »

Is it centred?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: F6 chart stuff...

Post by another_commander »

A picture can explain it best. Here it is:
Image
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: F6 chart stuff...

Post by Cody »

Hmm... okay, thanks.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Post Reply