F6 chart stuff...
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Re: F6 chart stuff...
OK, I'll bung it into trunk for tonight.
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Re: F6 chart stuff...
Is it possible for the F7 screen to show the distance/travel time for every planet, by default? Or am I just confused, and this is what's happening here?
Re: F6 chart stuff...
It shows the route distance / jump time from the planet you're at to the one that's on the info screen. If there's no route selected then it just shows the straight distance.
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Re: F6 chart stuff...
This is good - quite apart from its usefulness, F7 looks better for having the extra info.
A couple more lines of system info would improve it further, I reckon.
A couple more lines of system info would improve it further, I reckon.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: F6 chart stuff...
No problems? That's not like you! I may have to have words with the RNG and tell it to stop hassling you so much...
I'll have a ponder on making the system descriptions OXPable.
I'll have a ponder on making the system descriptions OXPable.
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Re: F6 chart stuff...
<chortles>kanthoney wrote:No problems? That's not like you!
<grins wryly>kanthoney wrote:I may have to have words with the RNG and tell it to stop hassling you so much...
Hub count and WP-Planet distance would be worthy additions to F7 system info.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: F6 chart stuff...
<coughs> A very minor thing: contract destinations are marked with an orange cross - but that disappears once you enter a marked system.
Either it's disappearing too soon (before the parcel is actually delivered to the station) or it's hidden behind the green cross.
Either it's disappearing too soon (before the parcel is actually delivered to the station) or it's hidden behind the green cross.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: F6 chart stuff...
It was hiding behind the green cross, so I've set it to draw the green cross (and red cross) first - see how that goes.
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Re: F6 chart stuff...
<nods> I thought as much, but kept forgetting to check it - cool!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: F6 chart stuff...
Erm... have I mentioned zero-distance doubles? I can't remember, to be honest... too much chaos around lately.
The distance on F7 differs from F6... although a jump between them takes zero time, it does use 0.1ly of fuel.
The distance on F7 differs from F6... although a jump between them takes zero time, it does use 0.1ly of fuel.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: F6 chart stuff...
Ah, I see. There's some skulduggery in the F6 code that changes the distance to 0.1 which I hadn't replicated for F7. Will issue a fix later.
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Re: F6 chart stuff...
Thanks! Skulduggery in the code, eh? <chortles> Such an expressive word, is skulduggery!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: F6 chart stuff...
Aha! So that's my excuse for sometimes forgetting to actually deliver the contract.Cody wrote:<coughs> A very minor thing: contract destinations are marked with an orange cross - but that disappears once you enter a marked system.
Either it's disappearing too soon (before the parcel is actually delivered to the station)
If the various crosses are overprinting, would pointing the crosses at the vertices of a dodecagon (12-sided figure) instead of an octagon (the present N, NE, E, SE, ... system). That would give you 3 orientations per quadrant for your cross' arm and correspondingly fewer clashes.
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Re: F6 chart stuff...
Unless you are using a version of the game earlier than 1.84, then that's not your excuse . This little glitch was fixed before the 1.84 release.RockDoctor wrote:Aha! So that's my excuse for sometimes forgetting to actually deliver the contract.
If the various crosses are overprinting, would pointing the crosses at the vertices of a dodecagon (12-sided figure) instead of an octagon (the present N, NE, E, SE, ... system). That would give you 3 orientations per quadrant for your cross' arm and correspondingly fewer clashes.
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Re: F6 chart stuff...
An indeed I overflew the delivery point by one star this evening.another_commander wrote:Unless you are using a version of the game earlier than 1.84, then that's not your excuse . This little glitch was fixed before the 1.84 release.RockDoctor wrote:Aha! So that's my excuse for sometimes forgetting to actually deliver the contract.
Maybe I should stop flying while drunk.
No, that wouldn't work.
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Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")